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Batman: Arkham Asylum Review
(Playstation 3, Xbox 360, PC)

Batman's adventure in Arkham Asylum feels kind of familiar...

By LaughingMan

 

Metal Gear Solid Batman Arkham Asylum

Batman: Arkham Asylum is an interesting effort on the behalf of London developers, Rocksteady Studios, to create a game based on the acclaimed American graphic novel icon, Batman. Rocksteady Studios has created an interesting blend of various aspects of the Batman universe: From the themes and characters of the comic books, to the darker and psychological aspects of Batman Begins and The Dark Knight, to the original voice actors of the 1990's television show, Batman: The Animated Series. Combining virtually the best of the entire Batman universe, Rocksteady's effort has paid off in spades, and could very well have saved the entire comic book video game genre, much like how The Dark Knight helped give comic book movies critical recognition.

Over the course of over a week, Batman: Arkham Asylum has captured the hearts of gamers world-wide, won multiple awards from critics, and even received a Guinness Book of Records entry for 'Best Selling Comic Book-based Game'. Sweet crap, is there no category that Guinness doesn't just pull out of their ass? Highest grossing movie of all time (counting inflation), totally. Longest hair, fine. Oldest person to ever exist, fitting. Biggest crap ever taken, pushing it. Making up a category that is so specific that there can only be four possible contenders, BULLSHIT. Why not have 'Best Selling Nintendo 64 Game Starring a Time-Traveling Kid with an Ocarina'?

I guess assholes always have to have SOMETHING to write about. (<-- Hypocritical statement)

Story

The game takes place immediately after Batman's capture of the maniacal Joker, and the intro cinematic is of Batman racing towards the dark and haunting facility for the mentally ill: Arkham Asylum. As Batman escorts the Joker back into the depths of the Asylum, he broods heavily on the thought that this time capturing the Joker was almost too easy, and suspects that Joker has some ulterior motive. As Batman and the Joker descend down an elevator shaft, the lights go out momentarily. As the power is restored, Batman has a tight grip around the Joker's neck, fully suspecting that Joker is indeed planning something devious. As the Joker is surrounded by armed guards and Batman himself through the majority of their decent into the depths of the decrepit, Gothic madhouse, the last leg of the Joker's journey is (stupidly) handed off to a single guard and a doctor.

Batman Arkham Asylum Joker

The Joker fens a fall, head-butts the guard, and then proceeds to strangle him with his handcuffs. Batman breaks through the glass observatory and pursuits. Meanwhile, Joker's equally psychotic (though incredibly likeable) girlfriend, Harley Quinn, is unlocking inmates and manipulating the electrified security barriers at the Joker's whim, entrapping the caped crusader.

Along Batman's hunt for the Joker, not only will the dark knight need to defend himself against a legion of psychotics and henchmen, but also several of Batman's major enemies, such as: The mass murderer who can only count to 5, Victor Zsasz; Extreme-steroid lucha libre, Bane; Freddy Kruger's drug-pushing little brother, Scarecrow; reptilian abomination and cannibal, Killer Croc; and the voluptuous and venomous Venus, Poison Ivy.

Gameplay:

The basic gameplay of Arkham Asylum revolves around three elements: Exploring, Fighting and Stealth.

Exploring is just that: You move in a semi-linear manner, completing your objectives as you move from one area to another. Obviously, not everywhere is instantly accessible, requiring you to have to get new weapons and devices to reach areas later in the game. Very typical in video game fashion, but I honestly did get bored from time to time walking AAAAALL the way from Point A and AAAAALL the way back to Point B. I wish Batman's utility belt had an odometer so I could find out just how many miles he ran in one night.

Batman Arkham Asylum Black Gate

Fighting in Batman: Arkham Asylum is like a wet-dream. The new 'Free-flow combat allows you to take on a horde of enemies by moving fluidly between one baddie to another, pulling off really cool attacks using nothing more than the basic attack button. To be fair, the free-flow combat looks cool, but it is so incredibly simple that it only takes a few minutes to really master it. That does not mean that this game is a button-masher, quite the opposite if you want to string combo attacks.

Combos are basically 'how many enemies can you hit consecutively without either missing a hit, or being hit. The longer your combos, the more moves you unlock like the ability to pick up and throw an enemy, or to pull off a finisher attack that puts the major hurt on your opponent. Combos can comprise of using the attack button, counter attacking, performing knockout attacks on the ground, and using your batarangs.

Counter attacking is just as easy as the free-flow combat, and possibly even easier: When an enemy near you has his blue 'spider sense' activate over his head, hit the counter attack button, and you will evade and attack in one seamless Judo move.

Batman Arkham Asylum Free Flow

The Stealth aspects of the game are very, VERY familiar... Being Batman, the darkness is your best weapon: You hide in the shadows out of view, crawl in the air ducts, and crouch atop rooftops and gargoyles like a hawk. Usually the stealth missions involve your enemies holding firearms, which are really the only dangers in Arkham Asylum. Your goal is to take out all of your enemies quickly and quietly, picking them off one by one from the shadows so that the others don't spot you and barrage you with a rainstorm of gunfire. There are a few ways to accomplish this: The First is to crouch and move slowly, sneaking up behind enemies and executing a silent takedown. The second is to hide in the grates in the floor and then spring out and attack.

Arkham Asylum Stealth

The third way to pick off your enemies is to attack from the gargoyles towards the top of the ceiling. While this is the preferred option it is also both the coolest and the most retarded. From atop the gargoyles you can do the Batman Begins 'hang upside down and snatch a bad guy' attack, as well as do a glide kick where you soar through the air and onto an enemy. However, the concept has some flaws: First off, why the hell are there gargoyles on the INSIDE of the building? This doesn't make any sense. Did the architect who designed the Notre Dame cathedral have a lineage so full of incest that it eventually spawned Billy Bob the retarded architect who traded work on Arkham Asylum for Wal-Mart gift cards? Secondly is the action itself. When you are spotted by an armed thug, everybody shoots at you from every direction. However, to evade them, you swing back and forth on these gargoyles three or four times, and all of a sudden no one can find you anymore. Are the Black Gate prisoners all near-sighted?

All in all, your first few experiences fighting and sneaking are pretty thrilling, but they get really repetitive really quickly. But fear not, the additional content that is supposed to keep you playing Batman: Arkham Asylum long after you are finished with the story is: More free-flow combat and stealth missions. The gameplay is repetitive, but Batman's extra features will render you absolutely bored out of your gourd... UNLESS you picked up the Playstation 3 version , which has the ability to play these additional missions as The Joker.

The Joker's style of fighting is so animated and off the wall that you can't help but play an hour or two as this demented maniac, using joy buzzers, exploding chattering teeth, your Joker toxin, and even a one-shot pistol. The fighting style is also notoriously wicked as Joker takes out his enemies by kicking them in the nuts, dancing on their bodies, and breaks necks with child-like glee.

If you have to choose between which console to get Arkham Asylum for, hands down it's the Playstation 3 version.

Enemies

Into a mirror darkly...

For the most part, the normal legion of thugs and psychotics are so uninspired that they aren't really worth mentioning. Joker's Black Gate inmates are basically weightlifters who run around shirtless and come in around four different varieties:

  • white w/ face paint
  • black w/ face paint
  • white w/o face paint
  • black w/o face paint

Sprinkle your vanilla or chocolate ice-cream combos with knives, electric batons, or shotguns, and you have 75% of all of your minor enemies covered.

Then you have your psychotics. For a quick summary: You fight Gollum from Lord of the Rings. These enemies are quick and nimble, and rail thin. Most of them are in unlaced straight-jackets, and can be found crawling around the grounds of the asylum like... well, Gollum. If any of them catch a slight glimpse of you (even from hundreds of yards away), they will race at you, full-speed, their arms flailing in the air as they attempt to leap at your head. Click on the counter button before contact, and then do a quick KO punch, and the enemy is defeated. Not the hardest enemies to beat, but there are genuine scare moments where the little bastards leap out at you when you least expect it.

Then there are the Titans. For more information on the Titans and how they fight, just read about Bane below.

Plant pods. The only enemy in Batman: Arkham Asylum that isn't human. After a Titan-enriched plant starts to overtake the island, these pods begin to appear. When you approach these rosebud-like pods, they release 2-3 spores that act like heat-seeking missiles. A few quick batarangs and you can safely destroy the pod by basically PUNCHING it. Fuck RoundUp weed killer, next time you see a weed, play the Rocky theme and go to town.

Now that the uninteresting main enemies are out of the way, we come to the REAL villains of Batman: Arkham Asylum.

These are not the relatively light-hearted enemies Batman fought in the 1960's camp-fest series, or the masterful (though still relatively kid-friendly) enemies of the 1990's Animated Series. Following suit with the psychotic and horrific changes The Joker went through in The Dark Knight, all of the classical villains, though still familiar characters, have been twisted into a psychotic, nearly nightmarish doppelganger of their classic cartoonish characters, making them horrifically true to their original comic book personas.

A prime example of the adulteration of the classic characters can be summed up in two words:

The Riddler

The Riddler Arkham Asylum
The Riddler: This sadistic genius gets his rocks off by making puzzle-like death traps in which to satisfy his own ego.
This Riddler is far from Joel Schumacher's family-friendly funnyman.

Edward E. Nigma, (aka: The Riddler), was always -in my opinion- a very weak villain. All he did was leave clues that detailed his impending crime. He didn't have any physical prowess or any gadgets to aid him in fights with the Batman, but his weapon was his own genius, and his narcissistic need for recognition was his downfall. However, in Arkham Asylum, the audio tracks regarding his background seems to draw a comparison between The Riddler and the protagonist of the 'SAW' series, Jigsaw, by making mention that the Riddler created DEATH TRAPS where his victims needed to solve his riddles in order to survive. When confronted by the interviewing psychologist, the Riddler shrugs and simply states that "If all the citizens of Gotham were smarter, my games would be merely an amusing diversion".

Even more disturbing is his response to the classic "What walks on 4 legs in the morning, 2 legs in the afternoon and 3 legs in the evening" riddle. The psychologist answers "a human being: crawls on four legs as a baby, walks on two legs as an adult, then three when they are old and need to walk with a cane". The Riddler says that the answer is 'a baby': "The answer to all three is a baby. True, it crawls on all fours, but cut off its legs an it can only wiggle around on its two limbs. Give it a crutch and it hobbles around on three, see?" Appalled by the answer, the psychologist asks him how he could be so cruel, and The Riddler simply replies: "It's easy... It's not my baby."

However, unlike the other villains, The Riddler is never an enemy you fight, but rather he is your sole source for replay value in Arkham Asylum. He has hidden numerous trophies and 'challenges' throughout the island, and you have the option of finding/solving them all to earn an Xbox Achievement or a Playstation Trophy. However, it is fitting that you never fight him because, as I said earlier, he isn't a physical enemy in the comics, cartoons, or the Joel Schumacher movie.

The other main villains (whom you actually do fight) are no less twisted:

Victor Zsasz

Victor Zsasz Arkham Asylum
Did you know that Zsasz was actually in Batman Begins? Neither did I.
This serial killing psychopath has an affinity for counting his victims by carving tally marks on his own body.

Victor Zsasz is the character I am least familiar with, which is only natural because he is too extreme for any television show I could have watched as a child. Zsasz is basically a serial killer, however he has a perverted mind set that he physically NEEDS to kill people, just like people NEED to eat and drink water. Not only does he crave 'setting people free', but he tallies each victim with a cut on his body. Currently, his arms, legs, torso, chest, and even his head are covered in tally marks.

However, the fights against Zsasz are not really fights at all, but rather hostage situations. Zsasz has a captive, and it is your job to disarm and take him down without triggering some pre-set condition that would result in a game over. As interesting as Victor Zsasz is, his role in Batman: Arkham Asylum is minimal at best.

Bane

Bane Arkham Asylum
While this larger than life lucho libre is on the juice, however the main tactic needed to beat him is almost comical...

Bane is basically a super assassin who was the subject of horrible experiments in the jail of his South American country. Induced with a steroid-like substance called 'Venom', Bane can bulk up at will and become an unstoppable force. However, Bane is not insane, and is actually extremely intelligent, but his role in Batman: Arkham Asylum revolves around the Venom that courses through his veins.

Fighting Bane directly is nearly an effort in futility. However, like a retarded cartoon bull, Bane charges at you from time to time, leaving you an opening to use your batarang, thereby temporarily blinding him, and giving you're the opportunity to attack more effectively. While I enjoyed the Bane fight, by the end of Batman: Arkham Asylum the entire battle is so overplayed by the introduction of the Titan enemies, whose weaknesses are IDENTICLE to Bane's.

Scarecrow

Scarecrow Arkham Asylum
This sack-headed sadist is the self-proclaimed 'God of Fear' and the effects of his fear toxin goes beyond the game...

Scarecrow's character has been fairly well flushed out in nearly all mediums: He uses a fear-inducing hallucinogenic toxin to not only commit crimes, but also for the sadistic pleasure of forcing people to curl in fear of their inner demons and darkest fears. My interest in Arkham Asylum perked when I heard that Scarecrow had been announced, however I wasn't sure how well he would be an enemy. For the most part, Scarecrow is like the Riddler: Physically weak against Batman, so how could he possible work in a beat-em-up game? The answer was not only the best part of Arkham Asylum, but it is also my biggest complaint.

Scarecrow's fight is a three-parter, each only slightly more challenging than prior. And it isn't the fight itself that is really that remarkable, but rather the presentation. Using his fear toxin, Scarecrow sends Batman through horrific acid trips that, in one specific fight, even breaks the fourth wall and plays head games with the gamer. Sounds familiar...

Killer Croc

Killer Croc Arkham Asylum
Killer Croc: The cartoonish crocodile of my childhood memories has been turned into a sewer-surfing cannibal. I'm not complaining.

My prior knowledge of Killer Croc stemmed from the Animated Series: Croc was a circus freak, a thug, and basically a stupider version of Bane. This anamorphic alligator was most notably a comic-relief character in the episode 'Almost Got Him' where he, Joker, Penguin, Two-Face and Poison Ivy are sitting around playing poker. So, besides having a freakish appearance, Croc's character wasn't that different from the legions of other hired muscle in the Batman universe.

And then there's Arkham Asylum. Croc is still the anamorphic alligator, but if this version of Croc had been sitting at the poker table, not even the Joker would have made a crack against this croc. Horrifically ugly, this reptilian abomination is an animal, through and through. The word 'cannibal' is used loosely because this people-eater is so far removed from anything 'human' as can be. Dwelling in the depths of the sewers in arkham, this radical reptile is doing everything but practicing ninjitsu.

However, this version of Croc is still as incredibly dense as in the Animated Series. Your fight against him is a two-parter: Starting off, you infiltrate his labyrinth of a lair, sneaking quietly across floating rafts so as not to disturb the water. Then you obtain the items you require, and end up having to run for you life from Croc. The second half plays like a cross between Jaws, Duck Hunt, and every slasher horror movie ever made: Monster pops out of the water, then you shoot him with a batarang, then run like hell. Rinse, wash, repeat about a dozen times, and you'll be sitting big with a new pair of alligator-skin boots.

Poison Ivy

Poison Ivy Arkham Asylum
The hottest eco-wacko this side of Ferngully is also a psychotic seducer who really needs to find the other half of her costume...

This botanical belle is obsessed with plant life, often claiming to be able to feel the pain of trees and flowers, and thus views the act of stepping on grass as a greater cruelty than, say, MURDER. Ivy also has the ability to ensnare men to do her bidding through her air-born pheromones, as detailed in an audio record where she seduces her psychologist, manipulates him to obtain what she wants, and then leaves him for dead in a manner never quite explained. Poison Ivy's appearance in Batman: Arkham Asylum is enchanting: Appearing like a red-headed, scantly-clad Tinkerbell and wearing little more than a red Arkham Asylum button shirt. As for her nether regions, let's just say that the phrase "trimming the bush" can take on two different meanings at once.

Poison Ivy's battle is not as hard as people have made it out to be, but the annoyance factor is through the roof. When you fight her, she basically merges herself with a giant, Titan-powered plant and the goal is to then throw a slew of batarangs (no aiming needed) at its 'head' as you dodge the vines the burst from the ground, dodge the spores it shoots, and fend off the love-struck Arkham guards who attack you. After enough hits, the plant collapses and the hard 'head' enclosure Poison Ivy hides within is susceptible to Batman's explosive gel. Rinse, wash, and repeat, and you've beat her. The problem is that every time you strike her with a weapon, Ivy screams like a banshee, making you wish that Batman had some fucking bat-earplugs. I like Ivy's voice because it is fitting, but the 15 minutes of hearing the Horticultural Whore scream was an endurance match to say the least.

And what did we learn from the battle? Forget 'The Shocker' or sex toys, if you want a woman to scream for 15 minutes, then dress like a bat and use a boomerang.

Harley Quinn

Harley Quinn Arkham Asylum
Enough said.

Harley Quinn is one of those rare instances when a new character can be introduced outside of the original medium and become a smash hit. Never appearing in the comic books, Harley was introduced to audiences in Batman: The Animated Series. Her part was that of a hench woman (a hench-wench) but was expanded upon by the writers, giving her some additional screen time because her character was so likeable. I mean come on, she's the cutest little, air-headed mass-murderer in entertainment history. The result was a wildfire that set the hearts of nerds ablaze for this playfully wicked clowness in a black and red leotard, and created a cult following. In fact, the positive response has now made Harley Quinn an official character in the Batman mythology.

Harleen Quinzel, once an intern psychologist at Arkham Asylum, her overly ambitious nature became her downfall. Seeking fame and fortune by studying Gotham's 'Super Criminals', Harleen was finally given the chance to interview the Clown Prince of Crime, The Joker. Being the manipulative mastermind he is, The Joker easily drew sympathy from Harleen over one of his many fantasy traumatic pasts, and slowly seduced her until she was willing to give anything to be with The Joker (aka: 'Puddin'). Taking up the moniker, 'Harley Quinn' after the famous clown 'Harlequin', she is now The Joker's lackey.

It's just a shame you never get to fight Harley. Her role in the game is to be the thorn in your side, taunting you and creating a few extra obstacles for you to overcome while The Joker preps for his 'party'. She kidnaps the Commissioner and the head Doctor at Arkham and holds them hostage, and she sends waves of inmates and prisoners to fight you, but you never get to fight her directly. Instead you are treated to a 20 second cut scene of you throwing Harley's ass into a prison cell. Kind of disappointing. But look on the bright side, she's wearing an X-rated nurse uniform.

Harley Quinn Arkham Asylum Nurse
THANK YOU ROCKSTEADY!
Harley Quinn Arkham Asylum Nurse
Lucky bastard... most people have to PAY to get this kind of treatment...

The Joker

The Joker Arkham Asylum
No funny '+/=' picture. The Joker = The Joker

Batman's arch nemesis and polar opposite, The Joker is the Clown Prince of Crime and the incarnation of the ultimate sadist. Nearly impossible to accurately pinpoint his exact mental affliction (even by REAL psychologists), The Joker is really more like a chaotic force of nature than a man. Finding life to be some sort of sick joke, The Joker is the comedian on the stage, and only he fully understands the joke. He is the Laughing Man and the Crying Clown Pagliacci twisted by human horrors; the sickness and evils of mankind embodied and parodied. His traumas in a past life are always in flux, and are a mystery that not even The Joker may actually know. "If I am going to have a past, why can't it be multiple choice?" he pondered in the comic "The Killing Joke." Murder and mayhem without rhyme or reason is his game, and in comic book lore, some even have argued that The Joker is actually MORE sane than everyone else, and that is why is an unclassifiable lunatic.

Taking cues from the early Batman comic books, The Animated Series, and The Dark Knight, The Joker in Arkham Asylum is the near perfect adaptation, a near perfect monster. He is charming and humorous in once scene, and a split second later he is horrifically violent and utterly psychotic. Joker had planned his capture by Batman and has been orchestrating a 'party' for the Dark Knight as our hero battles his way through Arkham.

The fight against the Joker was completely unexpected, and I will leave it at that. No spoilers on your last big battle, it is something you have to see to believe.

Graphics

The graphics in Batman: Arkham Asylum are amazingly detailed when viewed in Hi-Def: The interior of the asylum shows a disturbing amount of decay and the architecture of the massive institute is hauntingly dark and Gothic. However, throughout the entire game, nothing ever really looks identical. Every building has its own unique look and feel, from cathedral-like halls of the Arkham Manor, to the greenhouse overrun by Poison Ivy's deadly plants, to the murky sewers of Killer Croc's lair. I honestly felt an air of paranoia while playing Batman: Arkham Asylum, but the number of corpses littered throughout Batman: Arkham Asylum, as well as chilling collectable audio tracks of the back stories to each of the main villains didn't help ease the tension. The outdoor grounds of Arkham asylum are by far the most haunting, with its moonlit midnight skies and the century-old decay that is slowly destroying the facility and everything around it. The whole game looks and feels like some fantastic haunted castle adventure.

Arkham Asylum Graphics

Character animations are absolutely awesome, and the free-flow combat system really shines. The characters (Batman and the main villains) put on fantastic performances both in-game and in the cut scenes. It seems like every main character even has their own unique walk, which really projects the characters: Harley walks like a prissy air-headed high school girl, Poison Ivy is very graceful and flowing, Bane moves like a gorilla, and the Joker is absolutely insane by swapping between his random joyful skipping to his horrifyingly brutal acts of violence at the drop of a hat.

Sound

I'm going to make this as clear as I can:

ORIGINAL VOICES OF THE 'ANIMATED SERIES' = EPIC WIN!!

The nostalgic factor of the character voices really won me over, and I honestly believe that if the majority of the voice actors didn't return to do this game, it would not have been nearly as special. Not having Mark Hamill as the Joker, Kevin Conroy as Batman, and even Arleen Sorkin as Harley Quinn would be like making a Ghostbusters game without the voices of Akroyd, Murray and the crew. Kevin Conroy is the PERFECT Batman voice, which is as deep and brooding, without sounding like he gargled with broken glass and smoked like a chimney (*COUGH* Bale *COUGH*), but Hamill steals the show. Honestly, whenever I read a comic with the Joker in it, it is always Hamill's voice I hear in my head saying the words. Mark Hamill's range as The Joker is powerful: His voice goes from charmingly comedic when he cracks a joke, to being absolutely horrifying when you realize what he is laughing about.

I am SORELY disappointed that Bob Hastings did not resume his role as Commissioner Gordon, and that the character of Alfred Pennyworth (Batman's loyal butler, voiced by Efrem Zimbalist Jr.) did not even make an appearance. Oh well, Rocksteady still made a phenomenal effort to appease Batman fans with the return of all these familiar faces... er, voices.


Arkham Asylum Theme

The music of Batman: Arkham Asylum is very powerful. The main theme of Arkham Asylum is like taking the classic, triumphant Batman theme (by Danny Elfman) used in the earlier Batman movies and the Animated Series, and combine it with the epic bass theme of Batman Begins and The Dark Knight. The theme is a gothic masterpiece that, like the bat signal in a midnight sky, is as brooding and dark as it is heroic and triumphant. A genius mix.

Metal Gear Arkham

Metal Gear Solid Batman Arkham Asylum

The one thing that I noticed half-way through the game regards the overall concept of Arkham Asylum:

  • You break into this high-security compound in order to stop your arch nemesis from accomplishing an initially ambiguous goal.
  • You sneak through the compound through air ducts and by hiding in the shadows so that the armed guards can't see you.
  • There is quite a bit of backtracking, involving a pattern resembling 'go to point B from point A, obtain object, and return to point A to advance to point C'.
  • Your stealthy character gains more and more advanced weaponry to use against the legion of armed, identical-looking guards, and the freakish boss characters.
  • Midway through Batman: Arkham Asylum you come across one lanky boss wearing a gas mask who breaks the 4th wall by playing head games with the gamer...

Seriously, Batman: Arkham Asylum is one cardboard box and a robo-ninja short of being a carbon copy of the first Metal Gear Solid game. I am surprised that no one else has noticed these striking similarities.

Overall

I'm going to get a lot of flack for not giving Batman: Arkham Asylum a 9 or a 10, but here's the honest truth:

What Arkham Asylum was supposed to do, it did EXTREMELY well. It made a solid comic book video game, it was truthful to the characters, and the combat system was well developed. HOWEVER, the game is extremely repetitive in places and it drove me (for lack of a better term) 'batty' doing relatively the same thing over and over again.

The voice actors from Batman: The Animated Series was a HUGE PLUS for the kid in me, and it was totally worth playing if not just for the chance to hear them make their comeback in a very dark and very gritty story.

Regardless of the problems I have with it, the game is between a rental and a full purchase, and which way it swings depends on whether or not you think the game has any replay value with the stealth and combat mission modes.

Graphics


9.0

Solid graphics. Highly detailed characters and levels that really help tell the story and set the mood. Character designs for bosses are freaky, yet familiar.

Sound


10

Voice acting from the cast of The Animate Series coupled with a fantastic score deserves a perfect ten.

Gameplay


7.0

I'm shying away on this one. The free-flow combat is certainly innovative, but the rest of the game gets boring after the first hour or so. Boss battles are the highlights, and I wish they were replayable.

Story


7.0

Not a strength because the same scenario has been played out to death in the Batman universe. Standard 'Batman is in a trap and must save hostages and beat the villain.'

Replay Value


6.0

For me it was about as replayable as a DVD: You watch it, you know the story, you don't touch it again unless you really love it, but your first viewing is easily worth the price of admission. The mission modes and Riddler trophies help extend the life of the game, but it didn't do it for me.

OVERALL


8.0

An honestly solid game. The game can get tiresome and the 'exploring' was tedious, but this is still an awesome game as a whole.


Leave a Comment


zimes
24 Sep 2009, 10:54
Oh man it needed to have a better overall score this game rocked!
SLIMSHADY88
28 Sep 2009, 15:21
U GAVE BATMAN A 8?? WHAT IS WRONG WIT YOU THAT GAME WAS ONE OF D BEST GAME I PLAYED. YOUR PICTURE WAS FUNNY BUT THE SCORES SUCKED NOOB!
LaughingMan
01 Oct 2009, 15:40
@SlimShady
I'm not surprised you think that an '8' is a bad score. If your reading skills are as horrible as your spelling then you probably couldn't read the positive things I wrote about Arkham Asylum. Go teabag a meatgrinder, n00b.
Johanson
06 Oct 2009, 09:54
Sir your + pictures have earned you a 'WIN' badge. Wear it proudly.
West
07 Oct 2009, 16:40
I’m enjoying Arkham.. but it’s so trivially easy it’s almost not a game but an extended cutscene.

If I get to be Batman for a few hours I’m okay with that.

Love the Joker heckling his own men as you take them out one by one great stuff.
homoarachnid
10 Nov 2009, 11:42
And there is Oracle on the supportline earpiece that acts like Naomi in Metal Gear Solid. The area that i hated in Arkham Asylum was the long climb up the elevator shaft after the she-joker dropped the elevator. And why cant you replay bosses even the Joker when you beat the game? That sucks.

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