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 Post subject: Devil May Cry 3 Review - Series Review Part 4 of 6
Unread postPosted: Sun Jul 12, 2009 12:56 am 
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Here's the snippit you have all been waiting for:

Devil May Cry 3 - Review
By LaughingMan


Now onto the 'Elephant in the Room':
Difficulty

In my Devil May Cry 1 review I made mention that the controls of the game were masochistic:

Quote:
The first two hours of playing this game with this controller layout was just PAIN... pure and unrelenting torture that made you think that the fucking control schema was some bastard child of Satan Himself. Devil May Cry my fucking ass, The Devil is crying because he's laughing so hard, bringing misery to the masses WHILE BEING PAID BY THE PEOPLE HE'S TORTURING. Does the word “sadomasocapitalism” even exist? If not, I am putting dibs on it, patenting it, and getting paid a quarter for every time someone buys a game that brings only misery and pain. Shit, I could retire off of the Angry Video Game Nerd.

Even worse is the infamously awkward 'Rail Shooter' segments at the end of the game. You finally get the hang of the hack-and-slash controls to the point where you can defeat the later bosses with relative ease, but then, like running into a bad ex-girlfriend by mistake, you are reminded of the painful memories of yore. The rail shooter involves Dante turning into his 'True Demon Form' and fighting Mundus in the skies. Not only does Mundus throw everything at you except for the kitchen sink, but up is down, and down is up on the control stick. You are FORCED to replay that segment over and over again until you familiarize yourself with the 'new' controller layout, AND IT BLOWS.


But you know what? That is NOTHING in comparison to the difficulty of Devil May Cry 3.

THIS GAME IS PAIN! PURE UNRELENTING PAIN THAT LAUGHS BACK AT YOU AS YOU SCREAM AT IT, BUT PISSES YOU BEYOND THE POINT OF SIMPLY QUITTING. NO, BEATING THIS GAME BECOMES A PERSONAL CRUSADE AND UPON COMPLETION MAKES YOU LEAP OUT OF YOUR COUCH AND, WITH THE VEINS IN YOUR HEAD ABOUT TO BURST, STAND HOLDING YOUR MIDDLE FINGER OUT INFRONT OF THE TELEVISION FOR THE WHOLE 3-MINUTES THAT THE CREDITS ROLL.

AND THEN, AS ITS FINAL INSULT, IT SHOWS YOU THE TIME YOU SPENT TORTURING YOURSELF AS THOUGH SAYING "THESE ARE HOURS IN YOUR LIFE THAT YOU WILL NEVER GET BACK, AND YOU SPENT IT TORTURING YOURSELF AND TESTING THE BOUNDARIES OF YOUR SANITY. CON-FUCKING-GRATULATIONS YOU STUPID ASSHOLE AND THANKS FOR YOUR MONEY!"


Phil Ken Sebben
"HA HA! Last Laugh!!!"

I don't know what the hell makes THIS game so much fucking harder than just about any other game I have ever played. I made mention that there is a 'cause and effect artificial intelligence' in this game, so enemies are more efficient at blocking, dodging and counter-attacking, BUT THIS IS INSANE! The only game that is harder than Devil May Cry 3 is FUCKING CHESSMASTER.

And it's not the enemies that are really the hardest things to overcome, it's the BOSSES that will rape you raw. Their attacks are brutal, their weakpoints vary, and there are times when the boss can't even be attacked! Prime example is Cerberus where you not only have to destroy all three heads, but every-so-often the heads develop a thick-coating of ice that you have to chip away at first! So that's the method: Hack away their defense, get in a few shots that shave a hair off of the boss's life gauge, the boss retaliates, and the boss's defense is back in full. Rinse, wash, and repeat. FUCKING SHIT!

Some bosses like the demon millipede make themselves available for attack every so often, so a quick battle is hardly ever provided. Even crazier is that the bosses seem to GET STRONGER when they get low on health. The tactics when fighting bosses like Quicksilver and Agni & Rudra change pretty dramatically when either get low on health, so if you spent all of your Yellow Orbs and countless continues mastering an enemy's pattern, you're still fucked.

You finally make it through a level with most of your health bar intact; it was hard work, but you didn't have to use a health star. You finally reach the boss. After countless hours figuring out the Boss's pattern and attacks, you think you have a shot. You are sitting there, sweating bullets, your fingers are numb, and you've only got a shred of life left. You look at the boss's health gauge and it's the lowest you have ever gotten it. A few more hits and you've kicked its ass and you'll never have to see this bastard again. You have their pattern memorized and only a little longer. Don't get hit, DON'T GET HIT...

Boss: "SURPRISE!! NEW ATTACK!"
*Hits you, you die, you start the level all over again*

You: "FUCK FUCK FUCK FUCK FUCK!!!!!"

I primarily blame the continue system for the game's insane difficulty:

In the original version of the game, you needed to purchase Yellow Orbs to continue from a nearby checkpoint when you died (similar to Devil May Cry 1). The biggest fucking problem is that the little yellow bastards were expensive as hell, so if you ran out early on in the game, you were fucked. If you ran out of Yellow Orbs, that meant that every time you died, instant game over and you are you are FORCED to replay entire levels only to get beaten over and over again by tough boss monsters waiting for you at the end. Paired with the changing boss tactics, this method was complete bullshit. Hell, early on when yellow orbs were so damned expensive, you VOLUNTARILY chose to restart the level every time you died because you KNEW that there would be an even HARDER level that would require you to finally cash in your extra lives on.

The Special Edition's optional new continue system is far more lenient, since it lets you continue from a nearby checkpoint as often as you wish, and if you have a gold orb in your inventory, you can bring yourself back to life right where you died.

My only saving grace with Devil May Cry was that I was finally able to finish the damned game by purchasing the Special Edition. Isn't that a bitch? I spent $50 and hours of my life getting more pissed off on this game than I have ever been in my entire life, only to spend ANOTHER $30 and several more hours of torture, just for the sake of getting a sense of completion?! WHAT THE FUCK IS THE MATTER WITH ME?

MORE COMING VERY SOON

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Posted: Sun Jul 12, 2009 1:13 pm 

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 Post subject: Re: Devil May Cry Series Review - Part 4 of 6
Unread postPosted: Sun Jul 12, 2009 1:13 pm 
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While Devil May Cry 2 was a success in terms of sales, fans were displeased by the downturn the sequel had taken. However, such displeasure was not widely apparent with game critics. Many of the industry's top critics gave the game a pretty solid 7 out of 10, making lighter comments about the obvious mistakes made, and instead pointing out more of the positive aspects of the game.

Image

My friends, this is when you realize that the game review site or magazine you read is being BRIBED by the developers. But I can't blame them, really. I mean, if Capcom sent me to The Bunny Ranch with a wheelbarrow full of money, I would "look on the bright side" and give a game a better rating, too. Unfortunately that isn't the case with our little group. We don't get ANYTHING from developers (not even copies of games to review), and in turn we can't put a pink ribbon on a piece of shit and try to resell it to you. If it's shit, we will make it blatantly obvious to you. Hell, a game could be the best thing since Zelda: Ocarina of Time or Silent Hill 2, but we will still rip it's ass if even ONE SERIOUS flaw pisses us off. So it was with Metal Gear Solid 4 and Devil May Cry 1: Great games, but far from flawless.

Keep that in mind as we venture forward.

With the response of fans and critics over the sequel, the Devil May Cry series was now on fairly shaky ground. While it wasn't in peril of being completely abandoned because of it being an 'unprofitable franchise', the last iteration left a bad taste in the mouths of gamers. Not helping restore gamers' faith was the knowledge that if there was a third game, Studio 1 (who developed Devil May Cry 2) would handle the project. Regardless, demand for another adventure with Dante was ever present. This time around, the heads at Capcom focused their development of the third game to reflect more closely on Devil May Cry 1 in regards to game play, Dante's character, and the game's difficulty.

Basically, WITH DMC 3 THEY DID WHAT THEY SHOULD HAVE FUCKING DONE WITH DMC 2!

According to a pre-release interview with the game's producer Tsuyoshi Tanaka, the difficulty of Devil May Cry 2 was toned down to get wider acceptance in the Japanese market, but this move made the game lose support in other markets. NO FUCKING SHIT. In addition, the thrust of the game's design revolved around a new battle system that allowed the player to mix and match weapons on the fly in new and "stylish" ways, as well as specialized gameplay styles focusing on weapons, guns, and maneuverability. This went along with the design of a new type of in-game camera designed to keep the character in focus to avoid disorienting the player in crowded battle scenes. Also, to appease both eastern and western demographics, the Japanese release of Devil May Cry 3 had a lower difficulty than the North American and European releases.

Capcom promoted Devil May Cry 3's release with a multi-million dollar television campaign, as well as with prominent ads in video game magazines (which is a shit-load better than pairing up with Diesel clothing). The marketing campaign focused on the game's plot and its multiple fighting styles as demonstrated in the above video.

So how does Devil May Cry 3 fair in comparison to its predecessors? Let's dig in.

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 Post subject: Re: Devil May Cry Series Review - Part 4 of 6
Unread postPosted: Tue Jul 14, 2009 10:00 am 
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Hurry up and get this one done man!

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 Post subject:
Unread postPosted: Fri Jul 17, 2009 1:34 am 
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It's posted for you live now:
http://www.cheshirecatstudios.com/reviews/devil-may-cry/dmc-3-dantes-awakening.php

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 Post subject: Re: Devil May Cry Series Review - Part 4 of 6
Unread postPosted: Wed Jul 22, 2009 1:01 pm 
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One common complaint that I'm not seeing in your Devil may Cry reviews is the lack of the BLOCK BUTTON. That was the most infuriating thing about Devil May Cry and made God of War's combat much more rock solid.

-AX

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 Post subject: Re: Devil May Cry Series Review - Part 4 of 6
Unread postPosted: Thu Jul 23, 2009 11:23 am 
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AlphawolfX wrote:
One common complaint that I'm not seeing in your Devil may Cry reviews is the lack of the BLOCK BUTTON. That was the most infuriating thing about Devil May Cry and made God of War's combat much more rock solid.

-AX


Can you believe I totally spaced that? I wanted to rant about that little gem of a fuckup every minute I played Devil May Cry 3, but somehow I kept forgetting about it when I sat down at my keyboard. Maybe I'll add it to the upcoming DMC4 review?

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Posted: Fri Jul 24, 2009 10:26 am 

CCS Video Podcast: Mortal Kombat Rebirth/Legacy Review


Mortal Kombat Legacy
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The official Mortal Kombat webseries, Mortal Kombat Legacy, has lost the substance and unique story-telling direction of its predecessor, Mortal Kombat Rebirth. Join CineMax, LaughingMan, and STAR as they give their impressions, concerns, and critiques of Mortal Kombat Legacy.



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 Post subject: Re: Devil May Cry Series Review - Part 4 of 6
Unread postPosted: Fri Jul 24, 2009 10:26 am 
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Devil may cry would be a better series if they made the game more "western" you know? A lot of the action in the games is not so much Matrixy as it is really animeish. Jumping around doing crazy moves carrying huge swords is like that crappy Advent Children CGI movie or a lot of the other Dragonball knockoffs.
The game also needs more John Wu kinds of gun battles with crazy but realistic dives, jumping through windows and all that cool stuff.
I do like Dante though he is really cool in every American sense like James Dean and Steve McQueen and even a little The Fonz hahaha.

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 Post subject: Re: Devil May Cry Series Review - Part 4 of 6
Unread postPosted: Thu Jul 30, 2009 8:54 pm 
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A damn long review man. Funny but long but at least you covered all the bases with it plus a few game tips. Nice work.


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 Post subject: Re: Devil May Cry Series Review - Part 4 of 6
Unread postPosted: Sun Aug 02, 2009 2:34 pm 
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Thanks all.

Long? yes. Comprehensive? good enough. Funny? I hope so.

Anyways, I 'MIGHT' take a short hiatus on Devil May Cry and make a few 'Top 10' lists to kind of unwind. Hope people won't hate me for it. BUT I do expect the Devil May Cry 4 AND the wrapup to be done in late August.

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 Post subject: Re: Devil May Cry Series Review - Part 4 of 6
Unread postPosted: Thu Oct 22, 2009 2:32 pm 
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Urgh... I had to update the Vergil Battle theme song because YouTube removed it for terms of use violations. YouTube is the ultimate evil. I'm pretty sure that if you say YouTube backwards you hear some demon's name like "Mephistopheles", "Malebolgia" or "Bael".

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