Devil May Cry
Devil May Cry.
The game that almost single-handedly created the Extreme Action game. Devil May Cry is the father of other games (*COUGH* KNOCKOFFS *COUGH *) that include the popular and well created franchises Ninja Gaiden and God of War, decent games like Heavenly Sword and Van Helsing, and as some really shitty ripoffs like Conan and X-Blades.
If you think that Devil May Cry did not pave the way for Ninja Gaiden and God of War, then open your fucking eyes. Seriously. Besides one being Greek Mythology and the other being Ninjas and Tits, the gameplay is nearly identical. The weapon selection system is laid out almost identically, and all the games follow a ‘Go to Point A, Get Item X, Return to Point B’ mission-based play-style. God of War even directly ripped off the “Red Orbs = Cash in for Power ups” and “Green Orbs = Life” system.
In contrast, Ninja Gaiden and God of War have, in turn, effected Devil May Cry. For example, Ninja Gaiden was much more stylized than the early DMC games, and the effect can be seen in Devil May Cry 3. God of War nearly PERFECTED the Extreme Action game with its innovative use of button timed events and a more grand scale. Example: The final boss in Devil May Cry 4 almost completely ripped off the Statue battle in God of War 2.
But while the later franchises refined the new genre, it was Devil May Cry that was the genre’s pioneer and establisher. DMC is the Grand-Poobah of action video games.








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