Prepare to get kicked in the face, Duke Nukem Style! And we mean this in a good way!
... what? Did you think I'd be gone forever? That's right, I'm back with another written review! When has it been? January when I wrote Kickassia and Splatterhouse? Earlier than that? Jesus. Well fret not any longer, because I come with really awesome news! The demo for Duke Nukem Forever has officially been released today, and while many people are going to pass it by simply because Duke Nukem has become one of the biggest jokes in the gaming industry, the demo makes it appear as if the long-anticipated game isn't going to suck! But how can this be, say the average reader? It has been in development for 14 years, it has to suck in the end because the bitterness in our shriveled, blackened hearts demands that it has to! Well, truth be told, I am not one of those fans who have been waiting all of this time for Duke's latest venture, but I can comfortably say that I have been waiting for Duke Nukem Forever for a while, so when this demo came out today, I was thrilled! After playing it, I have reason to believe that the full game will be absolutely epic!
(And yes, I know everybody and their mother have been tackling the Duke Nukem Forever demo, but I'm not going to present a poor recording and talk over it, this is a legit review!... well, as legit as writing on a website can be, anyway.)
But before we begin, how would you get your hands on the demo for Duke Nukem Forever? Well, all you have to do is either purchase the Borderlands Game of the Year Edition, or preorder Duke Nukem Forever at your local Gamestop or other retail locations! How did I get a hold on the demo? I'm a lazy asshole and mooched off of my girlfriend, who willingly gave me the access code to become part of the Duke Nukem First Access Club! In addition to getting the demo, you also get a bunch of other freebies and benefits, such as a chance to win some cool stuff, concept art, MP3s, and desktops!
But that's enough whoring myself out.
With those who are unfamiliar with the character and concept of Duke Nukem and his video games, they are basically every teenager's wet-dream: excessive and ridiculous violence, titties everywhere, and lots of insane guns to choose from. The very basic appeal of the Duke Nukem franchise contains these elements, but what also makes the Duke-man's adventures stand out to gamers, especially those who have been waiting a very long time for this installment in his misadventures, is the humor. The Duke Nukem brand of humor involves something extremely close to Conker's Bad Fur Day, aka potty humor and making fun of the latest movies, games, and newsworthy events at the time, but with a massively amped up dose of testosterone thrown in. For example, I read in a magazine article that while they were in development, Duke Nukem Forever once had Duke's own strip club be called "The Slick Willy," in reference to our past president Bill Clinton (and if you don't know why he's called that, go read a damn book, I'm not your history teacher!). Duke Nukem Forever is basically the latest in a long line of psychotic fun shooters, and it is a great example of what extreme escapism can be in video games. Thus, this is the appeal Duke Nukem Forever has for me: it helps me escape my pathetic, sad life by providing some hilarious humor and some ridiculously awesome gameplay!
Gameplay
In Duke Nukem Forever, there are several elements that makes the gameplay different from other first person shooters I have played over the years. Some of these elements may be relatively unimportant, but they are still cool to bring up because they work in making the game somewhat unique! Before we get to the smaller tidbits though, you probably want to know if Duke Nukem Forever is worth playing!
In the demo, Duke Nukem Forever presents three elements of gameplay to us: first, they show us the interactivity of Duke's world, and all of the different things you can play with. This is in the introductory scene of the game where Duke is pissing into a urinal. From there, the player can muck around and do different things like draw on a whiteboard, sip from a water fountain, and take a turd out of the toilet and throw it at different things. I know I said I would discuss the less important elements of the Duke Nukem Forever Demo gameplay later, but this is the first thing that the player is introduced to in the demo so I felt it necessary to talk about the game's interactivity first and foremost. Really, I find this important because it injects some immersion into the gameplay, and it makes you feel not that you're playing as a flying camera with a gun, but AS Duke Nukem. A game is more realistic, and hopefully fun, if it feels like you're apart of the environment and you can interact with different items as well as additional characters.
The second, more important, element introduced in the Duke Nukem Forever demo is the motherfuckin' gunplay! This is the heart of the Duke Nukem franchise, and it has been an active part of the Dukester's repertoire since his very first game! In Duke Nukem Forever, not only are firefights fun, but they also come with a variety of things that make it a hell of a blast! Particularly guns. Holy shit are there a lot of guns. While you are introduced to the very powerful Devastator, which basically means you fire two rockets into whatever unfortunate son of a bitch is in your way, the second part of the demo introduces you to a much larger arsenal to devastate your enemies with: the Boomstick is very self explanatory (but DAMN is it satisfying to use), the Railgun is a sniper rifle that will cause enemy body parts and heads to explode, the Shrink Ray can make even the most terrifying aliens non-threatening before you smash them into the dust with your size-13 boot, and Duke's Mighty Foot, where you literally kick some alien ass (Sorry Bulletstorm, Duke Nukem 3D did it first). That is obviously not the full list of weapons introduced in the demo since I don't want to spoil everything for you, and there are other deadly gadgets just waiting for a dude with an itchy trigger finger to take them for a spin.
However, there is a complaint going around the internet about the demo in which gamers are disappointed, or feel betrayed, with Gearbox's choice to go with Duke only being able to hold two weapons at once instead of being able to take his entire arsenal with him ala Duke Nukem 3D (or other psychotic shooters from back in the day, like Doom). Now, this won't be so much a critical point in this review as an interesting discussion point for me, as I know that the whole 'realism' in shooters was started by Halo. While it is annoying to some that Duke has to carry two guns instead of the entire arsenal, people have to keep in mind that there are different strokes for different folks: some like their FPS games 'realistic' in that sense, and some like them without the realism that they feel holds a great shooter back. This isn't going to be reflected in the final score for this review because honestly, this complaint comes off more as a player's preference than a programmer's fuck-up, and overall people really shouldn't look down at a game because it has either the realistic element of only being able to hold two weapons at once, or the crazy, old-school element of being able to hold the entire arsenal or moving at the speed of a jet.
The third gameplay mechanic that Duke Nukem Forever's demo introduced us to is that of driving. The driving section itself has pros and cons, as the driving controls are slightly sensitive when you first jump behind the wheel of Duke's monster truck. Thankfully, what Gearbox did was give us the option of pressing the B button, which helps to control the vehicle by lessening the steering's sensibility so you won't have as hard a time with the controls. I guess they did this so people can have control when they want it, but adrenaline-pumping action when they don't! I can't say too much about the driving features just yet because it didn't take up too much time in the demo.
Presentation/Graphics
I'm grouping presentation and graphics into one section because the demo was short and sweet, so I may not have a lot to say if I split them into their own independent sections. With that said, I have some very positive things to say about the overall presentation of Duke Nukem Forever because it retained its sense of humor from the early games, so it stays true to the previous entries in the franchise. Gearbox and 2K put a lot of love and care into this game, from what I can see from the demo so far, and it is in the hilarious elements presented to the player in this demo that immediately let them know that Gearbox president Randy Pitchford wasn't just blowing smoke when he said that fans of the franchise put some much-needed tender loving care into this troubled game. Some of the hilarious elements of Duke Nukem Forever that we can catch a glimpse of in the demo include:
a) Duke's health gauge is very appropriately called his "Ego"
b) There is a power up that is literally a can of beer. Once you take a chug, the screen tells you that Beer makes you tougher.
c) There are some oh-so helpful 'tips' you usually get bombarded with on the loading screen: "When enemies fire at you, try not to get hit by bullets." "Run away from explosions, especially your own." "To not die, try to get hurt less."
This is a very funny game, although a lot of it is toilet or sexual humor (in classic Duke Nukem style), so if you're looking for sophisticated, witty, philosophical humor, why the hell are you playing Duke Nukem Forever and not justifying a pretentiously artsy existence by wanking over equally pretentious, artsy movies or games, you horrible person? Anyway, just from playing the demo, one can definitely see that the game designers at Gearbox definitely stuck to the original vision of 3DRealms by staying true to Duke's less-than-humble roots.
As for the graphics, they are absolutely beautiful to look at! This is a beautiful game, and Gearbox really pushed the limits on what the graphical engine for Duke Nukem Forever can do! From the very get-go, the environments and characters are all very detailed and wonderfully rendered, such as the terrifyingly huge first boss, the different effects in the game are breathtaking to look at, such as rain hitting your face as you stare down some butt-ugly alien invaders, and the rendering and textures are very detailed, the environments looking incredibly realistic! One minor hiccup that I frankly don't give a rat's ass about is that sometimes, the textures aren't rendered on the mountains in the second half of the demo, but this only happens for a brief second before they render themselves to look like the rest of the environment. This is something that will most likely be tidied up before Duke Nukem Forever is set to launch in two weeks!
Sound
Just like when I reviewed Splatterhouse earlier this year, one of the defining features of Duke Nukem Forever is its killer soundtrack, the famous Grabbag Theme launching us right into the chaos as we are accompanied by some pretty badass metal when we shoot the shit out of alien invaders! Obviously there wasn't enough demo to determine if the soundtrack was solid all the way through Duke Nukem Forever, but in the demo, it was pretty rad! As for the voice acting, Duke Nukem, in traditional style, comes with his own quips and famous one-liners that he says occasionally in battle. There was a large variety of them, and they did not get tiring! Again, the demo was too short for me to determine if this will be consistent in the full game, but my judgment for the demo is that the voice acting was really good, especially considering that they got voice actor Jon St. John to reprise his role from Duke Nukem 3D, his most memorable video game voice acting role! That's what I call commitment, Gearbox!
The man himself, Jon St. John!
Verdict
Overall, although this is an old tech demo, my expectations were still blown away by how far Duke Nukem has come. Duke Nukem Forever is no longer the biggest joke in the video game industry (hopefully so, anyway), and I am definitely going to buy the full game next week! The developers definitely show that they care about the Duke Nukem franchise, and the delays to get the game polished and ready for release were well-justified (since we're actually SEEING Duke Nukem Forever hit shelves next week). The graphics are astounding, the sound kicks ass, the gameplay is very solid, and the essence of Duke Nukem is still intact! If the promises of a 20-hour campaign will be fulfilled, then the demo is just the tip of the iceberg, and we'll get to see plenty more moments that will be so worth the $60 price tag!
In short, the demo blew my mind!
Presentation
9.0
Gearbox stays very true to the Duke Nukem franchise, and Duke Nukem Forever proves this by retaining the Dukester's trademark humor and tone.
Graphics
9.0
The graphics are very beautiful, and aside from some very minor rendering glitches, Duke Nukem Forever's graphics are pretty damn impressive!
Sound
9.0
With the demo, I can't make a solid verdict on the soundtrack and voice acting of Jon St. John as Duke Nukem, but from what we have, they both prove to kick ass!
Gameplay
10.0
Extremely solid! Although the driving sections may feel a little slippery, gunplay is very fun, and you have a very diverse array of weaponry in which to slay your opponents with! The game is also very immersive!
OVERALL
9.5
Overall, the demo for Duke Nukem Forever blew my expectations out of the water, so I am definitely buying the full title when it comes out in two weeks!
Hey, Kenny. I sent you a letter regarding the updated Eastern Front music,
in case you didn't notice.
I gotta say, i really disagree that the number of weapons you can carry is
just a matter of personal preference; This is Duke Nukem, the most bad-arse
videogame character! He should be able to carry all the goddam weapons he
wants! Similar situation with the health, too - He shouldn't have to be
constantly hiding behind stuff waiting for it to recharge! It's not the
kind of guy Duke is, nor the kind of gameplay this game should have. I
seriously doubt this game will be good, let alone great, but of course, i
can't judge it completely until i've played it...
Looking forward to more GameJams, mate.
Larry
09 Jun 2011, 11:49
Do you have plans to bring back Horror Corner?
Kenny F.
09 Jun 2011, 11:57
Eh, not really. The Horror Corner was a project I was really into at first,
but just sorta gave up after I stopped having fun with it, and nobody was
really paying it any mind. All of the work that went into making the show
was not worth it, especially when I had (and still have) university to
worry about. 2 hours of shooting, 4-6 of editing, 2 hours of scripting, and
several hours of uploading just for one episode was too much work for me to
keep up with. Thankfully, the same can't be said for my new project
GameJams, and although it's no review show (thank god), and although it
still takes a bit of time to put together, the reception is amazing, and
it's actually fun to make.
Larry
09 Jun 2011, 12:29
That's stinks. I really love Horror Corner. :( Can you at least still
review horror films for your articles?
Noob
09 Jun 2011, 12:53
Awesome review on Duke Nukem Forever, Kenny.
Patrick
09 Jun 2011, 12:58
Do you have have a facebook page?
Kenny F.
09 Jun 2011, 13:34
@Larry: Sorry about that :(. I very stupidly deleted the videos off of
blip.tv in a moment of not thinking, but thankfully, while my old roomie
broke the external hard drive that held all of the original Horror Corner
data (thus destroying everything on there), all of the episodes are on my
youtube channel. PHEW! As for reviewing horror films in articles, sure! I
originally intended to also review horror comics, games, anything of that
nature, but the show never made it that far, so I have a Dead Space 2
review in the works if you're interested! As for movies, I haven't seen
any extraordinarily good or bad ones that make me want to write about them,
but I'll keep on the lookout in case something catches my fancy! Thanks
for your enthusiasm, it's really encouraging! :)
@ Noob: Thanks, mate! I'm picking up the full game next week, so if it
blows my mind further, expect a full review!
@ Patrick: I do have a Facebook page, but it's more my personal FB than
anything else :P. Or do you mean CheshireCatStudios.com, because that has a
FB page as well! And a twitter!
Patrick
09 Jun 2011, 13:58
No. A GameJams facebook page.
Craig
09 Jun 2011, 14:03
I just saw your GameJams video on the front page of Blip tv!
Kenny F.
09 Jun 2011, 14:03
Sadly no, the CCS FB page acts as the GameJams Facebook page :P.
Kenny F.
09 Jun 2011, 14:12
@ Craig: Holy cow, really?!
Craig
09 Jun 2011, 15:02
Yes. I was surprised as you are, when I saw your web show on front page.
Great job, Kenny!
Daniel
09 Jun 2011, 15:04
I saw that too! That's awesome, Kenny! :D
Sally
09 Jun 2011, 15:09
Great job, Kenny! The article and front page.
tofugiant
09 Jun 2011, 15:33
I haven't been waiting 14 years for Forever but my brother is amped for
Duke's comeback!
Kenny F.
09 Jun 2011, 16:23
Thanks, guys! This just made my day!!! I can't believe it is happening,
but my mind has been blown!
@ Tofugiant: Hell to the yes! You know I'm getting the game next week, so
we'll see how Duke Nukem Forever pans out! With Gearbox's track record, I
have very little to fear!
*protoman*
14 Jun 2011, 10:33
You can shine an attractive light on the DKF demo but I thought that the
demo was garbage. The graphics are outdated even for 2005 standards and I
couldn't die even if I wanted to with the regenerating health bar. The
only thing that presented a challenge was the two gun limit and that was
the wrong kind of challenge for a Duke Nukem game.
Kenny F.
14 Jun 2011, 13:03
And hey dude, that's your opinion, and I respect that! We don't all have
to be forced to like a certain game if we play it and think badly about it,
right? :P Thanks for reading the review and giving it the time of day!
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