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 Post subject: Onoe review BlazBlue
Unread postPosted: Sun Jul 26, 2009 12:49 pm 
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Joined: Mon Jun 29, 2009 7:58 am
Posts: 145
I found a video game that Onoe should review:

BlazBlue

I have not played it yet but there is a good buzz out about it and it looks like anime so it should be your thing.



http://xbox360.ign.com/articles/998/998854p1.html

BlazBlue has it all: awesome characters, stunning backgrounds, sweet music, tons of unlockables and -- most importantly -- enjoyable fighting. Like the 2D fighters before it, BlazBlue pits two characters against each other in a battle that takes place on a 2D plane. Anyone even partially familiar with Guilty Gear will feel right at home when playing BlazBlue, as the game not only borrows heavily from Guilty Gear's aesthetics but also feels very much like the "evolution" of the Guilty Gear franchise. While certain fighting games (such as Street Fighter and Soulcalibur) emphasize ground combat and more pointed, precise inputs, BlazBlue places tremendous stress on fast action and dashing, as well as plenty of aerial combat. Unless you're controlling a slow character (I'm looking at you, Tager), be prepared to play this game at a dizzying pace.

One of the things I love most about BlazBlue is how straight-forward the basic fighting engine is. Yes, there is depth to be found and the advanced techniques can be intimidating, but at its core, BlazBlue only has four buttons to learn. Attacks A, B, C and D. The "D" stands for "Drive," which is a special, character-specific attack that is -- essentially -- the "easy way to look cool." Attacks A, B and C are just normal attacks of increasing strength. Besides these simple attacks, you use the D-pad (or an arcade stick) to move around, duck, jump, and block. That's all there is to it.

Of course, that's just the tip of the iceberg in BB Land. BlazBlue also features a host of advanced techniques that ARC System Works fans should have come to expect. By pressing back on the D-pad and holding A and B (The attacks, not the 360 buttons!), your character will put up a Barrier, which is a more effective way of protecting your fighter. You can also hit A, B and C together during a move to Rapid Cancel, which stops the animation of your current attack and allows your fighter to execute another move immediately. This sort of technique drains your Heat gauge though, which is the BlazBlue equivalent of a Power/Super/Tension gauge. Besides cancels, the Heat gauge also governs your Distortion Drives (super attacks) and Astral Finishers (a flashy instant kill), to name a few. As you can see, there's plenty to learn in BlazBlue, but that's what experimenting in the Training mode is for.

If this looks like it's too much to handle, it's really not. BlazBlue is actually very beginner friendly, as basic combos can be executed just by hitting A, B and C in order. The Drive attack is a great way to perform a special move without any effort, and blocking soon becomes second nature. These are all one-button-press techniques, so I suspect that even beginners will have something to enjoy when they first start. Even when players do move on to bigger, better special moves, all the directional inputs are familiar: circle from down to forward on the D-pad, circle from back to forward on the D-pad, etc.


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Posted: Mon Jul 27, 2009 12:49 am 

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 Post subject: Re: Onoe review BlazBlue
Unread postPosted: Mon Jul 27, 2009 12:49 am 
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Joined: Wed Apr 01, 2009 4:02 pm
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A nice idea. I have been wanting this game for a while now, so no it didn't fly under my radar. My problem is that it is almost impossible to find the Limited 360 version of BlazBlue and the normal edition is not out yet. I had thought about buying it from PlayAsia.com (Japanese import) but the Xbox version is not compatible in North America and Europe. Times like these I wish I had an extra $300 to spend on a Playstation instead of an Xbox because the Japanese copy of BlazBlue IS compatible on NA and EU machines.
I would honestly consider doing a review of it if and when i finally get a copy.

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