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Devil May Cry - Series Review
(Playstation 2, Playstation 3, Xbox 360, PC)

Devil May Cry: The Rise, The Fall, The Rebirth, and The Re-envisioning

By LaughingMan

 

 

Part 4 - Devil May Cry 3: Dante's Awakening (Playstation 2)

Devil May Cry 3 Review LaughingMan

While Devil May Cry 2 was a success in terms of sales, fans were displeased by the downturn the sequel had taken. However, such displeasure was not widely apparent with game critics. Many of the industry's top critics gave Devil May Cry 3 a pretty solid 7 out of 10, making lighter comments about the obvious mistakes made, and instead pointing out more of the positive aspects of the game.

Baka Stupid

My friends, this is when you realize that the game review site or magazine you read is being BRIBED by the developers. But I can't blame them, really. I mean, if Capcom sent me to The Bunny Ranch with a wheelbarrow full of money, I would "look on the bright side" and give a game a better rating, too. Unfortunately that isn't the case with our little group. We don't get ANYTHING from developers (not even copies of games to review), and in turn we can't put a pink ribbon on a piece of shit and try to resell it to you. If it's shit, we will make it blatantly obvious to you. Hell, a game could be the best thing since Zelda: Ocarina of Time or Silent Hill 2, but we will still rip it's ass if even ONE SERIOUS flaw pisses us off. So it was with Metal Gear Solid 4 and Devil May Cry 1: Great games, but far from flawless.

Keep that in mind as we venture forward.

With the response of fans and critics over the sequel, the Devil May Cry series was now on fairly shaky ground. While it wasn't in peril of being completely abandoned because of it being an 'unprofitable franchise', the last iteration left a bad taste in the mouths of gamers. Not helping restore gamers' faith was the knowledge that if there was a third game, Studio 1 (who developed Devil May Cry 2) would handle the project. Regardless, demand for another adventure with Dante was ever present. This time around, the heads at Capcom focused their development of the third game to reflect more closely on Devil May Cry 1 in regards to game play, Dante's character, and the game's difficulty.

Basically, WITH DMC 3 THEY DID WHAT THEY SHOULD HAVE FUCKING DONE WITH DMC 2!

According to a pre-release interview with the game's producer Tsuyoshi Tanaka, the difficulty of Devil May Cry 2 was toned down to get wider acceptance in the Japanese market, but this move made Devil May Cry 3 lose support in other markets. NO FUCKING SHIT. In addition, the thrust of the game's design revolved around a new battle system that allowed the player to mix and match weapons on the fly in new and "stylish" ways, as well as specialized gameplay styles focusing on weapons, guns, and maneuverability. This went along with the design of a new type of in-game camera designed to keep the character in focus to avoid disorienting the player in crowded battle scenes. Also, to appease both eastern and western demographics, the Japanese release of Devil May Cry 3 had a lower difficulty than the North American and European releases.

Capcom promoted Devil May Cry 3's release with a multi-million dollar television campaign, as well as with prominent ads in video game magazines (which is a shit-load better than pairing up with Diesel clothing). The marketing campaign focused on the game's plot and its multiple fighting styles as demonstrated in the above video.

So how does Devil May Cry 3 faire in comparison to its predecessors? Let's dig in.

 

Story

Devil May Cry 3 - Dante
Dante

The arrogant, brash, care-free protagonist of the Devil May Cry series. Taking place years before the original Devil May Cry, Dante is younger, and an even bigger PRICK than ever before. The son of the Dark Knight Sparda and a human woman, Dante has yet to take up the cause of protecting humanity from evil.

Devil May Cry 3 - Virgil
Vergil

Dante's twin brother. As stark contrast as red is with blue, Vergil seems to have a stick up his ass about something. Although he is equally as arrogant, Vergil is more aware of his lineage and his own powers. He wants to claim the power of his father and fulfill his destiny as a Son of Sparda.

Devil May Cry 3 - Lady
Lady

Leave it to the Japanese... Usually it's endogenous men(?) with enormous phallic weapons, now it's a school-girl with a fucking bazooka...

A fanatical demon hunter, the girl who is known only as 'Lady' is climbing the dark tower in order to stop Arkham, whom she harbors a deep-seeded hatred for. Outside of her school-girl fetish clothing, she is a motorcycle riding, bazooka packing, hot-headded hottie.

Devil May Cry 3 - Arkham
Arkham

Tall, lean, sinister, and soft-spoken, Arkham looks like death in the flesh. Carrying a book of ancient evils, Arkham knows much about the demon world. His ultimate goal in aiding Vergil is unclear, and that makes him all the more dangerous.

Give the man 1920's clothing, blonde hair, and make that book he carries the Necronomicon, and you have a cameo by horror novelist H.P. Lovecraft. (A good thing)

The events of Devil May Cry 3 occur before the original Devil May Cry. Devil May Cry 3 opens with a younger Dante finishing moving into his currently unnamed business, the future Devil May Cry. Here we see Dante as brash, arrogant, and an all around prick. In comparison to the emotionless, silent figure in Devil May Cry 2, it is great to see him back to his normal, overconfident self. Apparently he also has no sense of priority because he managed to invest what money he had into a jukebox, a set of drums, a couple electric guitars, and a pool table, but not a shirt.

So, hopping straight out of the shower (female fan-service) he is visited by a tall, narrow figure named Arkham (an obvious reference to H. P. Lovecraft's work). Arkham is defined by his bald head and eyes of different color; one blue and the other shimmering red. Arkham re-enacts the opening sequence of Devil May Cry 1, but with a little more flair. Instead of throwing a motorcycle at Dante, he instead disappears, leaving behind an invitation from Dante's evil twin brother, Vergil, and a swarm of wraith-like demons to gang-rape Dante with their scythes. Dante defeats the demons in such a stylish manner that it would sodomize any given scene from The Matrix or Final Fantasy VII: Advent Children.

He dispatches his enemies just in time to see a tower spring from the city and pierce the clouds. It turns out that Dante made residence next to the ancient tower of Temen-ni-gru which appears every XXX years and acts as a catalyst between the human realm and the demon world. I wonder what Dante's real estate agent would have said to make THAT sale.

Realtor: "Here is the main office. Hardwood floors, lots of space. What are you planning on moving into this building?"

Dante: "Just the necessities: Pool table, dart board, drum set, and a few guitars."

Realtor: *looks at Dante with a cocked eyebrow* "Anyways, we have been trying to unload this property for the last 150 years."

Dante: "Why's that?"

LeviathanRealtor: "Because on Labor Day a giant black spire will erupt from the earth four blocks down across from Arby's. It will be full of demons and a giant flying whale that will probably attack people without provocation. Property damage will be through the roof and the chances of serious injury or death will probably make your health insurance company drop you."

Dante: "A flying whale, you say?"

Realtor: *Nods*

Dante: "I'll take it!"

Realtor: "$$!"

So Dante senses that his brother, Vergil, is within the black spire, and he begins his ascent. He is confronted at the base of the tower by the three-headed, ice elemental and demon dog, Cerberus. After defeating Cerberus, Dante continues to climb the spire. However, Dante crosses paths with a motorcycle-riding, bazooka-packing, schoolgirl and demon hunter simply known as 'Lady' (oh, those CRAZY Japanese developers... weird fuckers). Packing a grudge against any and all demons, Lady is determined to read Arkham and kill anything that gets in her way, including Dante. Every time Dante and Lady cross paths it follows a similar formula: Lady attacks, Dante laughs it off, Lady gets pissed, both leave.

It is revealed in subsequent cutscenes that Arkham is working for Vergil and they plan to take Dante's half of the amulet their mother gave them, and use its power to reactivate the tower's ability to connect the human and demon worlds. It is also revealed that Arkham is Lady's father, that he murdered her mother, and that she is pursuing him to seek revenge.

Devil May Cry 3 Joker Jester
Originality: 'Being 20% different in order to avoid International Copyright Infringement.'

Yet another bizarre being that Dante encounters is the creature known as 'Jester', a demonic clown that tosses Dante a few hints now and again. If you are playing the Devil May Cry 3: Special Edition version of the game, you will get a handful of chances to fight Jester. One thing that has obviously bothered me was the 'inspiration' for Jester. A killer clown, wearing purple, has a white face with a pointy nose and chin, is always smiling and laughing like a lunatic... hmmm, maybe I'm just imagining things...

Dante and Virgil
Where's 'Tuco' when you need him?
(Yeah, that joke went over a lot of people's heads... you 'Twilight' and 'Transformers'-watching Philistines.)

So Dante reaches the peak of the tower, which is crested with seven bells symbolizing the Seven Deadly Sins (Wrath, Lust, Gluttony, Sloth, Pride, Envy, and Greed). Vergil tells Dante that he plans on using Dante's half of the amulet to open the portal to the demon world and, as overconfident as always, Dante jumps into the fight head-first. The two battle, but Vergil is stronger than Dante because Dante has yet to come to realize his true demonic potential. Vergil leaves Dante for dead, but Dante's inner demon finally kicks in (symptoms include a deeper voice, acne, and tent-pitching). He eventually catches up in the control room located in the tower's basement, where Vergil is having no luck reactivating the tower. The brothers battle again and seem evenly matched, until they are interrupted first by Lady and then Jester. Jester reveals that he is in fact Arkham, and has been manipulating them all to reactivate the tower. Arkham's plan is to cross over to the demon world and steal the Force Edge, the dormant form of Sparda's original sword which contains the bulk of Sparda's old power, and use it to rule over a demon-infested Earth. The tower then transforms as the spell is broken, carrying Arkham upwards to the summit, while Vergil disappears.

Dante vs Lady
"We REALLY need to stop meeting like this."

Dante races after Arkham/Jester, but is stopped by Lady, who is hell-bent on being the one to kill her father for him murdering her mother. The two fight in a library and in the end Dante wins, and promises Lady that he will kill Arkham for her. She lends Dante her bazooka, oddly named after her mother.

In the demon world, Arkham has assumed Sparda's demonic powers through the sword, Force Edge, and Dante has no chance of winning against him. Vergil reappears, and, in one of the coolest boss-fights I've ever played, Vergil and Dante fight Arkham TOGETHER. Arkham is cast out of the demon world and back to the tower summit on earth, where Lady kills him. Arkham begs Lady's forgiveness, saying that he was manipulated and in his final breath he compliments Lady, saying that she looks like her mother.

Back in the demon world, Dante and Vergil battle over ownership of Sparda's sword. The two battle and ultimately Dante wins. Knowing how hated Sparda is in the demon world, and the horrors that await a ‘Son of Sparda', Dante begs his brother to follow him back to earth, but Vergil refuses by cutting Dante's extended hand. With each brother having half of the amulet, and both being on different sides of the portal, Sparda's power can never be rejoined.

Returning to the human world, Dante meets Lady outside the tower where she coins the phrase "devil may cry" while trying to comfort Dante over the loss of his brother. They form a friendship and the beginnings of a partnership in demon-slaying, and he names his shop "Devil May Cry". A scene after the credits reveals a weakened yet determined Vergil, still in the demon world, where he charges into battle against his father's old foe, Mundus from Devil May Cry 1.

Clear Bonus
Devil May Cry... when the insurance company tells Dante his deductible.

 

Gameplay

In contrast to the first and second games, Devil May Cry 3 changes the focus of its core gameplay. Shifting from slaying enemies, the focus is now set on how stylish your attacks are. Although Devil May Cry 3 mainly focuses on an aggressive approach to battle, the player must employ some strategy as the enemies have a wide variety of artificial intelligence tactics, and will respond to a number of events.

Combat is faster and more intense, enemies are bountiful, and weapons are plentiful and interchangeable. Players can now switch between both Devil Arms and firearms with the R2 and L2 buttons, allowing for a very powerful and stylish string of combos. For instance, you can begin a combo with your sword, then switch freely to, say, your Cerberus nunchucks, back to your sword, and top it all off with pistols or a bazooka. The draw-back to this system is that you can only choose between TWO Devil Arms and TWO firearms at a time. While this does feel like a hindrance, it beats the weapon-changing systems of Ninja Gaiden and God of War, which, like the first two DMC games, still required you to enter the inventory screen to change weapons.

Nevan Guitar
Brutal Legend won't have shit on me!

New to the franchise, players are free to choose how to go about each mission through 'Styles', which change the way Dante fights, thus allowing diverse ways to gain Stylish points.

  • Trickster - Evasion techniques. Allows the player to deftly dodge attacks of any kind. They essentially increase Dante's speed and helps increase the Stylish gauge by using such evasive abilities. Personally, I am all about offense, so I always considered Trickster USELESS. Moves like running on walls, or flipping past enemies just don't float my boat.

  • Swordmaster - Devil Arms and melee combat. It allows maximum use of such weapons to their fullest extent and is recommended for those who prefer close-range combat. This is my personal preference because every weapon you earn gets a little 'boost' or special ability when paired with the Swordmaster Style.

  • Gunslinger - Firearms. Like Swordmaster, Gunslinger powers up your weapons, but with your projectile weapons. Another personal favorite of mine. Movies like Raining Bullets (a vertical downward-spiral while shooting pistols) and The Firecracker (flipping a shotgun like a nunchuck) are massive eyecandy.

  • Royalguard - Blocks and Counter Attacks. The only way to get a 'block button' in a Devil May Cry game. Arguably the strongest and hardest style to master. It allows the player to effectively guard and counter any attack delivered towards Dante and turn their powers back at them. Recommended for expert players, Royalguard is the hardest to master, but once perfected, makes Dante invincible.

  • Quicksilver - Slows Time but drains your Devil Trigger.

  • Doppelganger - Clones Dante. Creates a shadowy sidekick that aides in offense. The doppelganger can be controlled by a second controller!

  • Dark Slayer - Vergil's only Style. An altered version of Trickster, but the player does not gain stylish points for using the techniques.

My single gripe about using Styles is that they are not switchable 'On The Fly'. Instead, Styles are only interchangeable between missions and at the shrines where you purchase and upgrade items. Personally, this is a heavy buzz-kill. The idea of being able to switch between styles would have made the combo-system for DMC3 unparalleled, and after playing Devil May Cry 4 (which allows Styles to be swapped with the directional pad at will), going back to DMC3's Style system feels stiff and broken. However, I still applaud the concept because it does add a ton of replayability to the game.

The Stylish meter is now represented by a gauge. As players land successful hits and dodge attacks, the gauge increases. Once filled up, it will go up a rank. If the player takes any damage, the gauge will be reset at a lower level and if the same attack is repeated over and over again, the gauge will not increase until a new one is performed. The Stylish ranks are:

  • D = Dope
  • C = Crazy
  • B = Blast (the 'B's always have shitty names)
  • A = Alright (just 'alright'?)
  • S = Sweet
  • SS = Showtime!
  • SSS = STYLISH!!

Getting effective and Stylish results with different weapon, gun and style combinations can be tricky, but even if you are an amateur, the jaws of onlookers will drop.

Dante Cerberus Devil Trigger
Dante +Devil Trigger + Devil Arm 'Cerberus' = WICKED COMBOS!

After being completely neutered from the sequel, Devil May Cry 2, the Devil Trigger ability is closer its full DMC1 glory. Every weapon gives Dante a unique Devil Trigger look, however the powerups still remain the same: increases attack and defense, slowly restores health, and enables special attacks. While the forms aren't as radically different like in Devil May Cry 1 with the ability to fly as Alastor, the difference in appearance and the enabled special attacks at least give a sense of diversity that Devil May Cry 2 failed MISERABLY at. The Devil Trigger state lasts as long as there is energy in the Devil Trigger gauge, which is refilled by attacking or taunting enemies in the normal state, and decreases when using the Devil Trigger transformation or other abilities which draw on Devil Trigger power (such as the Quicksilver and Doppelganger).

Devil May Cry 3 Devil Trigger
"Behold my glory, for I am the One True Son... of a devil... and a bitch."

One thing that pisses me off is that the Devil Trigger mode is not available to Dante until one third of the way through the game. Not until Vergil impales Dante on the roof and leaves him for dead does Dante finally get to harness his inner demon and make use of the Devil Trigger. I can't call bullshit since it fits with the storyline of the game, but it sure would have saved me SEVERAL HOURS OF MY LIFE I SPENT AGAINST THE EARLIER BOSSES!

 

Now onto the 'Elephant in the Room':

Difficulty

In my Devil May Cry 1 review I made mention that the controls of Devil May Cry 3 were masochistic:

The first two hours of playing this game with this controller layout was just PAIN... pure and unrelenting torture that made you think that the fucking control schema was some bastard child of Satan Himself. Devil May Cry my fucking ass, The Devil is crying because he's laughing so hard, bringing misery to the masses WHILE BEING PAID BY THE PEOPLE HE'S TORTURING. Does the word "sadomasocapitalism" even exist? If not, I am putting dibs on it, patenting it, and getting paid a quarter for every time someone buys a game that brings only misery and pain. Shit, I could retire off of the Angry Video Game Nerd.

Even worse is the infamously awkward 'Rail Shooter' segments at the end of the game. You finally get the hang of the hack-and-slash controls to the point where you can defeat the later bosses with relative ease, but then, like running into a bad ex-girlfriend by mistake, you are reminded of the painful memories of yore. The rail shooter involves Dante turning into his 'True Demon Form' and fighting Mundus in the skies. Not only does Mundus throw everything at you except for the kitchen sink, but up is down, and down is up on the control stick. You are FORCED to replay that segment over and over again until you familiarize yourself with the 'new' controller layout, AND IT BLOWS.

But you know what? That is NOTHING in comparison to the difficulty of Devil May Cry 3.

THIS GAME IS PAIN! PURE UNRELENTING PAIN THAT LAUGHS BACK AT YOU AS YOU SCREAM AT IT, BUT PISSES YOU BEYOND THE POINT OF SIMPLY QUITTING. NO, BEATING THIS GAME BECOMES A PERSONAL CRUSADE AND UPON COMPLETION MAKES YOU LEAP OUT OF YOUR COUCH AND, WITH THE VEINS IN YOUR HEAD ABOUT TO BURST, STAND HOLDING YOUR MIDDLE FINGER OUT INFRONT OF THE TELEVISION FOR THE WHOLE 3-MINUTES THAT THE CREDITS ROLL.

AND THEN, AS ITS FINAL INSULT, IT SHOWS YOU THE TIME YOU SPENT TORTURING YOURSELF AS THOUGH SAYING "THESE ARE HOURS IN YOUR LIFE THAT YOU WILL NEVER GET BACK, AND YOU SPENT IT TORTURING YOURSELF AND TESTING THE BOUNDARIES OF YOUR SANITY. CON-FUCKING-GRATULATIONS YOU STUPID ASSHOLE AND THANKS FOR YOUR MONEY!"

Phil Ken Sebben
"HA HA! Last Laugh!!!"

I don't know what the hell makes THIS game so much fucking harder than just about any other game I have ever played. I made mention that there is a 'cause and effect artificial intelligence' in this game, so enemies are more efficient at blocking, dodging and counter-attacking, BUT THIS IS INSANE! The only game that is harder than Devil May Cry 3 is FUCKING CHESSMASTER.

And it's not the enemies that are really the hardest things to overcome, it's the BOSSES that will rape you raw. Their attacks are brutal, their weakpoints vary, and there are times when the boss can't even be attacked! Prime example is Cerberus where you not only have to destroy all three heads, but every-so-often the heads develop a thick-coating of ice that you have to chip away at first! So that's the method: Hack away their defense, get in a few shots that shave a hair off of the boss's life gauge, the boss retaliates, and the boss's defense is back in full. Rinse, wash, and repeat. FUCKING SHIT!

Some bosses like the demon millipede make themselves available for attack every so often, so a quick battle is hardly ever provided. Even crazier is that the bosses seem to GET STRONGER when they get low on health. The tactics when fighting bosses like Agni & Rudra change pretty dramatically when either get low on health, so if you spent all of your Yellow Orbs and countless continues mastering an enemy's pattern, you're still fucked.

You finally make it through a level with most of your health bar intact; it was hard work, but you didn't have to use a health star. You finally reach the boss. After countless hours figuring out the Boss's pattern and attacks, you think you have a shot. You are sitting there, sweating bullets, your fingers are numb, and you've only got a shred of life left. You look at the boss's health gauge and it's the lowest you have ever gotten it. A few more hits and you've kicked its ass and you'll never have to see this bastard again. You have their pattern memorized and only a little longer. Don't get hit, DON'T GET HIT...

Boss: "SURPRISE!! NEW ATTACK!"
*Hits you, you die, you start the level all over again*

You: "FUCK FUCK FUCK FUCK FUCK!!!!!"

I primarily blame the continue system for the game's insane difficulty:

In the original version of the game, you needed to purchase Yellow Orbs to continue from a nearby checkpoint when you died (similar to Devil May Cry 1). The biggest fucking problem is that the little yellow bastards were expensive as hell, so if you ran out early on in the game, you were fucked. If you ran out of Yellow Orbs, that meant that every time you died, instant game over and you are you are FORCED to replay entire levels only to get beaten over and over again by tough boss monsters waiting for you at the end. Paired with the changing boss tactics, this method was complete bullshit. Hell, early on when yellow orbs were so damned expensive, you VOLUNTARILY chose to restart the level every time you died because you KNEW that there would be an even HARDER level that would require you to finally cash in your extra lives on.

The Special Edition's optional new continue system is far more lenient, since it lets you continue from a nearby checkpoint as often as you wish, and if you have a gold orb in your inventory, you can bring yourself back to life right where you died.

My only saving grace with Devil May Cry was that I was finally able to finish the damned game by purchasing the Special Edition. Isn't that a bitch? I spent $50 and hours of my life getting more pissed off on this game than I have ever been in my entire life, only to spend ANOTHER $30 and several more hours of torture, just for the sake of getting a sense of completion?! WHAT THE FUCK IS THE MATTER WITH ME?

 

Enemies

Continuing to improve on Devil May Cry 2 (which isn't that hard to do...), Devil May Cry 3's bestiary is pretty expansive, though most of the enemies you fight are cut from the same cloth. Aside from the rarer enemies you encounter in Devil May Cry 3 (the Blood Gargoyles, the half spider-women, Soul Eaters, and goat demons) the majority of the enemies you encounter have many variations of practically the same theme:

Hell Jailers of the Seven Sins

Hell Jailers Seven Sins
Earl thought his Grim Reaper costume would be a hit at the party...

In total there are seven (Se7en) breeds of these ghoulish grim reaper-like demons. Themed after the Seven Deadly Sins (Wrath, Lust, Sloth, Envy, Pride, Gluttony, and Greed) variations of the Jailers stalk the dark tower. For the most part, these enemies all attack you blindly with a scythe but each seems to have a secondary power themed towards the Seven Deadly Sins:

  • Hell JailersPride - The most basic of the 7 netherworld Jailers, Pride jailors are composed mainly of Sand, and use it as a medium of transport between the human and demon world. As their name implies, they are controllers of the people who were too proud in their life, and must suffer in the after life. Their main weapon of choice is a sickle, and does really low damage.

  • Envy - The Envy jailor can be found within the stomachs of Leviathan, and are similar to the Pride jailors but do not have as much mobility as their counter-parts. They are the only jailors which are not composed of sand, but instead a mysterious liquid. Not exactly sure how they represent 'Envy'. Maybe I'd better brush up on Dante's Inferno...

  • Wrath - Like Atlas carrying the weight of the world, Wrath carries a large, round explosive sack of skin on it's back, and kills itself by dropping to the ground in a crowded area, causing huge damage to Dante but also causing collateral damage to all demons in a certain radius. Talk about a hot-head blowing up on someone.

  • Sloth - Sloth jailors are most definitely the tallest of all the jailors, and also bear a large sickle, as their little brothers, the Prides do. They don't wear any robes, revealing their sand-based bodies. They also have the ability to teleport right next to Dante, making these lazy bastards much more dangerous..

  • Greed - Not fighting demons, but instead they summon those who they warden to do their dirty work for them. The Greed jailors summon a combination of Greed and Lust jailors to do combat for them, using their coffins as spirit summoners. As a last resort, they swing their heavy coffins to defend themselves, should their minions not provide adequate protection.

  • Gluttony - These (surprisingly NOT fat bastards) are merely an 'upgraded' design of the Pride jailor. He wields a double edged staff, and has the ability to blow sand blasts towards it's enemies, causing little damage. This enemy would make a shit load more sense if they swallowed, not blow you... wait, that should be Lust...

  • Lust - Lust jailors are the next step up from the Pride jailors, and wear red distinctive robes, which symbolize the sin they punish. Wielding a larger 'weapon' than the Pride jailors, the Lust jailors can 'go longer' and 'take more punishment' than Pride. Think you can handle it?

Damned Chessman

You guessed it, they are giant stone chess pieces.

  • Damned PawnPawn - The Pawn is the weakest of the Damned Chessman, and only has one move, which is uncrossing its swords and attacking.

  • Knight - The knights are shaped in that of a dragon, and can breathe fire, as well as use their horns to attack during close-quarters combat. Like a real knight, it can only move in an L-shaped motion. They also can jump higher than any other chess piece, and land with a shockwave.

  • Rook - The rooks are simple pieces which only have an attack which shoots out four lasers from its four sides. The rooks are also the pieces which can be inter-changed with the King, whenever he uses his teleport move.

  • Bishop - The bishops are the spell casters of the group, and are dressed as robed men. There are two forms of the bishop, the fire based and the wind based. The fire based created a ring of fire around their base, which deters anyone attacking the piece at close-quarters, while the Wind based can actually heal themselves and other pieces.

  • Damned King

    Queen - Only appears on the Damned Chessboard. The most powerful of the pieces, The Queen expels spikes from her body and moves at astonishingly fast rates across the chess board, damaging anything that gets in her way. Of course, there is a way to find out whether or not she will collide with you, as her path is illuminated before she dashes at you, cackling like a freaky-ass witch.

  • King - Only appears on the Damned Chessboard. The most important piece, once destroyed, destroys everything else on the board. However, whenever and attempted attack is made, the King will change places with any other Rook on the board, making it difficulty to kill the king when every other piece is on the board. Of course, the King has his own defense as well, and that is a shockwave style attack, which damages anything in a small radius. Has a strange resemblance to Mundus from Devil May Cry 1.

Game Tip: Your best course of action is to kill the Bishops so they can't heal themselves or other pieces. Then kill the Rooks so the King can't teleport. Finally, go after the King with everything you have.

 

Bosses and Weapons

Taking a step backwards, Devil May Cry 3 re-introduces gamers to the big, bosterous enemies last seen in Devil May Cry 1. Not only are the bosses enormous and interesting to look at, but they are (nearly) all given cutscenes in which they summize their personalities and their traits, all while preaching doom and gloom to the trespassers of the dark tower. FINALLY!! After Devil May Cry 2's lackluster boss fights, it is nice to see that Capcom's Studio 1 finally got the clue and made the bosses pronounced, menacing, and overall badasses!

Before I dig into the bosses, I want to reveal a new staple to the bosses that will continue into Devil May Cry 4 and possibly further into the series: For every boss that you defeat, Dante gains its soul and it becomes a new weapon; this becomes a theme throughout the entire game, ala Mega Man.

Devil May Cry Power Up Mega Man
Yeah, it's like that.

When you defeat an enemy, you claim its life-force, which manifests itself as a brand new weapon! Yet another kick-back to Devil May Cry 1, you can once again UPGRADE your weapons with new special powers by cashing in Red Orbs. FURTHERMORE, when equipped with the Swordmaster Style, each weapon is automatically upgraded with its own, personalized special attack! AFTER THE COMPLETE FUCK-UP THAT WAS THE DEVIL MAY CRY 2 WEAPONS SYSTEM, THIS IS THE VIDEO GAME EQUIVILANT OF MAKE-UP SEX! It's like Capcom said: "Yeah, we blew it the second time around, so we're gonna REALLY make up for it now!" Then they drop to their knees for you.

Cerberus

Cerberus Devil May Cry 3
Cerberus Devil Arm Ceberus Devil Trigger

The three-headed demon dog that guards the enterance to Hell. Cerberus's attacks vary depending on which of the three heads is attacking. The beast has the power of ice and is covered in a thick coating of ice which he uses to encase himself in ice armor, summon showers of icicles, and belch small icebergs. You will need to continually break off in order to inflict damage.

Game Tip: The best strategy is to use the Swordmaster Style, and attack its forelegs to temporarily stun him. In addition, you can also use the Swordmaster Skill "Aerial Rave' to attack the head in mid-air.

Defeating Cerberus rewards you with the three-handled nunchucku, which deals ice damage. The speed of the Cerberus will make it one of your most prized weapons, and its ability to freeze enemies makes Blood Gargoyles and Blood demons easier to kill.

Agni & Rudra

Agni Rudra Devil May Cry 3
Agni Rudra Devil Arm Agni Rudra Devil Trigger

Agni and Rudra are a pair of living swords, swung by demon hosts, searching for an owner worthy of their power. Agni is the red sword with power to control fire, while Rudra is the blue sword with power to control wind.

Game Tip: Argueably the EASIEST boss battle in the game. If you keep moving you shouldn't have any problem with this fight. Their charges leave them open to attack. Also, Agni and Rudra can be tricked into attacking eachother...

After destroying their bodies, Agni and Rudra give themselves freely to you to use as you will (with Dante's condition that they shut up). Weilding these twin swords gives Dante power over the elements of wind and fire. Attacks arch in flames or gusts of wind, making it a good weapon to use against hordes of enemies. Though Agni and Rudra agreed to remain quiet, they will start shouting and laughing during the 'Million Slash' combo; Dante will yell "SILENCE!" as the combo finisher.

Beowulf

Beowulf Devil May Cry 3
Beowulf Devil Arm Beowulf Devil Trigger Dante

Beowulf Devil Trigger VergilHalf-blinded and sealed away for 2000 years by Dante and Vergil's father, Sparda, Beowulf is a winged beast who anxiously awaits his chance at revenge. He possesses overwhelming strength and a variety of light-based attacks, as well as using the dungeon-like environment to hurt you.

Game Tip: Beowulf's weakspot is his eye, so aim high. If you are good at the Royal Guard Style, use it against his devistating light attack (he will first shout "I'LL KILL YOU!") and deal it back on his eye. Beowulf's attacks are very predictable, but very VERY hard to avoid. Minimize damage using Devil Trigger.

Beowulf escapes, but Dante still manages to gain his power in the form of the Beowulf gauntlets and greaves (gloves and boots). Vergil then finishes off Beowulf later, and he also gains Beowulf's power to use against Dante in the final fight between brothers. Beowulf is a weapon very similar to Ifrit from Devil May Cry 1, and the attacks are chargable light-based attacks that are very similar to the special moves in Capcom's fighting game franchises, including Street Fighter. Too bad Dante doesn't shout "Shouryuken!"

Nevan

Nevan Devil May Cry 3
Nevan Devil Arm Nevan Devil Trigger

Nevan is a hot little number. Wearing no more than a cloak of bats and her long red hair to cover her breasts, Nevan is a succubus who seduces men, and now she wants a piece of Dante. After the two flirt (pretty heavily, too) they decided to fight instead of fuck. She fights with a combination of lightning and bats that shell her from attacks. She is also able to embrace Dante and suck his soul out through his mouth. Kinky little slut.

Game Tip: When Nevan is teleporting, even though she is invisible but her bats are not. This gives you the advantage of seeing where will she be when she teleports. When her health is low, Nevan will try to kiss you in order to replenish her health with yours. Simply Devil Trigger so that she will not be able to kiss you, and you can attack her because her bats are gone when she executes this move.

After defeating Nevan, she cries out in pleasure and 'gives herself to you' in the form of an extremely odd weapon. Nevan is a cross between a scythe and an electric guitar. The weapon can be used as a blade, but can also be used to play guitar riffs that summon bats and bolts of electricity. One of the most unconventional weapons ever conceived in a video game.

The following are the remaining bosses in Devil May Cry 3 that do NOT give Dante new Devil Arms:

GigapedeGigapede

An enormous glowing, flying centepede that drops slime on you as it weaves in and out of tunnels. This battle is fairly straight forward. If you jump on its back and attack its head you will do more damage than if you attack the rest of its body.

LeviathanLeviathan

Not really a boss against the beast, but rather INSIDE the beast. When you are consumed by Leviathan you have to venture to the creature's heart and lungs. The battle inside is very similar to the battles against Nightmare from Devil May Cry 1, where you have to reveal the weakpoint (the heart).

Game Tip: You can only attack the main heart core once you've depleted the life bar of either of the two side hearts. In general you should go for the white one so you don't have your Devil Trigger sucked away, the red heart will suck red orbs up but that isn't as important as losing Devil Trigger as you can always redo missions to get red orbs.

GGeryon Quicksilver Devil May Cry 3eryon

A spectral horse that pulls a blackened hearse that is armed to the teeth with rockets. You play 'Chicken' against this creature on a bridge until it collapses, and quickly thereafter in an arena. Geryon has the ability to slow time. If you touch one of the red orbs it leaves in its wake, the colors on the screen will inverse and you will find yourself trampled under Geryon's flaming hooves.

Game Tip: You can jump on the back of the carriage and get a lengthy series of melee attacks while Geryon is circling the arena. If you hit Geryon enough when he's standing he will fall down where you can get some free hits in. Air Hike is handy for avoiding a lot of attacks, especially when you've been slowed down by one of the red orbs.

When you defeat Geryon you receive the Quicksilver Style, which allows you to freeze (slow down) all enemies on the screen. However, the longer you use it, the more of your Devil Trigger power it consumes.

DoppelgangerDoppelganger

Dante's shadow. You fight this evil clone of yourself in a room with multiple windows.

Game Tip: Use Quicksilver and Beowulf. Period. Wait by a window for Doppelganger to charge you, then break the cover and expose him to the light. Now vulnerable, activate Quicksilver and attack hard. A fairly easy boss.

Here you receive the last of your Styles: Doppelganger. By pressing R1 and circle you will create a clone of Dante with whatever weapon and gun he was holding. This clone will then follow Dante's moves exactly and in effect it doubles the amount of damage you can deal.

It's possible for a second person to control the clone by pressing the Start button on the second controller. Combine this with Super Dante and you effectively have a two player mode.

Devil May Cry 3 - LadyLady

It's a showdown between Dante and Lady over who will pursue Arkham. Lady has devistating weapons including grenades and her bazooka. The fight is in a library, and it plays out like a game of cat and mouse.

Game Tip: Whenever Lady fires her guns at you, you can fire back with your pistols and the bullets will deflect off each other, so you won't be hit. Also, Lady takes a large amount of damage from your Devil Arm. Get a few hits in or quite a few if you're using Quicksilver.

After you defeat Lady, you get her bazooka, the Kalina Ann.

Arkham DevilArkham

Claiming the power of sparda, Arkham becomes a giant morphic blob demon. Besides swiping at your with its tentacles, Arkham will send swarms of eels to attack your from the ground. You fight the first half of this battle solo, then Vergil arrives to aid you in the fight. Vergil is controlled by the computer AI and does a mediocre job.

That is why you get a friend to be Player 2...

Game Tip: One of the best strategies you can employ in the second half of the battle is have a second person control Vergil! Because he doesn't have a health bar you can attack without worrying about being hit while the person controlling Dante dodges a lot and uses their guns from a safe distance.

Devil May Cry 3 - VirgilVergil

You fight Vergil three times, and each time he, like you, gets progressively stronger.

The first fight against Vergil is in Mission 7 and he attacks with his sword, Yamato. For the most part the fight feels much like the duels against Neo Angelo in Devil May Cry 1 (naturally, right?). Vergil is a great swordsman and he can even deflect your bullets with a twist of the wrist.

The second fight is similar to the first, however now Vergil has the Beowulf Devil Arms. During the first 2/3's of the fight he will use Beowulf. The attacks are identical to your own, so you know what to look out for. He also remains in his Devil Trigger form as long as possible (regenerating health all the while), and it will take between 3-4 strong hits (Stinger, etc) to break him out of it. A very difficult battle. When you reduce his health to 1/3 he will continue the fight with Yamato.

After Vergil has claimed the Force Edge, his attacks are incredibly powerful, especially his Helm Breaker combo that will rob you of a majoirty of your strength. He also regains his health using his Devil Trigger, making this battle last roughly 20 minutes. Beowulf's 'Killer Bee' attack works well against Vergil's Devil Trigger, as does the 'Stinger' attack.

Without a doubt, fights against Vergil are the hardest in the entire game.

Game Tip: Close-quarter combat is nearly unavoidable, so your best bet is to employ hit-and-run tactics: dodge his attack, hit him with a short combo, and dodge again to avoid a counter attack. Using the style Quicksilver will allow you to get in the most damage in any one time, however it will slowly rob you of the invaluable Devil Trigger health regeneration.

Graphics

The graphics in Devil May Cry 3 look like Hell. They literally look like HELL. After venturing through the horrors of the dark tower with Dante, I’m honestly considering a new religion. You venture through some of the most surreal, haunting, and dark environments ever seen on a screen. While the level design sticks with the narrow corridors, the rusty dungeons and creepy coliseums that remind me (fondly) of Castlevania: Symphony of the Night, each area has its own feel or personality. What I mean by that is that despite the overdose of Gothic architecture, black stone, and candlelight, every room and corridor has some kind of unique look or feature that sets it apart from the rest of the game; whether it is statues, intricate engravings, or whatever. Despite some backtracking you do throughout the game, I never got a sense that “Oh God, I’m lost. Which identically dark hallway and identically dark room do I go in?”

However, the environments feel dark and claustrophobic. I think that is the only real thing that the original Devil May Cry had a better apprehension of: space. It’s like the story about that blonde bitch and the three bears: DMC 2 was open, but combat was almost entirely avoidable; DMC 3 is very tight and combat is almost claustrophobicly frantic; DMC 1 was a good mixture of having tight corridors, but also shaking it up with some expansive areas to let the player breathe and take in some of the scenery.

The frame rate and animation is also fairly fluid. I’d say it’s probably running at a constant 50fps through the entire game with no noticeable slowdown.

Character models are OUTSTANDING for a Playstation 2 game. I am positive that the polygon count in the character models are pushing the PS2 to its max. Graphically, the most impressive boss of the whole game is, hands down, the ice Cerberus. The size of the beast is like 10x that of your own, it has frozen chains hanging off of its collar, and the entire demon dog is covered in a layer of semi-transparent ice that you have to hack away in shards. Another great-looking boss is Geryon the Time Steed, whose blue flames and realistic horse-like movement really captures the mystique of the game.

Dante Garyon

Character design is also top-notch. A lot of detail went into each character’s look. From the ammo pouches on Lady’s skirt, to the patterns on Virgil’s long coat, to the belts and straps on Dante’s red S&M jacket. Boss designs are also incredibly unique, and I praise the designers for their creativity. I mean, who would have thought to cross Cerberus with ice, make an angel-demon of light like Beowulf, a spectral horse and carriage that controls time, or a voluptuous red-headed slut with the powers of bats and purple lightning? Toss in a handful of anamorphic turtles that know ninjutsu and you have a cast of creatures paired with absurdly-matched, yet surprisingly fitting, abilities and powers.

Dante and Nevan Devil Arm

 

Sound

Using Dolby Pro Logic II, Devil May Cry 3: Dante's Awakening is one of those few Playstation 2-era games that really immerses you in the action. The surround sound use is active and, combined with the (then) stunning sound effects, will often have you on the edge of your seat. Like the game's predecessors, the music is a techno-metal and requiem cross, so what you get is a very Gothic ambience throughout the entire game. While the fight scenes retain the melancholy 'atmosphere', the music is more upbeat and adrenaline pumping. The best way to illustrate this is to take the Devil May Cry 3: Dante's Awakening theme, itself:


The opening of the theme utilizes a pipe-organ and a Latin-singing choir, which establishes right of the back what the genre of the game is. In fact, the opening reminds me heavily of the old Super Nintendo game "Demon's Crest" which I will have to eventually review. The music then takes the inevitable techno-metal turn; the upbeat tempo gets the heart racing, the guitars scream like the whirring of swords, and, though you can't really tell what the fuck they are saying, the song is screaming at you: "KICK THEIR ASS!" In an interesting turn, the theme begins to integrate the (English) choir as an overlay to the theme's main lyrics, fusing both requiem and metal into an auditory orgasm of epicness. I love it.

Another great track is the second battle between Dante and Vergil. This theme is nothing shy of epic. The good vs evil struggle of the twin half-demon brothers comes across vividly: Dante is the brash heavy metal segments, while Vergil is the elegant, sinister chorus. It comes off as a battle theme that you would get if you crossed soundtracks of The Matrix and Lord of the Rings. Sound stupid? Give it a listen!

While it is a great track, one thing that sticks out in my mind is how closely it resembles the fight track between Dante and NeoAngelo from Devil May Cry 1, as it rightly should.

On more then one occasion the music reminded me of a crossover of Rammstein and Chemical Brothers- much better than a crossover of Rammstein and Ringo Starr.

Voice acting in this game is extremely good. Unlike with the voice actors in Devil May Cry 1, the characters sound like they are enthusiastic and emotional. In addition, the CHARACTERS ACTUALLY TALK, unlike in a previous game... *cough*. Dante's voice actor seems like a natural fit to the character's looks and actions. Vergil's voice also compliments his smug, holier than thou, brooding personality (a stark contrast to Dante, like red and blue). Arkham's voice was a little too mellow-dramatic for my tastes, but it's not terrible. As for Lady's voice, I honestly spent too much time watching the pixilated dress to care what she had to say (hey, I'm a guy).

Dante Lady Devil May Cry
Dante: "...What?! I was looking for a portal!"
Lady: "That's not a portal!"

The one voice that annoyed the hell out of me, but was oddly appropriate was clearly Jester's. His high-pitched voice, and his whiny cackle was like nails on a chalkboard; but it fit the character. It made me just as annoyed with the Jester as Dante is in the game; now that's immersion!

 

Dialogue

The dialogue fits the style of the game. Enough said.

...No? Okay, I'll paint the picture: When you have a scene where Lady shoots a bazooka at Dante, and Dante (in bullet-time) leaps on the fucking missle and goes air-surfing like he was Marty-Fucking-McFly in Back to the Future, while screaming "Whoo hoo!" before kicking the missile back at Lady, then you kind of know what to expect with some parts of the dialogue.

Cheesy-peasy, and makes you wince like lemon-squeezy.

I will admit that for a 'stylish' game like Devil May Cry 3: Dante's Awakening, the dialogue isn't that bad (for the most part). Some of the scenes between Dante and Vergil are pretty well written for the most part. The plot of Devil May Cry 3 isn't hard to follow from the cutscenes, but some of the scenes between Arkham and Vergil can put you to sleep.

Arkham: "The ancient tower of Temen-ni-blah is a gateway to the demon blah blah."

Vergil: "We need Dante's half of my mother's amulet to blah blah blah."

Arkahm: "Dante blah blah blah kill blah blah blah ultimate power blah blah blah blah."

Vergil: "Blah blah blah?"

Arkham: "Blah."

 

OVERALL

Dante Virgil fightShit this was a LONG review... And you wonder why it took me a month to do it?

Anyways, Devil May Cry 3: Dante's Awakening is THE CROWN JEWEL of the Extreme Action genre of video games. The first Devil May Cry game was easily the pioneer of the genre, but it was the third installment that took the raw lump of coal and crafted it into a perfect diamond: Beautiful, well crafted, and HARDER THAN HELL.

The weapon and style mechanics are phenominal, and allowing on-the-fly weapon swapping is something that STILL isn't widely utilized in extreme action video games like God of War and Ninja Gaiden. While not as fluid as it should have been, the Style selection adds a whole new dimension to the genre, and it is yet another ground-breaking addition that other video games never even attempt. Luckily, the next game in the series, Devil May Cry 4, has refined the Style selection IN-GAME, and I can't wait to go off on it.

Overall, Devil May Cry 3 REEKS of style. There are few other games that you can play in front of your friends that will create the same jaw-dropping effect. The sleek combos, the wide range of weapons, the styles that boost those weapons, the bigger-than-life bosses, the atmosphere, and the music; Devil May Cry 3 is a complete package.

If it wasn't so goddamned HARD I would have given this an 11/10.

Spinal Tap 11

 

Graphics


9.0

Highly detailed character models, environments, and enemies. Very gothic but retains its own unique style. Too dark and cluttered in a few areas.

Sound


9.0

Probably the best Devil May Cry soundtrack of ALL the games (including DMC4). Voice acting and dialogue do NOT make me cringe (as much).

Gameplay


8.0

Controls are great, and feel natural. Swapping weapons for insane combos is a huge plus. Different game styles rock. Difficulty is INSANELY HARD.

Story


9.0

The story is fresher than a rehash of Devil May Cry 1. Lots of characters, some twists and turns, and the female character wasn't a demon created by the game's villain.

Replay Value


8.0

Depends on whether you have the Special Edition of Devil May Cry 3 or not. Vergil's play through is very satisfying and the Bloody Palace adds some extra incentive.

OVERALL


9.0

If not for the unsurpassable difficulty and a few minor nitpicks, this game could have received a perfect 10.

 

>> Click Here for Part 5 - Devil May Cry 4 (Xbox 360, Playstation 3, PC)

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Comments

ONOE
17 Jul 2009, 01:41
AMAZING REVIEW!!! You have outdone yourself!
When I begin my anime review blog can you link to my site? I will cross link with you.
Zimes
17 Jul 2009, 07:11
Nice work. Im looking forward to part V
The-Usual-Reader
17 Jul 2009, 16:19
that was off the hook! congrats you made it in time for the weekend!
ragnarock
20 Jul 2009, 00:14
whoa long review. your review set up Dante as a jerk but you did not go too far into how his fight against his brother changes him into a better person who wants to help the world. too bad. still good review
Totenkopf9
21 Jul 2009, 10:05
your review was a very funny read but also very helpful with the 'gamers tips' you gave us. The best tip is the one for killing the Arkham blob at the end of the game. I did not know that it was possible to do 2 player during that fight and that Vergil was invincible. Also that Dante's doppleganger was 2 player to.
Very tricky and useful!
LemonCurry
27 Jul 2009, 00:42
You slam God of war and Ninja Gadien, but love Devil May Cry 3. Devil May Cry 3 doesnt even have a damn BLOCK BUTTON like Gow and NG. This game is automatically inferior without the ability to block.
zimes
27 Jul 2009, 10:40
Just wait, I will slam GoW in my review that I will do on MotK. If you cant slam some decent games to get people pissed all you are doing is copying the people who actually get paid to do reviews :P
LaughingMan
27 Jul 2009, 11:50
@Lemoncurry
While the lack of a block button does hurt the gameplay a little, I wouldn't dare call Devil May Cry inferior to God of War or Ninja Gaiden. Changing weapons on the fly and the introduction to different Styles gives Devil May Cry 3 a TON more variety than any of its competitors.

Also (as a late addition) I have updated the review to state that the Royal Guard Style acts as a block button for all of you pansies who would rather "duck and cover" in game, rather than kick ass in an all-out offense.
Just jokin' with the 'pansies' thing ;)
mrpeebles
30 Jul 2009, 13:10
man your reviews are CRAZY. love em man!
Dirtbox
23 Aug 2009, 09:47
I skimmed through your dmc game reviews and they are awesome. to be honest the first intro page doesnt do the other reviews justice so it might be a good idea to rewrite it alittle and asdd some of your warped humor.

The best so far is the review of the 3rd game because its the longest and most thorough but your funniest is the 1st because of the hateful rants you get into. besides the + + + image of the bad guy in the 2nd game that review wasnt as funny as i thought it would be.

When is Devil May Cry 4 review comming out? Soon I hope
Kenny Farino
22 Oct 2009, 13:48
Beowulf reminds me of a certain Babylonian demon of the wind... Pazuzu?
LaughingMan
22 Oct 2009, 13:52
@Kenny

You know your Babylonian gods. Yes, Pazuzu was the model for Beowulf (according to Wikipedia), though I have no idea why they changed the name to Beowulf, who isn't a demon at all. Oh well.
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