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LaughingMan's Reviews
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Review by LaughingMan : October 13, 2012
From the neon colors, to the cheesy Skeletor/Shredder-like villain, to an incredible period-inspired soundtrack, Double Dragon Neon is a nostalgic (if not over-the-top) look back at 1980s children's entertainment. It's a decent beat'em up, as well.
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Review by LaughingMan : July 26, 2012
The Dark Knight Rises, the last in the Christopher Nolan Batman trilogy is long, over-the-top, predictable, political and simply amazing.
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Review by LaughingMan : July 8, 2012
Gabe and Tycho rise from the ashes of their previously discontinued game series and pay homage to classic RPGs with their trademark Penny Arcade humor and the same notoriously linear gameplay.
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Review by LaughingMan : May 9, 2012
Does LaughingMan, an avid Three Stooges fan, think that the 2012 film delivers on the nyucks, or is it a painful poke in the eye?
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Review by LaughingMan : April 8, 2012
Two Steps From Hell's second album, Archangel, is slightly under par with their first album, Invincible, but it's still some of the best music on the market.
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Review by LaughingMan : February 22, 2012
The most shocking part of Ghost Rider: Spirit of Vengeance is that the skeletal Ghost Rider acts less like a walking corpse than Nicholas Cage playing Johnny Blaze.
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Review by LaughingMan : February 9, 2012
Sorely lacking in any shred of realism that makes "lost footage" horror films compelling, ABC's new "Paranormal Activity"-inspired series "The River" runs dry.
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Review by LaughingMan : January 20, 2012
Unlike its plastic playtoy predecessors, Rocksmith is nothing short of the most satisfying music game on the market. While it's not a party game like Guitar Hero or Rock Band, you'll leave Rocksmith with a greater sense of accomplishment and will have formed genuine skills.
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Review by LaughingMan : December 16, 2011
In the game: "Sherlock Holmes: The Awakened", the geniuses at Frogwares seamlessly merged Sir Arthur Conan Doyle's Sherlock Holmes and H.P. Lovecraft's Cthulhu Mythos.
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Review by LaughingMan : October 31, 2011
The Changeling (1980) starring George C. Scott is easily one of the most atmospheric haunted house movies ever made, and even after multiple viewings it still manages to send chills down my spine.
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Review by LaughingMan : October 20, 2011
BloodRayne Betrayal boasts a burgundy bedecked bloodthirsty belle's bountiful bosom, beguiling beautiful backdrops, and blood bursting brutally from baneful baddies' bodies by the buckets.
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Review by LaughingMan : October 4, 2011
While not the most sophisticated or hilarious science fiction comedy I've ever seen, Spaced Invaders is neither condescending nor outright annoying, but is instead genuinely fun for even adults.
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Review by LaughingMan : August 24, 2011
Invincible is how you will feel while listening to this CD.
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Review by LaughingMan : July 30, 2011
Cowboys & Aliens not a good movie, and in ways you wouldn't expect.
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Review by LaughingMan : April 30, 2011
A Mortal Kombat game that concentrates on fighting and violence instead of kart racing mini games and DC Universe characters? How could THAT be good?
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Review by LaughingMan : April 12, 2011
In contrast to the brilliant Mortal Kombat Rebirth viral trailer, the first episode of Mortal Kombat Legacy is walking on a razor's edge.
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Review by LaughingMan : April 1, 2011
Whether you are pushing or pulling, thrusting or gyrating, the Playstation Move will open you up to a greater variation of uses and a wider array of fun positions.
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Review by LaughingMan : February 23, 2011
If Enslaved: Odyssey to the West was a movie instead of a video game, it would be a perfect world.
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Review by LaughingMan : February 6, 2011
My original impression of 3D Dot Game Heroes was that it was a blatant ripoff of the classic The Legend of Zelda franchise, but as I played it I felt things I haven't felt in a game since I was 9 or 10 years old.
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Review by LaughingMan : January 22, 2011
Edgar Allen Poe's: The Haunted Palace is a Vincent Price film that is Edgar Allen Poe in name only and is instead loosely based on H.P. Lovecraft's "The Case of Charles Dexter Ward".
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Review by LaughingMan : December 21, 2010
Dead Nation is a tight arcade-style game for the zombie-slaying couch-jockey on a budget.
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Review by LaughingMan : November 10, 2010
Castlevania: Lords of Shadow has its faults, but in relation to the early Castlevania games that I grew up on and still love, Lords of Shadow excels on every level. The gameplay, though 'borrowed' from other games, actually improves on several aspects. The story is pretty good as a whole, but predictable towards the end. Character development falls flat on its face, with only roughly four characters out of the entire ensemble ever having enough screen time to be fully flushed out. Although the entire game is written so melodramatically that it would barely pass as a high school play, the talented voice actors, headlined by Sir Patrick Stewart, manage to still make it sound good. The graphics are stunning to say the very least, and the exotic locale and the artistic magnitude makes Castlevania: Lords of Shadow the most visually satisfying game I've played in a long time. Castlevania: Lords of Shadow takes everything I've ever liked about Castlevania games, dating back from the NES classic Simon's Quest and up to the present, and makes it all better.
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Review by LaughingMan : October 8, 2010
Without giving away anything for those who haven't played The City That Dares Not Sleep, or The Devil's Playhouse in its entire, but the ending to Season 3: The Devil's Playhouse is shockingly good, despite leaving some gaps about the fates of Papierwaite, Norrington, Sybil, and a few others. The ending is set up to be a triumphant and almost disgustingly cliche ending that you would expect from a cartoon comedy or even a Disney movie... but no. The ending is so unexpectedly bleak that it's hard not to let it catch you off guard and make cold shivers run up and down your spine and make a lump form in your throat. It's not often that such a comical and madcap adventure can reach into your chest and tear out your heart like Kano from Mortal Kombat, but Episode 5 of Sam and Max's third season did just that.
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Review by LaughingMan : September 10, 2010
Beyond the Alley of the Dolls has its moments of comedy and I particularly liked the Night of the Living Dead scenario, but the Doggleganger gag felt a great deal 'out of left field' to have adequately fit that comfortably into the overall scheme of the entire series so far. Sure, the Dogglegangers are a catalyst to bring the Elder God, Junior, to earth, but it could have been anything else, really. Some of the revelations that I can't go into detail on were interesting, and I enjoyed a lot of the H.P. Lovecraft nods, but Episode 4: Beyond the Alley of the Dolls left me feeling pretty empty in comparison to earlier episodes.
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Review by LaughingMan : August 17, 2010
Ms. 45 is an 1981 low-budget exploitation film that takes some obvious cues from the Charles Bronson classic revenge film, Death Wish. However, the main difference between Death Wish and Ms. 45 is the overall theme where instead of a wronged man killing the criminal scum in cold blood, it's a wronged woman killing... well, just men in general. I am tempted to say that she kills sleazeballs and cleans up the streets but... no.
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Review by LaughingMan : July 31, 2010
Sam and Max: The Devil's Playhouse: Episode 3: They Stole Max's Brain starts out as a breath of fresh air for those who played through The Penal Zone and The Tomb of Sammun-Mak and got bored with the two episodes' similar gameplay. Episode 3 takes a unique twist to the point and click adventure game through Sam's new ability to interrogate suspects in order to gain clues on the whereabouts of the thief who stole Max's brain. This means that Sam is going to smack some bitches up.
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Review by LaughingMan : July 2, 2010
Sure, there are parts of the game that are frustrating enough to make you want to tear your Playstation 3 or PC from the wall and cunt-punt it down a flight of stairs while masturbating, but it's not because the gameplay is broken, it's because I'm too fucking stupid to figure the shit out until after 3 hours of wandering around and clicking on every fucking object in the game.
The point of these Sam and Max reviews is to PROMOTE these under-rated titles because THEY ARE GOOD GAMES and are deserving of praise.
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Review by LaughingMan : June 15, 2010
I'm not happy...
HOW FUCKING ANNOYING CAN THE FUCKING CHARACTERS POSSIBLY GET???
Initially you have Big Red McDumbass WHO IS SO STUPID THAT HE HAS TO BE TOLD HOW TO CLIMB A LADDER, you have Homo Erectus the biggest gayboy stereotype of all time, and Toya, Homo Erectus's in-the-closet love interest that gets fed "the pinkest of pickles" (THEY ACTUALLY USE THAT EXACT PHRASE!)
And then after, you meet up with Yuki, who looks like a drunken midget who just came back from a Texas football game and is sporting her big foam hat and her Indian Casino gift shop 'BLING'. Shit, if I concentrate really hard, her necklace of golden bullets can begin to look like the "Shotgun-Shell Collar" from the movie 'SAW 3'. If I concentrate even harder, I can go to my happy place where I can see the bullets explode over and over again...
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Review by LaughingMan : May 19, 2010
For the price of under 7 dollars, Sam and Max: The Devil's Playhouse: Episode 1: The Penal Zone is worth the price of admission. But the experience is a short-lived one, and the traditional gameplay of the series is extremely limited to following a very linear series of events. Your first-time-out in the world of Sam and Max can be a hilarious experience, but it can also be very frustrating trying to understand the 'logic' of The Devil's Playhouse: Episode 1: The Penal Zone and in determining which items to use when, where and with whom. The inane humor and the witticism of character interactions is an experience that should not be missed. All in all, you have to be crazy to play Sam & Max: The Devil's Playhouse: The Penal Zone. You have to be even crazier to miss out on it.
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Review by LaughingMan : March 30, 2010
I start installing Heavy Rain (requires 4GB of HDD space) when they tell you that included with Heavy Rain is a piece of highly decorated paper you can fold your own origami bird with. So as I'm installing Heavy Rain and the game's patch, I'm folding this origami bird. Even after the installation is done, I'm still folding the origami bird (incorrectly, obviously).
Anyways, so about 5 minutes after Heavy Rain is installed and waiting for my paper-folding ass, I finally hit start, configure the game, and get rolling. The first action is to get the father character, Ethan, out of bed. I stall a little bit to see what happens, but nothing, so I slowly raise my character out of bed.
And Heavy Rain crashes.
So, to retrospect my first half-hour of playing Heavy Rain:
"I spent more time folding a fucking paper bird than playing the damned game."
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Review by LaughingMan : February 24, 2010
The characters of BlazBlue: Calamity Trigger look like the horrific cosplay aftermath of a convention center mistakinly overlapping the booking dates of sci-fi, video game, and anime conventions. You have an epic clusterfuck of cat girls, ninjas, samurais, androgynous men with huge swords, giant robots, sexy female robots, lolita vampire sorceresses, hot police chicks with guns, and numerous other character classes that exist only in the deepest depths of nerd fantasy.
If there was an elf and dwarf present, I'm pretty sure that reality would IMPLODE from such a fantasy overload, and God would have to reboot the universe and populate it with androgynous underage vampire Vulcans riding dragon Gundam-robots in a quest to find "The One Ring to rule them all".
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Review by LaughingMan : January 17, 2010
Horrifying, heartbreaking, and brilliant on so many levels. I can't say it any clearer than this:
Higurashi no Naku Koro ni is, in my opinion, one of the greatest stories never told to Western audiences.
However, Higurashi no Naku Koro ni is not for everybody. The only people I can say should avoid this are those who are either squeamish, or just don't get off on horror and/or mysteries. As for everyone else who enjoys a deep, complex story or graphic horror, I can't suggest strongly enough that you give this a look. Even those who can't stand anime (like myself) Higurashi no Naku Koro ni is a series you MUST see.
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Review by LaughingMan : January 1, 2010
The ONLY remotely funny thing that happens during the entire series are the scenes when Al Azif (jailbait) introduces herself to the church lady as Kurou's "possession", calls Kurou "master" and publicly begs him "not to punish her again". Everyone takes it the wrong way... for the first few episodes, anyways. After a while it's abundantly clear that the only joke is that if you substitute the giant robot with a rusty ice-cream truck, the love story between Kurou and Al Azif is a pedophile's wet dream.
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Review by LaughingMan : December 14, 2009
Set in the early 1900's, There Will Be Blood loosely based on the book "Oil!" by Upton Sinclair. The movie begins with 15 minutes of watching the meager and dangerous beginnings of Daniel Plainview (Daniel Day-Lewis), and his start as an oil prospector. The first 15 minutes is silent, save for a few grunts and groans from when Plainview falls into a shaft and breaks his leg. You watch as Plainview builds his first crude oil derek, and how he adopts the orphaned son of one of the workers killed in a drilling accident. While this sounds extremely dry (and this movie may be boring to action junkies like myself) my ADHD eyes were fixated on what was probably one of the best silent performances I've seen for a long while. The ability to adequately tell a story without a single word is truly remarkable in this day and age; however finding an audience that will appreciate it is even more amazing.
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Review by LaughingMan : November 9, 2009
Liebe Ist Für Alle Da is a triumphant return of Rammstein's distinctive sound. However, it is not as close to the Sehnsucht or Mutter albums as divided fans may have wished, but it is definitely a step in the right direction. I implore fans and metal-heads alike to purchase the album, or at least legitimately purchase a few of the songs. Rammstein appears to be listening to their fans, and continue to refine their sound to keep it fresh, though distinctly Rammstein; Liebe Ist Für Alle Da is proof.
Now if only the fuckers would tour in the States again...
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Review by LaughingMan : October 20, 2009
Then there is 'the game board room'. The game board room is the most infuriatingly annoying part of any modern game I have ever played. If you are lucky enough to have never played this piece of shit, I'll explain it to you:
When you enter this room, there's no turning back. A pair of dice drops from the ceiling, and when you 'roll' (slash) them, your 'piece' moves throughout the 'board'. There are different colored spaces you can land on, and each one has a peril that depends on what difficulty you are playing Devil May Cry 4 on. If you land on a colored square you can either: Receive a ton of red orbs, be attacked by multiple enemies, have to out-run lasers, HAVE TO RE-FIGHT PAST BOSSES, or even GO BACK SPACES.
It's a fucking sadistic version of Candyland that is the gaming equivalent of "If you land on red, you have to cut off a finger. If you land on purple, you get a smoothie. If you land on Yellow, you have to go back and try again." Sweet fuck, I was expecting to see a pale-faced doll riding a tricycle in the corner of the room.
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Review by LaughingMan : September 12, 2009
What Arkham Asylum was supposed to do, it did EXTREMELY well. It made a solid comic book video game, it was truthful to the characters, and the combat system was well developed. HOWEVER, the game is extremely repetitive in places and it drove me (for lack of a better term) 'batty' doing relatively the same thing over and over again.
The voice actors from Batman: The Animated Series was a HUGE PLUS for the kid in me, and it was totally worth playing if not just for the chance to hear them make their comeback in a very dark and very gritty story.
Regardless of the problems I have with it, the game is between a rental and a full purchase, and which way it swings depends on whether or not you think the game has any replay value with the stealth and combat mission modes.
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Review by LaughingMan : August 24, 2009
Dante eating strawberry sundaes.
That's it... The minute that running gag took hold, my entire perception of everything cool about Devil May Cry burned to ashes around me and blew away like dust in the wind. Dante, the half-demon, monster slaying, crazy-bitch pimping anti-hero of the series eats pretty pink strawberry sundaes like there's no tomorrow. Also, the fact that Dante and his friend, Morrison, are living out a gay fantasy involving adopting a little girl together just tops the cake and makes me question the underlying tones of the series.
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Review by LaughingMan : August 9, 2009
These are the games you should buy immediately, or you should avoid like a hooker named Russell.
The primary reason I am writing this is to give an open and somewhat unbiased opinion to readers of what is hot or not. There are a lot of games on the Playstation Network that are extremely hit-and-miss because there isn't a lot of information about some of them. So I am clearing the air to either: Reinforce what you may have heard; contradict what people have told you; and possibly expose you to some games you wouldn't have considered otherwise.
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Review by LaughingMan : August 9, 2009
High Velocity Bowling is the Playstation 3’s response to Wii Bowling, and in all honesty I believe it THRASHES the Wii with its motion controls. The premise is simple: It’s bowling. However, not only are the controls fluid, but the controller fits comfortably in your hand, mimicking the fingering of a real bowling ball. The physics engine is much more advanced than the simple ’pin physics’ in Wii Bowling. The pins fall, spin, and flip in a way that looks and feels more natural, and controlling the direction of the ball I find EASIER in HVB. The only beef I have with HVB are the characters. There are initially around eight or ten unique characters, each with their own abilities (accuracy, curve, and speed), however once you obtain the higher-skilled characters by beating them in single-player mode, you never again use the older characters because they never get any better.
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Review by LaughingMan : August 9, 2009
PAIN. The concept is that you are one of a multitude of downloadable characters (for $2 each) that gets shot off of a giant slingshot into a fully destructible sandbox-like city. You can shoot your character into little old ladies, have him get run over by a subway car, have him get involved in horrifically painful traffic accidents, or whatever other kinds of sadomasochistic foolishness you would fantasize of if you had a wet-dream about Wile E. Coyote. The violence is cartoonish, but the underlying themes are very tongue-in-cheek. There's a lot of perverse jokes if you pause the game and look at the signs and billboards of the cityscape, which is probably the only way to make this game last an extra half-hour after you've destroyed everything there is to destroy, and after you've played your 99th game of 'HORSE' with someone just as stupid and socially-inept as yourself.
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Review by LaughingMan : August 9, 2009
All of Mortal Kombat II's arcade greatness... has been lost. There is no crowd around your television cheering you on, there are no parents screaming at you for playing it, and politicians have found that video game censoring isn't profitable. The aura of 'taboo' is now missing, but in its wake is still a solid game and a great nostalgic trip for anybody with $5 to spare. It's still fun to go back and see if you can pull off some of the fatalities by heart, and with a decent online mode (I said 'decent', not 'good') Mortal Kombat II is totally worth the price of a Big Mac.
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Review by LaughingMan : August 9, 2009
Championship Racing for the PSN has not only aged poorly, but the majority of the game's fun-factor rested in the steering wheels. The game is not at all as fun to play sitting alone in your house or apartment with a controller in your hand. The gameplay with a Sixaxis is abysmal, and with its dated graphics, the odds of finding someone who will play this with you (even online) is slim to none.
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Review by LaughingMan : August 9, 2009
Granted, there aren't a lot of Playstation 1 games on the PSN Store yet, however there are some high-profile gems that no gamer should be without. And, this wouldn't be necessarily my Top PS1 Games of All Time list because it is missing some essentials: Resident Evil 2, Parasite Eve, Chrono Cross, Mortal Kombat Trilogy, Legend of Dragoon, Silent Hill, etc.
Even if you do own a copy of one of the following games, it would be worth buying them again if you have a PSP so you could take them with you when you travel.
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Review by LaughingMan : July 12, 2009
THIS GAME IS PAIN! PURE UNRELENTING PAIN THAT LAUGHS BACK AT YOU AS YOU SCREAM AT IT, BUT PISSES YOU BEYOND THE POINT OF SIMPLY QUITTING. NO, BEATING THIS GAME BECOMES A PERSONAL CRUSADE AND UPON COMPLETION MAKES YOU LEAP OUT OF YOUR COUCH AND, WITH THE VEINS IN YOUR HEAD ABOUT TO BURST, STAND HOLDING YOUR MIDDLE FINGER OUT INFRONT OF THE TELEVISION FOR THE WHOLE 3-MINUTES THAT THE CREDITS ROLL.
AND THEN, AS ITS FINAL INSULT, IT SHOWS YOU THE TIME YOU SPENT TORTURING YOURSELF AS THOUGH SAYING "THESE ARE HOURS IN YOUR LIFE THAT YOU WILL NEVER GET BACK, AND YOU SPENT IT TORTURING YOURSELF AND TESTING THE BOUNDARIES OF YOUR SANITY. CON-FUCKING-GRATULATIONS YOU STUPID ASSHOLE AND THANKS FOR YOUR MONEY!"
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Review by LaughingMan : May 23, 2009
Gone are the narrow corridors that you have to fight legions of blood puppets like in the first. Now, the levels are expansive and you have the freedom to roam through city streets and across rooftops to your hearts content. The downside is that you now have to walk five fucking miles to achieve anything or fight any enemies! Seriously, at stretches at a time Devil May Cry 2 is virtually desolate of enemies until you walk down just the right street, and then a few will materialize around you. What Devil May Cry 2 developers should have done was give Dante a 'Devil Cellphone' so he could call up his damned enemies and work out a location.
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Review by LaughingMan : April 29, 2009
Everyone is going to hate me for saying this, but as awesome as Devil May Cry is to play, the control scheme feels ASS BACKWARDS. Square shoots and Circle attacks with the Devil Arm, which is good, but then you have Triangle jump and X open doors? What the hell is up with that? The Triangle button isn't a fucking Up Arrow, and even if there was an 'Up' button, games that require you to push 'Up' to jump suck. And having X open doors but do nothing else? X is the second most commonly used button on a Playstation controller, so why the hell was it demoted to just opening fucking doors?
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Review by LaughingMan : April 5, 2009
I have a love-hate relationship with the Devil May Cry games. Well, no, it is really more like an abusive relationship. You are seduced by the graphics and the unique style of the game, and for a while it treats you well, letting you have your way with it. Then the game gets angry. The game hits you, hard. You stare blankly at it, wondering if what had just happened was real or not. The game apologizes to you, seducing you again by its unique play and style, setting you up for another beating. Sometimes the game will hurt you or make you feel angry and powerless, and other times Devil May Cry triumphs and excels beyond your expectations and you end up forgiving it despite your better judgment.
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Review by LaughingMan : March 6, 2009
And the icing on the cake are the REMOTE CONTROLLED SAW BLADES called 'The Ripper'.
Yes, you read that right. REMOTE. CONTROLLED. SAW BLADES. What fucking practical purpose would remote controlled saw blades serve in not only reality, but even in SPACE? Are there trees in the far reaches of space? And even if there were, why the hell would the saw blades need to be remote controlled? Wouldn�t that be some kind of high-risk equipment? A spinning saw disk that you can control remotely would be the LAST THING a company would ever develop (aside from Sword-Chucks) and would be the most hazardous piece of equipment a moon logging company would ever possess. I mean, can you imagine the Legal Liabilities for when one of the blades eventually goes haywire? It would wreak so much carnage that any surviving moon loggers would have a story that would outshine the most horrific story ever told by a worker at a pig slaughtering factory.
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Review by LaughingMan : February 15, 2009
While it is your turn, and you are moving your piece, every enemy within viewing distance is raining a hail-storm of bullets on your selected character. It is as though the character you select is given a big neon sign that says "I AM HERE, KILL ME IF YOU CAN". The entire thing feels horribly unfair. Why is it that my scouts attract gunfire like an enormous electro-magnet while enemy scouts can sneak past all of my near-sighted soldiers with minimal damage taken? Even more unfair is that Valkyria Chronicles is supposed to be turn-based, so why are my characters being killed by my enemies during my turn? The third and final reason the CPU outright CHEATS is that if an enemy marches towards you, your enemies will attack him UNTIL HE STOPS; then my soldiers think that it warrants an automatic cease fire. However, if I go trotting towards an Imperial soldier, I get shot at, and if I stop, I STILL GET SHOT AT. Only when I raise my weapon does the enemy not only stop firing at me, but PATIENTLY WAITS FOR ME TO SHOOT HIM BETWEEN THE EYES. For fuck's sake, Sega.
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Review by LaughingMan : January 28, 2009
If by 'interact' you mean "dozens of lonely video game nerds circling the nearest female avatar and staring at digital cleavage" then you're right on the money. I shit you not, if you don't have any other people in your Friends list, pretend you're a girl (make a female avatar), buy a short plaid skirt for $1.00 (real money), and dance for 3 minutes (having music to dance to is optional because for some reason it's not nearly as stupid or creepy as in real life). By the time you can finish humming 'The Bad Touch' by The Bloodhound Gang, you'll be in the center of a virtual bukaki circle attended by every nerd in a 50 foot radius.
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Review by LaughingMan : January 5, 2009
Finally, you wanted to know whether or not Clive Barker's Jericho is scary. To be honest: No, Clive Barker's Jericho is not that scary when compared to the brilliant Silent Hill 2, or even Clive Barker's highly-praised predecessor: UNDYING. It is, however, genuinely creepy and thoroughly disturbing. While there's little that jumps out and goes 'boo!' for a cheap scare, there's always something horrific that you can't help but stare at. However, there were a couple of segments that did make me feel panicked, though I won't tell you where they happen: The first encounter with the massive Gladiator demon, and the fight against the Ghost Children (undead kids are always scary).
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Review by LaughingMan : December 28, 2008
Where Penny Arcade Adventures excels in gameplay is with the unconventional way it crashes standard RPG elements by making every enemy fight substantial to the story as a whole, rather than an endless wave of cannon fodder that contributes little aside from experience points. Penny Arcade Adventures also pokes a lot of fun at the 'tried-and-true' RPG in the dialoge and even with the names of the items.
The humor is probably an acquired taste, but if IS your taste, you'll enjoy what Penny Arcade Adventures has to offer. The jokes are too mature for younger kids, despite the whole 'cartoon' look. If you're an action junkie, look somewhere else because there's a lot of 'collecting' and 'quests' in this game. Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness probably isn't deep enough for an RPG junkie, either.
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Review by LaughingMan : December 24, 2008
Though single player is really fun, the real fun to be had can be found online where you can play some amazingly imaginative levels that other people have created. Only when playing the user-created levels can you really grasp how amazingly powerful your Creative Tools can be, with a healthy imagination to go with it. I've seen levels that are based on the American Gladiators TV show, anti-gravity race cars that ride like rollercoasters, a quirky, disturbing SAW-based level with traps and puzzles, and my favorite, the Final Fantasy music Levels.
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Review by LaughingMan : November 22, 2008
Now, Metal Gear Solid has always been pretty heavy with the cutscenes, and for the most part they've added a great deal of depth to not only the storylines, but also the characters themselves. The series wouldn't be as highly regarded if it wasn't for the use of well written and scripted cutscenes. Metal Gear Solid 4 is no exception, and most of the in-game movies involve complex storylines and deep character development.
HOWEVER, the older games seemed to have had a better balance between the gameplay and the movies than MGS4 does. I just kept thinking that there were a lot of sequences that could have been playable, or atleast interactive (ala God of War) to help keep me 'in the game'. The gameplay seemed to be more like "play 10 minutes, watch a 20 minute cutscene, rise, wash, repeat" than its predecessors: "play a section, act or chapter with a few brief cutscenes, THEN watch a 20 minute cutscene at the end of it."
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