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The Padded Room: The Truth About HD Video Game Remakes  by LaughingMan

The Padded Room: The Truth About HD Video Game Remakes

By LaughingMan : Posted June 22, 2011

Why buy one when you can buy two at twice the price?



The Padded Room: The Truth About HD Video Game Remakes  by LaughingMan

Like thousands of other Playstation gamers who have been somewhat re-compensated by Sony for the outage of the Playstation Network during the month of May, I find myself raiding the wastes of the Playstation Store like a ratty scavenger in a Mad Max movie. With my free 30 day Playstation Plus membership card in hand, I am starved, and willing to call a meager can of dog food a bountiful feast which would radiate a sense of joy within me that not even Norman Rockwell could capture. Although there are several gems buried beneath the Playstation 3 wallpapers, avatars, videos, exclusive demos, downloadable Playstation 1(PSX) and PSN games, and my pick of two free full games from a pre-selection of five (from which four I already own), I found myself most intrigued by the 60 minute free video game trial service provided for Playstation Plus members. For $50 a year (the price of a year's worth of Playstation Plus admission), I can, apparently, select from a very limited group of Playstation 3 titles, download the full game to my PS3's hard drive, and I can play the game for the span of 1 hour. Though it would be more practical to purchase a subscription to Gamefly or Blockbuster Video (if I actually wanted to play more of the games available to try) I did happen across the God of War High Definition remakes available for these 1 hour 'free' trials. Tempted to see whether or not $20 was worth an investment into repurchasing God of War 2 for the updated HD graphics, I downloaded the hour long demo, collected all the trophies I could shoehorn within 60 minutes (only 2 lousy bronzes), and left extremely dissatisfied by what I had seen.

god of war collection covergod of war collection hd comparison
A vast improvement, but..........

Why am I dissatisfied in seeing Kratos and all of Olympus in high definition? Simple:

It's because that humble God of War 2 Playstation 2 disk that I bought years ago has nearly the same HD potential as the God of War 2 HD remake being resold for $20.

God of War 2 Playstation 2 HD
God of War (Playstation 2) running in HD via software emulation
(click on image to enlarge)

Before I even begin going into detail, I would like to make the opinions I am about to express as simple as I possibly can: This is not a call for a boycott of HD remakes. This is not me standing in the way of capitalism. This is not me thinking that HD remakes should never exist. This is just my presenting information and my personal ideas regarding the trend of reselling your old games back to you all in the name of HD graphics.

 

The Hidden Potential

While this is nothing new to the tech-savvy or hard core gamers, the majority of casual or young gamers don't realize that nearly all Playstation 1, Playstation 2, Xbox, GameCube, and other polygon-based video games are capable of true HD graphics right off of the original disks through proper software/hardware rendering. Much like a PC gamer being able to set the resolution of the game he is playing, past video games that rely on polygon models also have the potential to be rendered in higher resolutions. You'll notice that the increase in quality from the example Playstation 1 (PSX) games when they are (properly) rendered in HD-level resolutions, rather than their native SD resolution. The following screencaptures are from Playstation 1 disks being rendered to near 720p HD (1280 x 720 resolution) by a popular Playstation 1 PC emulator 'EPSXE':


Final Fantasy IX running in HD from the original PSX disk
(click on images to enlarge)


Resident Evil 2 running in HD from the original PSX disk
(click on images to enlarge)


Silent Hill running in HD from the original PSX disk
(click on images to enlarge)

If you have ever played any of the games above on a Standard Definition (SD) television, you're first response will likely be "Fuck me! I can actually see their faces!". The second likely reply will be: "Fuck me! How did they get the graphics to be so smooth?".

Since it is impossible to add new textures to an existing game (or at the very least it's difficult unless you are the game's original developer or publisher), the truth is that this is exactly how the PSX actually exist. NO JOKE. However the reason why you likely never saw these classic PSX games in such detail is because of the low output power of the Playstation 1 hardware and the low definition of home televisions in the early late 1990's. Regardless if you hook your old PSX to an HDTV, the outputting power of the PSX is too low to render the graphics any higher than a resolution of 320 x 240, thereby causing the pixilated 'blur' look that hinders you from seeing the details that came in your game. However, not all of the details come out looking pristine, as most textures (walls, backgrounds, etc) were deliberately created for 320 x 240 resolutions in order to save disk space (600-700MB max capacity on the black-backed PSX disks), hence the reason why the backgrounds in the Resident Evil 2 and Final Fantasy IX screenshots (above) still retain their blocky, low res textures. Although, with the use of software/hardware anti-aliasing (minimizing the distortion artifacts) and filtering (texture smoothing), the appearance of 'jaggies' can be minimized dramatically.

final fantasy VIII HD
A comparison of Final Fantasy VIII rendered at a higher resolution using software emulation (top) and the default Playstation 1 resolution (bottom)

 

Current HD Capabilities for Older Games

During the first run of the Playstation 3, Sony did attempt to not only allow gamers to play their Playstation 1 and Playstation 2 games on the Playstation 3, but to also enhance the graphics of both PSX and PS2 games through the powerful hardware of the PS3. However, due to unknown hardware restrictions or just pure laziness, Sony opted to 'upscale' the graphics (increasing the number of pixels outputted to fill the screen), rather than fully rendering them in High Definition resolutions. The results are slightly better images, but far from the pristine HD quality that could be obtained from rendering.

Metal Gear Solid 3: Snake Eater HD Playstation 2Silent Hill 2 HD Playstation 2
Metal Gear Solid 3: Snake Eater and Silent Hill 2 (Playstation 2) running in HD via software emulation
(click on images to enlarge)

Devil May Cry 3 HD Playstation 2The Mark of Kri HD Playstation 2 Rau
Devil May Cry 3: Dante's Awakening and The Mark of Kri (Playstation 2) running in HD via software emulation
(click on images to enlarge)
 

Microsoft's Xbox 360 was once slowly adding backwards compatibility to titles from the original Xbox console, but, like the Playstation 3, the graphics are only upscaled to 720p, 1080i (i: interlaced), 1080p (p: progressive scan), not rendered in full HD using the Xbox 360 hardware.

The only console that currently renders older games is the Wii rendering Nintendo 64 titles via the Virtual Console, however due to hardware restrictions, the Wii only outputs N64 games at 480p (standard definition, or "SD"). However, Nintendo 64, GameCube, and Nintendo Wii games are also capable of HD rendering if the hardware were more powerful.

Eternal Darkness Sanity's Requiem HDEternal Darkness Sanity's Requiem HD
Eternal Darkness: Sanity's Requiem running in HD from the original GameCube disk
(click on images to enlarge)

While Nintendo is hindered by the meager hardware of the GameCube/Wii, the truth as to why the HD console developers, Microsoft and Sony, don't render their older games in HD is likely the same reason why few of them invest effort in backwards compatibility: They likely believe that A) it requires a lot of programming, but doesn't yield perfect results, and B) it's not profitable.

 

It's not Konami's Code

Coding a software emulator for a new console that allows the playing of the games of older consoles (ie: Playing PS1 and PS2 games on a PS3) is a daunting task, in which Sony has taken many shortcuts in the past.

When Sony included backward compatibility for PlayStation 1 games on the PlayStation 2, they took the shortcut by simply including an original PlayStation chip inside the PlayStation 2. With the original PlayStation hardware smaller and cheaper to manufacture at the time of the Playstation 2's release (5 years later), backward compatibility was an almost trivial feature in terms of effort. In the case of the original 20 and 60 GB (Gigabyte) PS3s, Sony repeated history and included the PS2 hardware within each PS3, bypassing the need for software emulation to run PS2 games on the PS3. In order to cut costs, the next iteration of the Playstation 3 dropped the expensive PS2 hardware and instead focused on software emulation. However, software emulation is not an exact science, and the use of software emulation resulted in a larger percentage of Playstation 2 games being unplayable due to graphical glitches or game crashing (aka 'fatal errors'). Likely due to the fact that all of the Playstation 2 games (a library of literally thousands of games) could never be 100% emulated through software, Sony abandoned PS2 backwards compatibility and instead chose to keep producing Playstation 2 consoles, which are (naturally) far more reliable for PS2 gaming. All Playstation 3 models support software emulation of the original PlayStation, which makes me believe that software rendering is NOT IMPOSSIBLE.

nvidia logo
All your Xbox are belong to us!

As for Microsoft, it turns out that the graphics card gurus, nVidia, retain ownership of the original Xbox GPU (Graphics Processing Unit) and the chips that process Dolby Digital sound. And because the hardware architectures between the Xbox and the Xbox 360 are vastly different, it forces Microsoft to run Xbox games on the Xbox 360 via software emulation. The result is a messy (but necessary) one where every backwards compatible game has to be emulated INDIVIDUALLY via separate game emulation profiles that are downloaded and saved to your Xbox 360 Hard Disk Drive. According to my research, there are currently only 478 (51%) Xbox games currently being emulated for the Xbox 360. As of November 2008, Microsoft announced that it would end development of additional backwards compatible titles due to the 360 being able to stand on its own two feet without need for the support of its past titles.

 

If The Basement Dwellers Can Do It...

I'm going to say a magical word, and I want you all to remember it:

EMULATION

Emulation is a fancy tech word for a software that pretends to be another. For instance, a Playstation 2 emulator for a PC would be a program that can read Playstation 2 code and run it on a PC computer. Another example might be an Atari 2600 emulator for a PSP, or an N64 emulator on a Playstation 3.

You want to know something funny? Those three examples of emulators that I gave above ALL EXIST. And there's legions more. Want to play Nintendo Game Boy games on your Xbox 360? There's emulators that do just that, and they do it fairly accurately. Does this mean that Nintendo 64 games can run on a Sega Game Gear? No, because the hardware of the Game Gear is inferior to the 64, HOWEVER, playing older games on newer hardware is within the realm of possibility. Hell, I just played "Eternal Darkness: Sanity's Requiem" for the GameCube on my laptop, and it looks phenomenal in HD.

Eternal Darkness running in HD on Dolphin emulator
"Eternal Darkness: Sanity's Requiem" running at near HD resolution with the GameCube/Wii emulator "Dolphin"
(Click on image to enlarge)

Now, it's painfully obvious that the hardware architecture between the Playstation 2 and the Playstation 3, and the Xbox and the Xbox 360 are vastly different, and that -in the case with Microsoft's backwards compatibility issue earlier- software emulation is required to bridge the gaps. However, what I don't understand is why do muli-BILLION dollar companies think it's so impossible to make software emulators for their new consoles that enable backwards compatibility and High Definition when private coders (who likely develop emulators as a passion rather than a profession) are popping them out like rabbits.

However, EMULATION IS NOT AN EXACT SCIENCE (as I mentioned above with Microsoft's game profile emulation). Successfully emulating modern, 3D polygon-based games can require hours of emulator configuration alone, the hardware requirements for running old games in HD are exceptionally high, and the result emulating games on non-native hardware is hit-or-miss at best. But you have to also realize that the people who code emulators are probably not given the proper tools to essentially reverse-engineer the native system environments that they are attempting to emulate. Furthermore, some games are horribly programmed to begin with, resulting in the need for individual attention and bug fixes for certain games only.

One thing to consider is that every console has different methods of decoding and processing the data from a game. For example, the Playstation 2 code is proprietary and it utilized 128-bit encryption to protect not only the hardware, but the developers' software from being pirated. However, the PS2 code has been decrypted and successfully emulated to the point where you can now play Playstation 2 games on a PC. Sure, it's about 15 years after the Playstation 2 was introduced, but if a ragtag group of programmers can not only decrypt the Playstation 2's code, but also successfully emulate PS2 code on a PC (DirectX, Windows; Microsoft products) then why can't Sony, the developer of the Playstation 2, emulate its own environment on its latest console? I would imagine that since Sony's developers and coders know their own products, that they could create an extremely efficient software emulator.

I'm not saying that it would necessarily be easy, but if the hardware boundaries have been broken with most indie-developer emulators, then backwards compatibility and HD rendering on our current-gen consoles is well within the realm of possibility.

 

Bankrupt

The second aspect is that with the coding and debugging of software emulators there is an extremely low profit margin. Imagine investing months or years, and potentially millions of dollars of man-hours creating a software emulator that will only accurately emulate 60-90% of all older games, and which would be used by people to play the games they already own, and thus wouldn't re-purchase their games without a significant change (ex: HD Graphics). It's not hard to see how this division of a company could go down the path of financial ruin relatively quickly.

 

Good Business, Better Business

The whole "Bankrupt" scenario (above) is horseshit. HORSESHIT.

There will ALWAYS be a market for old games. Always. Maybe you never got a chance to play the original "Silent Hill" or "Metal Gear Solid" games on the Playstation 1. Or, maybe you didn't want to shell out $200 for an unopened copy of the Playstation 1 classic "Final Fantasy VII". Or, maybe there is an obscure title that was critically acclaimed but sold poorly, and you want to have a chance to play it yourself, like "Beyond Good and Evil", or "Eternal Darkness: Sanity's Requiem".

Thanks to the ability to download titles, it is relatively easy, and relatively lucrative to resell old games at affordable prices; this is evident with the popularity of the Wii Virtual Console and the Playstation Store. For instance, I have never played "The Legacy of Kain" (PSX), but thanks to the Playstation Store I can own a digital copy of the full game for about $5-7. The same story applies to "Xenogears" and "Vagrant Story" and a host of other Playstation 1 titles that I missed out on while I was playing my Nintendo 64. And because I doubt I'm the only person alive who thinks this way, the demand to purchase older games obviously exists. And that is exactly why publishers like Capcom and Konami are releasing HD collections of their successful franchises, because HD is just an added incentive for people who already own these games to purchase the same game twice.

video games
The cost of manufacturing games isn't cheap.

With every re-released HD version of a past title lies behind it a great sum of invested money, time, and materials. Converting a full game to HD would take valuable time and resources to convert the old code, likely reprogram an ample amount of it so that it runs smoothly on the new consoles, repair broken textures that weren't noticable at low SD resolutions, test for glitches or bugs, and then spend a Godawful amount of time making fixes. And then there are the publishing costs, because burning Blu-rays and DVDs, and making the packaging for the games themselves isn't cheap, nor is transporting the games to your local video game store.

Regardless, before a developer even begins this task, there would need to be an expected return on investment to even consider translating an older game to HD, so unless a developer were confident enough that the money spent on converting your favorite PS2 "Hello Kitty" game to HD would generate a net profit for the company, don't expect it to ever happen.

The end results are higher expenses to the game developers, which trickle down to being higher expenses for gamers, in addition to the fact that the library of new HD remastered games will be extremely limited to the popular bestsellers, and not the critically acclaimed games that had brief and/or unfruitful runs.

In contrast, if the two HD Console manufacturers (Sony and Microsoft) were to spend their own time developing backwards compatibility systems that rendered older games in HD (via software emulation, most likely), the developers of past games could literally print their own money. Outside of legal mumbojumbo regarding creative rights, royalties, etc, the cost of selling a game via digital download would be virtually nil due to the lack of a need to invest in patching or recoding the existing games for newer hardware, as well as the costs of publishing games on expensive physical mediums (Blu-ray, DVDs, packaging, etc). The developers would save money due to their low expenses, which would likely result in gamers, themselves, reaping the benefits of purchasing games via digital downloads at lower prices than hardcopy counterparts. In addition, (again not taking into account legal ownership issues) developers could practically dump their entire back catalog onto the digital download service, giving gamers the ability to either dive in and purchase older games till their heart's content, fish around for a handful of games that they know they want, or just stumble upon interesting, inexpensive games that they want to buy and try for the hell of it.

The likely hangup with this theory is that -going back to the % of games that can run on software emulation- there's a good chance that not every game will be made available due to complete incompatibility (graphic errors that would make a game look too degraded in HD or entirely unplayable, fatal errors, etc). There will be required testing on the game developer's part to see what games will be available and which will either require recoding, or will be excluded forever. However, everyone can agree that even accurately emulating 50% of the Xbox's library of games is still better than 0% of PS2 games being emulated on newer PS3 models, right?

 

The Incentive

But it's Sony and Microsoft who will be programming the backwards compatibility and the rendering software, so how do they stand to benefit from all of this?

digital money

How about a kickback off of every title downloaded through their services? In October 1, 2008, Sony implemented a $0.16 per Gigabyte (1000 Megabytes) fee to publishers for paid and free downloadable content to cover the costs of the bandwidth used. The result was a lot of pissed off developers, but since Sony didn't (and still doesn't) charge for access to the Playstation Network or the Playstation Store, costs had to be recouped somewhere, and the Playstation 3 gamers already made it clear that they weren't going to open their wallets for a service that wasn't up to snuff with Xbox Live.

So, should console makers charge the developers to resell their older games through their online stores? They could, but they could just as easily charge the consumer a per Gigabyte fee (seriously, if it costs $7 instead of $5 for the full Metal Gear Solid (PSX) game, and it was playable in HD, would you give a rats ass about the $2?). Internet bandwidth is cheap, and Sony and Microsoft already provide the online downloading service, so if they both moved millions of Gigabytes worth of older games every month (and processed credit card transactions, etc) it's an extremely inexpensive but lucrative venture. Either way that the game companies would want to work out the bandwidth and service fees wouldn't lessen the value of the service; the game developers get to make a killing buy tossing their old games on the online marketplace, the console makers are reimbursed for their efforts, and gamers get expansive libraries of older games at extremely affordable prices.

Oh wait... THEY ALREADY DO THAT. Select Playstation 1 (PSX) games are available for online purchase via the Playstation Store for play on BOTH the Playstation 3 and the PSP. In addition, select original Xbox games are available on the Xbox Live Marketplace to play on the Xbox 360. So here's the next logical question: Which scenario will yield the largest profit for both the game developers (and Sony and Microsoft): Selling 50 old games online, or selling 500? There's no doubt that the larger the selection the more likely people are going to purchase full games. Additionally, due to Microsoft increasing the downloadable game size limitations from 64MB, to 150MB, to the current 2GB, and Sony apparently not having a size limitation (The "Move Heroes" game is a whopping 10GB download), there's no reason why they couldn't have the capability to expand the selection (legal rights, etc aside). The only hangup with this theory is that the 2GB limit on the Xbox 360 is a technical limitation of the file system being used (win 1 for the PS3, eh?). But Microsoft's limitations aside, imagine being able to download Playstation 2 games (arguably the best video game library known to man) from the Playstation Store and playing them on your Playstation 3? Thousands of titles to choose from, and the developers and Sony all get to have their cake and eat it, too.

 

The Insanity of it All

With technology, almost anything is possible, and yet game companies are using archaic business practices rather than putting forth the extra effort which could yield not only a valuable service, but an extremely lucrative prospect. An accurate comparison is downloadable music. Before the advent of the internet, to get clearer sounding music you upgraded from cassette tapes to CDs (at $15-20 a pop), but now if you want a clearer version of your favorite song, you can buy a digital copy for about $1. The exact same theory holds true if you want to upgrade from SD games to HD because the existing Playstation 1, Playstation 2, GameCube, Xbox, and even Wii games are naturally capable of ultra-high resolutions (if only the hardware and software of current generation consoles would properly render the graphics) you could either pop in a disk and play the game in HD, or if you don't own the game you could purchase it for peanuts and play it, rather than pray to God that the used copy of the ellusive "Hello Kitty Island Adventure" you bought from ebay or half.com isn't scratched to hell.


The icing on the cake: Shadow of the Colossus running in HD using a Playstation 2 PC emulator.
(Watch in 720p or 1080p at fullscreen)

If console makers provided the ability for consumers to not only play their original games in High Definition, but also search expansive back catalogs for rare games, and purchase them at little cost to either the developers or the console makers, then what's there to stop them from accomplishing this? If ragtag programmers can make GameCube games run on a Mac, why is it so impossible for Microsoft to make more Xbox games run on an Xbox 360, or for Sony to make Playstation 2 games run on a Playstation 3? And not only that, but render each game in true HD as these independent emulator programmers have done?

But it's more likely that the console makers and developers think that consumers will follow the first rule of Government spending:
Why buy one when you can buy two at twice the price?

 


 

Leave a Comment


The Nostalgia Teen
22 Jun 2011, 23:40
I love the article,LaughingMan. :)
I got a quick question to ask you. How do I join Cheshire Cat Studios? (Here's my videos if you want to watch them.)

http://www.youtube.com/user/nostalgiateenable
Dark Link
22 Jun 2011, 23:46
To Nostalgia Teen:
Read this.

http://www.cheshirecatstudios.com/forum/videos/now-accepting-video-submissi ons-official-guidelines-t467.html#p7923
David M. Prus
23 Jun 2011, 00:02
Can you review the legend of zelda ocarina of time on the Nintendo 3DS?
LaughingMan
23 Jun 2011, 00:03
I'll pass on Ocarina of Time Kaleb.
Kaleb
23 Jun 2011, 00:26
okay, I guess. Any ways, nice article LaughingMan. Great job!
LaughingMan
23 Jun 2011, 00:36
I can check IPs of comments and I thought the alias David M. Prus sounded familiar so I looked it up. *wink wink nudge nudge* say no more

I actually need to thank you for some of your recent suggestions and support for CCS: MTV Tribes, iPhone apps, etc. It's greatly appreciated, and we're actively looking into these options. :)
Kaleb
23 Jun 2011, 00:44
Oh! Your very welcome! And thank you too! I'm glad you like my suggestions. :D I'm also happy I was very helpful to your website.
Thank you so much!
Kaleb
23 Jun 2011, 00:55
This just made my day! I don't what else I can do for you and your site now. Anyway, your welcome and thank you. :)
LaughingMan
23 Jun 2011, 01:01
What else can you do? That's easy: Spread the word with Facebook, Twitter, or just word of mouth, and keep tuning in because we have lots of surprises coming up soon.

And if you're up to it jump on the rabid animal that is our forums and get lambasted with the rest of us. LOL.
Kaleb
23 Jun 2011, 01:09
I will, LaughingMan. Thanks! :)
BigCman
23 Jun 2011, 18:12
That's an eye opener. But aren't there any upgrades? Don't the new disks have better textures and surround sound?
A_M
24 Jun 2011, 02:12
It appears that the next logical step forward for one of my favorite underground websites is to cast reviewing to the wayside and to dabble into the realm of writing unique and well composed articles. I have to admit that I would much rather read an interesting article such as this than to read a fan review. Though the latter is still entertaining, articles have the ability to provoke deeper thought by asking hard questions and, most importantly, providing answers to those questions.

I have no way to measure whether or not the information in this article is entirely accurate but at a first glance it is no less thought provoking, and highlighting corporate logic, an oxymoron if you ever read one, lends me to believe that there are not dirty dealings underfoot, but some obviously imbecilic decision making on the parts of all parties involved.

With a quick internet search I did find some possibly encouraging news involving the restoration of the Playstation 2 compatibility for the Playstation 3 because of the growing number of requests for downloadable copies of the older games. PlayStation Network director Eric Lempell says there are "possibilities" the PS2 playing capabilities could come back in the future. "We haven't talked about that yet, but there are possibilities through technology and software emulation to make that possibles."

So you may be right, although I am also reading in another forum that there are two primary reasons as to why Sony has not yet developed a Playstation 2 emulator. The first being that the Playstation 2 is still a popular console and that to offer backwards compatibility would be the metaphorical nail in the coffin for that system. The second point is that Sony would not be able to stand behind an emulator that cannot play a large percentage of the existing games. What are your thoughts on this matter?
CineMax
24 Jun 2011, 04:41
@A_M
As much as I admire your enthusiasm, aren't you going a little bit overboard, my friend? Scrap reviews altogether? Why?

Look, I wholeheartedly agree that articles are no doubt far more intellectual and thought-provoking that your standard reviews, but does it mean Cheshire Cat Studios should only focus on that? Personally, I don't think so. From my understanding, the reason why we're expanding is so that we can have more versatile content on the site that will cater to all sorts of different demographics, not just simply focus on one direction (i.e., reviews, articles or videos) and stick to them.

Besides, right now it's mostly LaughingMan and me who are working on the construction of the article section (well, technically speaking he's the one constructing it, I'm just trying to fill it with content), so it's mostly our voluntary choice. However, if we force the rest (Kenny, Zimes, ONOE, and whoever decides to join the site) to focus on producing something that we want and not them, how are we better than, say, TGWTG or any other site that pretty much forces its contributors to release one, and only one type of content?

Just sayin'...
LaughingMan
24 Jun 2011, 18:23
So I guess we're taking the forum discussions and copy/pasting them in the article now?
http://www.cheshirecatstudios.com/forum/articles/padded-room-video-game-hd- remakes-t648.html

Meh, that's fine by me.

@A_M
I have to agree, however there are some issues to take up.

Firstly, the forum posts you're citing are written in 2008, so, 3 years later, if Sony hasn't done backwards compatibility for PS3s, they simply won't. That's made crystal clear by the fact that instead of finding a way to sell downloadable copies of God of War 2 or Shadow of the Colossus, they're remaking, repackaging, and reselling the same games on PS3 Blu-ray disks.

The Playstation 2 might be the greatest selling console of all time, but it's reached the end of its lifespan IMO. The only things coming out for the PS2 are the occasional sports franchises and Wii-types of games (you know, SHIT). At this point in time, I can only seeing digital downloads and backwards compatibility via emulation as being a good thing. I mean, if you were going to buy a PS2 right now, and you don't own any games, you're going to be hunting like crazy trying to find the GOOD games at reasonable prices.

I "can" see Sony not wanting to endorse buggy emulation, but why did that stop Microsoft? Xbox 360's only support 51% of the original Xbox library, and people were (somewhat) content. If Sony could successfully emulate any percentage of their PS2 games, it would be a leap over the 0% they're currently supporting on the PS3 Slims.

Read more: The Padded Room: The Truth About HD Video Game Remakes : Articles - Page 3 - CheshireCatStudios.com http://www.cheshirecatstudios.com/forum/articles/padded-room-video-game-hd- remakes-t648-20.html
LaughingMan
24 Jun 2011, 18:33
@Bigcman

Sorry, didn't see the comment in there.

This IGN interview with John Hight, the director of product development at Sony Santa Monica Studio should help clear things up:

IGN: Did you all do anything with using higher-resolution textures? Is there any way that the art has changed, or the number of frames of animation or anything like that?

John Hight: That's a good question. So, we're still kind of evaluating, but we were prepared to upgrade the textures, at least on Kratos on both games, but honestly it's looking so good that we're thinking, you know what? It's probably better to keep it in its pure form.

The short answer is: "No, we're in it for the quick cash. We gave you Trophies, and that's enough."

*pulls out trombone*: Waaahhh waaaaaaahhhhh...
zimes
25 Jun 2011, 07:33
I would have more respect for them if they just came out and said that. now its like they are purposely insulting our intelligence thinking that we dont know what the f*** they are up to.
LaughingMan
02 Jul 2011, 00:01
I honestly don't know if they are intentionally trying to insult peoples' intelligence, or if they're trying to make a quick buck at minimal cost while providing a service for gamers, BUT NOT developing working backwards compatibility with all the HD bells and whistles for your old games just seems to shut doors as far as companies and developers reselling digital copies of their games relatively painlessly.
Xander
16 Nov 2011, 01:17
It takes a $2000 PC to emulate games in hd at a reasonable frame rate so I will just spend the forty dollars on a pack of old games that are guaranteed to work.
LaughingMan
16 Nov 2011, 22:53
@Xander. I'm assuming you mean the HD remake packs? That's entirely your choice and a safe bet, but the option is still extremely limited to the popular franchises that most people have already played. But what if Sony and/or Microsoft took the time and effort to develop HD BC for all of those obscure games that will never see an HD rerelease, rather than waiting for developers to back only popular franchises for republishing? In my estimation it would be an invaluable and lucrative service for developers and customers.

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We are a community of reviewers and fanatics looking to bring you brutally honest, cynical, and comedic opinions, articles and reviews about all aspects of the entertainment industry. We write original, cynical, and comedic articles and reviews of video games, movies, music, anime, and other popular forms of entertainment. We also offer original entertaining, educational, and humorous video series from our members and affiliates.