Really, World of Warcraft ? What give me the right to put World of Warcraft to the review page? What gives me a reason to? Why would you even take on this giant in the MMORPG? This is World of Warcraft Zimes! This is made from years of the RTS story line of Warcraft. How is this even going to FIT in the review criteria that you have made in past reviews?
Ok, ok, I get the point this is a huge thing to review, even for a lowly reviewer such as me but, let me give you my credentials:
I have owned and played every single Warcraft game, Diablo game, and Starcraft (minus 2) game since Blizzards inception.
I was in the Beta for World of Warcraft .
I was an addict to World of Warcraft for 5 years before I called it quits, so I can put a review to it but, as far as the newer parts of World of Warcraft goes I will be unable to tell you my personal experience.
So lets get to it.
World of Warcraft is a MMORPG (Massively Multiplayer Online Role Playing Game) so the normal score to a review do not apply. Lets take a look at the normal scores and see what I will basing this review off of:
Old review categories: GRAPHICS
SOUND
GAMEPLAY
STORY
REPLAY VALUE
MULTIPLAYER
OVERALL
Well, I can see a few that I am going to keep since there is no use trying to replace them: GRAPHICS
SOUND
STORY
OVERALL
So that leaves : GAMEPLAY
REPLAY VALUE
MULTIPLAYER
Since World of Warcraft requires you to be online and for the most part interact with others these topics just seem redundant so lets go with EXPERIENCE
PRESENTATION
TIME
Each one will be explained later. Onto the review...
Story
Just to rehash this story will take way too long so I will paraphrase it: The world of Azeroth has been in a war between Orcs and Humans for years now (Warcraft I & II). At times these races had to work together to defeat a greater threat (Warcraft III). During those days different races were introduced into the world: Elves, Dwarfs, Trolls, Orcs, Humans, Goblins, Taurens (Minotaurs), Gnomes, Night Elves, Ogres, Naga (Mermaids), Draenei, and Undead.
Because of the story line the Elves no longer remained the same and become Blood Elves (due to racism from the humans and their homes getting destroyed by the undead) and are befriended by the Naga. Then once they escape the Human/Undead fight they are again befriended by another race on a different world, the Draenei (dray – neigh). It turns out that the Orcs use to be here and they were once a peaceful race. This race then became corrupted by Archimonde into a blood thirsty and war happy race and then transported to Azeroth after they were done beating the Draenei and ruining their world. The Orcs team up with other races on Azeroth that do not like the Humans like the Goblins, Trolls, and Ogres.
At one time the Elves (now Blood and High Elves), Naga, and Night Elves were one race. After some were magically mutated during the sundering they split into two factions one being seekers of power through the Arcane magics calling themselves elves (now Blood and High Elves) and other following the more natural magic calling themselves Night elves.
After dropping the corruption that the Orcs were under, they seek to free themselves from the prison camps of the Humans and leave their continent, take the Trolls with them and find themselves befriending the Taurens.
The undead also break into factions (I don't see how this is possible, since if you are undead, you don't have your own train of though and require a hive type structure) but, the ass clowns over at Blizzard thought this would be a good idea to break them up and they are now under three different factions. Those that remain under the Lich Kings grasp, those that are still under the influence of the Scourge, and those "free thinkers" that of their own free will follow "The Forsaken" queen: Sylvanas Windrunner, the former Ranger General of the Elves.
Queen of the Forsaken Sylvanas Windrunner
Goblins and Ogres distance themselves from any faction and now are more "Merc and Engineers for hire" being able to be used by any faction. All these things were explained in Warcraft 3: The Frozen throne. If you have not played that game, I suggest you spend the $50 and pick up the battle chest and crawl out of whatever rock you have been hiding under.
So as I have understood it, I take it there should be three or more factions that are supposed to be in the MMORPG.
The Alliance: Consisting of Humans, Dwarfs, High Elves, Night Elves, and Gnomes
The Horde: Consisting of Orcs, Trolls, and Taurens.
The Forsaken: Consisting of The Forsaken (seriously, these guys have pissed on EVERY race in Azeroth)
The Outcast (just giving them a name, don't get your panties in a wad): Consisting of Blood Elves, Naga, and the Draenei.
The Mercs: Consisting of the Goblins and Ogres, and possible Pandorans.
This would have at least made sense given the story line that was presented to us at the end of Warcraft III: The Frozen Throne. But instead Blizzard got lazy and gave us this set up:
The Alliance: Humans, Dwarfs, Gnomes, Night Elves, and f**k you. The Horde: Orcs, Trolls, Taurens, The Forsaken, and f**k you. Other playable factions:
F**k all.
What's your major malfunction, numb nuts
Then due to further expansions and upcoming expansions World of Warcraft will end up with this:
The Alliance: Humans, Dwarfs, Gnomes, Night Elves, Draenei, and the Worgen
The Horde: Orcs, Trolls, Taurens, The Forsaken, Blood Elves, and Goblins.
Worgen
So from the story line that we were given from WarCraft 3 we end up with this f**k stick of a faction set up. Basically the people at Blizzard could not even out the factions they set up from the story line and we stuck with this mess. Here is why its messed up:
The Alliance:
Its hard to mess this up but the introduction of the Draenei and Worgen into the alliance just leaves me with me scratching my head. I understand that the Draenei having issues with joining the Horde due to the fact that the Orcs hunted them almost to extinction and ruining their home world. BUT, they befriended the Blood Elves and fought side by side with them and the Naga to try and prevent Arthas from becoming the next Lich King. They formed bonds with the Blood Elves since they were outcast too along with the Naga. It makes sense for them to have their own faction but I see where it would be hard to put gear on the Naga race but that does not make them obsolete. They should have put some extra work in it and made a third faction with them.
The Worgen (Werewolves):
Now I don't mind Blizzard making shit up for Azeroth they have been doing a good job up until World of Warcraft and these guys just seem to fit the lore and story line. There is speculation that these were once a druidic part of the Night Elves but more recently they were a mutation of humans used by an Arch Mage Arugal. These mutations soon became feral and more of a curse and since the third war (WarCraft 3) they have walled themselves up to prevent further infection. Now how exactly these guys are NOT supposed to infect others is beyond me nor how they came out of their feral state to support free thinking. I just chalk this up to "The Alliance needs beast characters so lets make shit up" and leave it at that. They could have done more but come on, Blizzard is becoming lazy.
The Horde:
This is where I have most of my issues with the story line and faction set up. They should not even call themselves the Horde in the first place. That creates ties to their former selves as unthinking, war machine type beast. They have left that past and are trying to rebuild their race. Another name is needed for them and "The Horde" is a better fit name for the undead. You could however try and have them part of the alliance since they are trying for the same thing but what would be the point of having a different faction then. Besides the eternal hatred of the Trolls and Elves I think that for the time being that Human/Orc relations are just too fresh in the minds of all since they just finished a war not too long ago.
No matter your argument, there is no reason to have the Undead (the Forsaken) part of the Horde. Although they claim themselves to be free from influence of the Scourge their entire race depends upon death and decay. Both of these things are against the teachings of the Shamans. This is also a base of what the Taurens believe too (although how the Taurens became druids is beyond me). We also see in recent events that the queen even looses her own free will by being too close to the Lich King. Not only that but Blizzard itself can not come up with any solid reason WHY the Forsaken has gotten its free will back:"Their spirits and memories were somehow returned to their undead bodies.". You really want to team up with some ass clowns that might not have enough of a brain to tie their shoe. If you are wanting to seem less evil and more back to nature and roots, having skeletons walking around is the last thing you would want.
Blood Elves:
Really? I mean The Forsaken was a f**ked up reason already but are you trying to f**k up more of the story line? Let's just forget that for the past 3 major wars the Blood elves (simply known as Elves) fought on the main lines not ONLY against Orcs, Trolls, and Goblins BUT, they just had their homeland invaded and infested with the undead! Whatever f**ktard thought it would be alright to put these guys in with the Horde was under the excuse of "the Horde need pretty races too". I got an idea. How about the f**k stick that let this idea pass go jump himself off a cliff cause we need people that will stick to the story line instead of sucking the horde cock. I realize that you (Blizzard) has a favorite faction but let's not make it that obvious.
Goblins:
I don't see why these guys were not in before. The Alliance have those annoying f**ktard Gnomes running around and the Goblins were with the Orcs during several wars so it only makes sense to split up into factions and join the Horde. Despite the bitching that will be done by the alliance players it does make sense and should wipe the sand out of their clit.
The story continues in World of Warcraft . After Arthas retreats north to gather his strength, the Horde/Alliance relations break down and they start to war again. They introduce other story lines of how the Dwarfs and Trolls came about. How the Arch-Druid Malfurion Stormrage is fighting in the dream world (probably another expansion to come out), How the Old gods were trying to come back (C'thun), the attack of Onixia and Nefarian, Troll factions and old gods to keep from coming back, going across worlds to Outland and defeating Illidan (yeah, he lived), and now going to Northrend to take care of Arthas. Besides the factions being screwed up beyond belief, they keep the story very interesting. I would hope that they would make a WC4 that would include heroes that were made by players and give more direction to the story rather than just leaving it an open world but, why would Blizzard want to straighten shit out when they can keep coming up with shit off the cuff.
Graphics
For what it is and being an online game the graphics are outstanding. I have had bigger games (size wise not player wise) that felt like they were on an island where this is a world to go out and discover. From lush forest of Dark Shore to the haunted forest of the Silverpine Forest. From the tropic Desert of Tanaris Desert to the Harsh mountains of Dun Morogh, From the Jungle in Stranglethorn Vale to the nothingness of Desolace. Each area is unique to its part of the world and the scenery meshes well from one area to another.
And its not just the fact that you can walk around and see this but you can mount up or get on a flight path and see the area from different angles. The amount of detail and artwork that went into each of these areas are just phenomenal. Now I'm not saying that they are the best graphics I have ever seen but the simple fact that this type of graphic is available for an online game is still pretty dang good.
Even when World of Warcraft first came out the customization of the characters were pretty good. They just get more advanced as time goes on. Hopefully they will get to the point where you can do whatever you want to the look of your character but for right now, the set conditions to pick from are good too.
The animations of battle are pretty good, the sounds flow well with your actions. There are not a lot of actions that your character can do and since most the time you are button mashing anyways I don't see Blizzard getting too broad with the actions your character shows you.
Do I even have to mention cut scenes? All except for the recent cut scenes, Blizzard is known for the excellent quality and anytime you do see a cut scene for the first time you can sit there with your mouth open, drooling of course saying in the words of Keanu Reeves: "whoa!"
Sound
Sound is good and damn near great. I did have to turn off the music because most of the time that I was in a party or raid and I needed to listen to my guild mates to make sure I wasn't screwing up or that the party members knew what to do. They did put out soundtracks to them but, I never really got into it. Maybe I should go take a listen. But games aren't just about the music although some can be. Blizzard made sure to include everything that might be relevant to your environment. If you should hear the crunch of leaves or snow when you walk/run, you hear it. If you should hear birds chirp or the rustle of leaves, you hear it. They made sure to envelope the user not only with your character but, also where your character is in this world
Their cut scenes sound is fantastic! Of course it would not be much of a cut scene if it wasn't but there is just something epic about the music they put into them. The Wrath of the Lich King has some outstanding tracks on them and I would suggest picking them out and taking a listen to them.
Time
If you have made a character and got him to level 60, you know the time and effort you have put into it. Now, what if it go so addictive that you leveled more characters up to level 60, then 70, now 80 and soon to be 85! The time to get one character up to the level cap THEN properly gear him is simply a second job. I was so addicted to World of Warcraft that my game time was from when I got home to when I went to bed sacrificing sleep along the way. Some days I would plan a raid for late nighters and not go to bed until 3am getting up at 6 working a full 8 hours then doing it again the next day. At one time I would only get 20 hours of sleep for the week just because I knew that the next week; I had a day off to where I could sleep in.
This was during the time of the original game came out and the level cap was level 60. I was in a guild that was 4th on the server for new content so while my main character was in Tier 3 gear I was gearing the other 3 characters in Tier 1 and 2 gear. At the time, to get that type of gear you would have to go into a 4 hour raid with experienced players. At one time I would play 3 characters at a time just to level them up so I could ask favors from people that were playing while I was working. It was time consuming and often my social life took a big hit if I didn't know them in game.
If you are in it for the best gear, with the newest raids, and wanting to be the first to kill something that just came out, be prepared to have no life . . . and possibly job . . . and possibly girlfriend/wife. This can affect more than you think.
Presentation
They made World of Warcraft so easily addictive that people would get 2 or more accounts just so that you could swap to different characters when the party/raid/guild needed something else.
I am a huge opponent of paying to play. I really don't see the reason for paying for the game, then paying for on line play. The money that is made from the monthly charges more than makes up for any charges that they have and the $50 price tag for the latest and greatest is just a kick in the nuts.
There are a lot of things to keep you busy while you wait to raid. For the most part this is a PVE (player vs environment) game but it does have some aspects of PVP (player vs player) when you want. Now I would not go as far out to say that this PVP is the best thing since sliced bread but, at least the people in the PVP World of Warcraft world aren't as f**ked up as the ones in EVE Online. You can choose the type of server you want which means if you are out for someone else blood you get on a PVP server and you can go to town on the guys that wait outside the raid instances. There are the normal PVE servers, and there are even RP (role playing) but, I think just enjoying World of Warcraft is good enough for me.
They made travel in World of Warcraft real easy for anyone, super easy if you decide to roll a mage. They give you items such as a hearth stone which you can set to any desired inn in any major city or small town and you can instant travel to this spot once every hour. For the longest time the horde was making fun of the paladin for having an indestructible shield then hearthing home to prevent death from the horde players. Since the start of World of Warcraft they have even made it easier to get around so lower level characters can now get mounts sooner, travel to their destination faster, and complete quest quicker.
Blizzard has also put in flight paths to help travel. Although not as fast as hearth stones, they are faster than your mounts but usually cost a small amount in comparison. Usually when using a flight path, it's a great time to go get a drink or stretch because your character will be tied up for a while depending on how far he needs to go.
Blizzard has done a remarkable job of keeping the weapon system reasonably easy to understand and can become really complicated to perfect. Blizzard created multiple weapon types and then matched them to certain classes. Most of the weapon style match the class type so then it becomes easy to create weapons that are specifically for one class or another depending on your class type. Staves can be used by warriors, mages, druids, priest, and warlocks so its east to see that a low damage staff that is high on intellect and spirit is for a magic class than the warrior where as a high damage staff that has strength and stamina. Of course there are middle of the line type weapons which can cause drama between the players and I think Blizzard does it for fun to see who will bitch about it the most.
Weapons have several modifies to them that consist of:
Damage range
Weapon speed
Stat modifier
Sometimes a special ability (auto heal per hit)
Sometimes a special modifier (instead of + agility it gives you + to crit)
Although most the weapons don't look the same Blizzard is starting to use the same type of weapons and armor graphics but then just changing the color scheme of them. So while the old warrior T 0.5 valor set was silver and gold they would come out with a set of armor that looked like it but was for a higher level. This helped those people that were either too damn lazy to get off their ass and get it themselves or the people that just didn't have the time to farm that many instances. Either way it was a diminishing return for those that took the time to complete the sets.
The same would go for the weapons that people collect from the instances. There would be carbon copies of these weapons later on in game that were easier to get. Fortunately they have not done this to the legendary weapons. Unfortunately they have not created any way to upgrade these legendary weapons so that they are still viable in higher levels. So of course after an expansion pack comes out, these weapons are replaced by higher level gear. To get a legendary weapon require more than just a lucky drop from a boss. Most times it involves special side quest to help form the weapon which requires the help from not only a small party but sometimes an entire guild. For blizzard not to have some upgrade for these items makes the legendary status seem more temporary and a lot of peoples hard work to get these types of items go down the drain.
With 147 thousand years of history to World of Warcraft I can go on for quite a while of how magic came to be in game. But to break it down shotgun style for you, here you go: most of what lore and information of what I'm getting comes from wowwiki.com. There are two types of magic in the world with a little cross-fading between the two. These types are Arcane and Divine.
You can further break down the types of magic into 9 different categories:
Arcane: this magic is the most common magic used by the races of Azeroth. This magic use draws its power from the well of eternity which comes from the Twisting Nether. If this magic is not used carefully this will corrupt those that use it and cause great destruction.
Druidism (Divine): Forming a bond with nature, Druids pull their energy from the strength of that bond. Druids derive the power needed from the earth itself.
Fel (Arcane): A form of Necromancy and the binding of daemons to do the casters will. This magic is mostly used by the creatures of the burning legion. It is said that if Arcane magic is an addiction then fel magic is the purest form of that addiction.
Geomancer (Divine): Think of these as Shamans without the totems. Instead of speaking with the elemental spirits to gain their trust, these guys use sacrifice, rituals, and songs to get what they need.
Holy/Light (Divine): This magic comes from the Naaru through its various forms and is used to heal and protect. Paladins then developed a melee based form of this magic, they did not STEAL it.
Necromancy (Arcane): Similar to the magics used by warlocks this magic focuses on the study of death and decay rather than Demonology. This is capable of creating living creatures from the dead and forces them to do their bidding. How the f**k this isn't a Forsaken race only class is beyond me!?
Runic (Arcane): Created by the Titans and used by their creation the dwarves. Forgotten over time and just recently revived by the Taurens. Think of runic magic as casting without voice or voicing the thoughts in your head but rather inscribing a rune on your target. Not as corruptive as pure arcane magic but still potent.
Shamanism (Divine): The speaking with the elemental spirits of the earth to use its power to aid you.
Voodoo (Arcane): Although the article says it is a mix between arcane and divine, the use of reagents to bring desired effect would make it more Arcane. Again not as addictive as the pure use of arcane magic.
So what does this mean for the game? It means that most combat casters are arcane users and more than likely addicted to the twisting nether's energy. With the way that this is used and abused it is more than likely that history will repeat itself and Azeroth will see another invasion of the undead. With races that no longer care of what they use as long as they can use magic (Blood Elves, The Forsaken) I can see this happening sooner than later.
Most these magic types described above are being used in game by the players. The only ones that are not being used are Runic, Voodoo, and Geomancer. All others are being used by the classes in game or at least a mixture of them are being used. I would not be surprised if I see classes introduced later on that include these though. Witch doctors would have made an excellent troll only class or specialized hero class.
Expansion packs would be the bane of the games existence. New content is good, in fact it is great but, when all the hard work you do for World of Warcraft goes out the window when the next expansion comes out all that time you put into the game to get the gear turns out wasted. Guilds have fallen apart, drama has started up, and players have left because now World of Warcraft is wasted for them. The hard work is replaced by farming levels. Their homework of instances is replaced by getting owned in a new area, and their gear is laughable from the new guy that started last week and got lucky in a rare weapon drop. Especially for those that have those hard to get legendary weapons.
Experience
The start of World of Warcraft was rough! There would be days on end where the servers would be down. Going through a programming school I could understand how you could have glitches and down time but I also got to thinking: "that is what the damn beta testing is for!" Blizzard was not prepared for the reception it received when coming out and its servers were bogged down with too many people trying to log on among other outstanding items.
If you started out from the beginning you were excited to do all that you could do. Eventually it led to raiding but learning about the story line through quest or going into an instance with a few of your friends was a fun thing to do. It is a little easier to do this now since Blizzard is letting people double spec so your warrior friend that you need to tank can tank for your instance instead of blowing a bunch of gold to go respec just to run your sorry ass through an instance.
Holy crap did Blizzard have loose lips. We all knew that Blizzard was going to change things up and add onto World of Warcraft but a lot of these were just rumors or Blizzard just flat out lying to us to get us to shut up. Their outlook to us was that they were not going to nerf any one class but bring other classes up so that there was an even balance between classes. Now any time that Blizzard says that they are going to do changes to classes to even it out we know that they have the nerf bat in hand and are swinging wildly. They do this to mainly please the onslaught of whiners on the forums that have been owned by X class that have found an excellent combo of skills or X class is out tanking/healing/dpsing. What gets me is instead of telling the little bitches "tough shit, learn to play your class." They bring out the nerf bat and swing for the hills. This has lead to many unpleasant changes such as the undead bitching about being undead.
Now when the alliance had the Paladin class and the Horde had the shaman class only, the Paladins would OWN any undead player (for obvious reasons). The undead players BITCHED, and WHINED, and COMPLAINED. Instead of Blizzard to tell them to politely f**k off since they are playing UNDEAD, they bent over and started sucking the cock of the undead players.
I get why they wanted to make the Undead race. Some people think its really cool to play undead. I get it, something different but again if they are playing undead then don't you think if you have an undead status, they would be "undead" and not "humanoid". Just because Paladins would own the F**K out of them doesn't mean that Paladins are overpowered. Just means that you are playing UNDEAD!
Needless to say this gave way for Blizzards thinking afterward. Instead of doing the work to make the classes even or make the sides even they thought it best to give both sides every class. Thus their laziness expands to every faction now and continues with not setting up hero classes for the current classes. With the coming out of Wrath of the Lich King they introduced another f**ked up reason for a class that should have been a hero class. The Death Knight.
This time they didn't even bother trying to make it geared toward certain races or factions. They just gave the Death Knight class to EVERYONE. I understand that the death hits everyone and that these horrible creatures were once loyal servants to the Lich King but a simple battle between the Lights Hope chapel and Arthas and now these people have their own free will back. Once again the "how" and "why" escape from the reason of having these warriors join the fray.
I really do believe Blizzard dropped the ball when it came down to Faction / classes and instead of doing it right, they have been stuck with trying to fix the initial f**k up from day one. Classes make sense in certain places but others they just don't belong or its hard to find reasoning behind it.
Warriors
Lets face it, every race should have them and it really is pointless not giving certain races the warrior. But since its blizzard and they want to f**k shit up. Congrats Blood Elves (yes, I know the new expansion will take care of this but it is something I can bash on).
Warlocks
While I really don't mind every faction having them, they should have made this more restrictive and in a multi faction (not dual) set up this would have been better served as a faction class instead (like Undead and Blood Elf only). The classes that should not are: Orcs (because they are trying to move away from demon power), Gnomes (because they are usually too intense in their studies to know what will happen with this use of magic) Dwarf, Human (cause they JUST got over 3 wars of fighting them to know what they can do, and Worgen (I'm lost to why they have it). This would have been great to see and it would have defiantly given the Alliance something solid to bitch about instead of "Blizzard favors the horde."
Shaman
Should be a Horde only class since the two (possibly three) races make sense to have it. For the Draenei and Goblins to have it just chalk that up to the "Blizzard is making shit up to make it easy" tab and call it good.
Note: since they are making it to where more races are getting more classes it almost follows lore to let the Dwarves be Shamans but, if it were a faction only race then I can understand them not being shamans.
Rogue
A very fun class to play that is broken. This class is supposed to be the end all of DPS and they make it very gear oriented. So if you don't have the proper gear, you are not going to get to go on cool raids since you can be out DPSed by the nearest (name DPS build class here). Since you give no buffs to your raid or party group you can be easily replaced in any fight that doesn't require a rogue to incapacitate enemies. Most races have access to the rogue class as they should and having one to farm stuff for you makes it very easy to get the enchants you need.
Priest (no not the kid touchers)
Although undead priest seem like a non-sequitur the Blizzard staff actually came up with a good reason why they should be Priest.
Forsaken who once followed the tenets of the Holy Light altered their philosophy upon their transformation. Forsaken have abandoned religion, just as they believe it abandoned them. Lost and hurt, these priests founded a new religion based on a self-centered version of their former faith. Dubbed the Forgotten Shadow, this philosophy centers around self-empowerment and a desire to balance life with death. While they can no longer use the Holy Light, and have since learned how to use the shadow; the priests teach that there must be a balance between light and shadow, and members must learn the Light as well, but never forget they were born from the shadow. - Wowwiki.com
While the holy light should burn undead flesh the whole undead < holy magic goes out the window in Blizzards failure for them to stick to their lore. While I would have preferred Blizzard coming out with something cool to heal the Forsaken (warlocks would have made excellent undead priest in my opinion), we are stuck with the Blizzards lazy "easy button" fix.
NERF'D!
Paladins
This totally made sense for the alliance races but when it comes to stealing something "holy" it's like stealing back your virginity. You can't do it. I am very surprised with Blizzards decision to keep with that story instead of making the Blood Elves break off with their own practice of Paladinism (I guess). Human, Draenei, Dwarf, and I can see how you could incorporate Night Elf and Gnome into being a Paladin but the other races all have laughable excuses on WHY they are Paladins. Paladins had a rough start since right off the bat they not only got hit off their Paladin tree and hit every nerf stick on the way down, but at the bottom there was a trampoline to send them back up to get hit again. Any spec but a healing spec was laughable for the Paladin, now they are a force to be reckoned with, even without their ownage of the Forsaken race.
Mages
This would have made a great counter to the warlocks for certain races to have this but I can see where in a multi faction (again not dual) it would be hard to balance. Yes Human and Blood Elves should have this ability but really giving it to the Taurens and Night Elves just seem like a slap in the face to their races and lore. The Night Elves gave up using the arcane magics because they saw the corruption of being dependent on their sunwell and went to more natural magics, thereby finding druidism. To have them become mages now just turns their back on thousands of years of self control and tradition. ITS WHAT MADE THEM NIGHT ELVES. The Tauren although not as devout or have such a bold history with the sunwell would seem like they too would turn their back on their tradition if allowed to practice magic.
Hunter
The ranged melee class. This is another blanket class that can easily be adopted into every faction but should be easier for the elf races to adopt. The pet is kind of a "what the f**k" moment because I really don't see any elves or other races adopting pets just so they can shoot a bow/gun. I don't understand why more races don't have the ability to have the hunter as a class to use but I have no clue to why The Forsaken are being allowed to be hunters. Some reason the Blizzards lazy "that was easy" button comes to mind.
Druid
Rather than having the shaman/paladin class balance they should have done the druid/shaman. It took the Night Elves thousands of years to develop the shape shifting practice but the Taurens (and now Worgen and Trolls) seem to get it within a few short years. I don't mind the Taurens having the ability it just seems half asses when you toss classes certain ways just to keep the balance.
Death Knights
This really should have been a hero class to the Warriors. While they force feed us the lore that they came up with, it would have fit better and thereby still giving the races a Death Knight. OR since Blizzard loves the horde cock anyways, they really should have made this a Forsaken class only since they are in the same f**ked up race.
Missing Classes
I really shouldn't have to make this section but as we can see from the f**ked up factions that things were going to be dumbed down. I just didn't know that Blizzard would f**k the fans this hard.
Witch Doctors: Troll only race AND THEIR HERITAGE! So basically Thrall (Leader of the Horde and Orc Warchief) said: Come lets all go be shamans and the trolls said OK? This would have made a great unique class to the Horde and would have worked well with the Shaman way of life that the Horde was going with. Hopefully they can incorporate this back into World of Warcraft somehow since these guys were on the front lines on WarCraft 3
Blade Master: You could have made this ANOTHER horde only class but I can see where this could apply to rogues as well. These guys were another bad ass of the melee group that were left out and you can see from the fan art that blade masters are a fan favorite and should be in game. Once again, heroes of the Horde are left out to rot to make room for a f**ked up faction build.
Mountain King: One of the bad asses from the Alliance side that would totally rock. Now, a lot of the aspects of what the mountain king can do has been added to the warrior class but that still does not make them unique in any way. I can see this class being added to World of Warcraft as a heroic class for the dwarven warriors but, not until they make up something for the rest of the alliance or the horde.
Lich: There are so many awesome classes that they could have done for the Forsaken only race/faction and this is just one of them. I really don't understand why more Forsaken players are not pissed off at the type of crap they can play vs the type of awesomeness they SHOULD be playing. These powerful spell casters use frost along with necromantic skills are a formidable opponent.
Necromancer: Another Forsaken only class that could have been their healer instead of the f**ked up shit that they have now. GIVE THE PLAYERS A CHOICE! Don't just copy and paste shit to take the easy way out. Blizzard, you could and should have done better.
Beast Master: What other way to pay respects to a hero of the horde than to have people strive to be like him. While you can claim that the hunter class has all the aspects of the beast master, I would disagree. While hunters are more of a ranged melee class, Rexxar never did ranged combat. This could have applied to the Wild Hammer clan of the Dwarves if they wanted to include other factions but this is another missed class by Blizzard.
Warden: Nothing like going bat-shit crazy in the middle of a fight and destroying everyone around you. Maiev just makes it look easy. This could be applied to the rogue class again but if Blizzard was going to make a multi faction game this could have gone alliance only to counter the blade master.
Brew Master: Along with the Blade master this is another fan favorite. Although unique to the Pandoran race, Blizzard could have made this for the factions that do like to drink their ale. I can see how the horde would bitch about this but if they had all the other classes that they could have had, They could have a nice warm glass of shut the f**k up and sit their happy asses down.
Despite what people tell you this is a button masher for a game. They have dumbed down the combat so much of World of Warcraft that any broke dick monkey can slam his hands on the keyboard, its just amazing how many retards in game don't get it. Even though this is a button masher it still requires some degree of skill to play your class well. And those that have exceptional skill usually write pages of what people need to do to help with their build or what skills or spells to use in what order.
They have merged classes to the point that you no longer have to have a warrior to tank. A druid, death knight, or paladin will work just as well. The same goes for healing and DPS. Pretty soon it there will be no need for so many different classes, you just fill a raid full of Druids, Paladins , and Shamans and you are good to go.
Hind sight is always 20/20, should of, could of, and would of. Despite all the griping I did and can do the true game play and experience of World of Warcraft is with your friends and making new ones. I have made several friends online and since I have quite from the game, I still keep in contact with them weather it be over Facebook or X-Box live. I still visit the forums to harass them and to see what is going on. As occasion has allowed I have actually met some of them face to face and would love to see them more often.
Having friends in game and playing with them made World of Warcraft worth while. I suppose you can say that for any MMORPG but this has been the only one to stick with me with good memories and experiences.
With each part of World of Warcraft comes some major fights. Now to start off World of Warcraft there were two dungeons (called instances) that required raids of 40 people. These instances were massive! Often these instances would have a super boss at the end where all the nice loot was getting dropped. Along with the super boss there would be other homework intensive fights along the way. Each instance had its own set of gear (Called tiers) that fell from it not to mention any other specialized gear that people would want. These fights would try and fit into lore as much as possible and Blizzard made sure to do their work with it. The first raid instance was Molten core. Ragnaros the Fire lord is the super boss in this instance. It was a big deal if you were going around in T1 armor because it means that your gear would be a bit greater than those that were just running around in smaller instances or PVP.
Onyxia's Lair and Blackwing Lair were released later on and the quest to get into these raids were RETARDED. Although it gave Blizzard some time to iron out the instances and restrict the content to those that had no life these instances became very coveted for the gear that they could put out.
In the year of the end of the life of the original game before it took on the Burning Crusade, 2 more instances came out for the 40 man run. The Temple of Ahn'Qiraj and Naxxramas. Although one of these instances was barely out before the start of the burning crusade and a lot of gamers were not able to go through the entire instance.
Burning Crusade marked the end of the 40 man raid. Blizzard (as well as many guild leaders) found that many raid leaders wanted to either punch babies or shoot their own raid member from STANDING IN THE F**KING FIRE. With the guild tank or healer being reformed retards caused stress on so many levels they figured that with a 25 man raid that it would be a whole lot easier to weed out the retards. Unfortunately this cause a lot of drama and guilds ended up splitting up rather than working together.
This also gave way to how Blizzard was going to do expansions from here on out though. This introduced the "Heroic" fights to the normal instances increasing the level of gear you get from them. It also introduced how they were going to release new tiered instances from now on. The inception of the Burning Crusade gave everyone access to the quick one boss instances like Grull's Lair and Magtheridon's Lair but it also had Serpentshrines Lair (Lady Vashj (Naga) T4 gear) and The Eye ( Kael'thas (Blood Elf Leader) T5 gear). It also gave way to 3 other raids later on between The Eye and the beginning of Wrath of the Lich King.
By the time the 3 new raids came out if your guild wasn't up to par and was not strong it was going to fall apart. Coupled with the fact that now you could grind daily quest and get better gear than being in a raid this also ended many peoples will to go on now that anybody that didn't have the time to raid still had better gear than your guild that failed to take on the T5 boss. Tier 6 gear was then split up between the Battle for Mount Hyjal and The Black Temple (Illidan). With the Sunwell plateau coming out for those really hard core raiders to try and beat it before WotLK came out.
The Sunwell super boss consisted of Illidan's master: Kil'jaden. Upon his defeat you learn that he is not dead but banished from this part of the world that you fought in. Again this was something that most raiders were not able to see due to drama, fight issues, or guilds just plain sucking ass and not leaning the instances as they should.
The time came for them to introduce the Wrath of the Lich king but knowing what I went through in the last expansion I just felt like I could not go on although I wanted to beat down Arthas like the traitorous bitch he is!
This time around instead of making different raids for 10 man or 25 man like they did in the past, they made it to where you could do either 10 mans or 25 mans. This helped the smaller guilds that could only do small man raids have the opportunity to go into the higher end raids and experience the story line for themselves. Blizzard still kept the lazy attitude about themselves with re-releasing Onyxia's Lair and Naxxramas from the original World of Warcraft 5 years prior which bought them some time to get out 7 other instances for raiding.
When it comes down to taking down Arthas the Lich King Blizzard f**ks up the story line. Both Horde and Alliance are sick of Arthas's continual harassment and have come to take the fight to his door. Leading the fight is Bolvar Fordragon of the Alliance and Dranosh Saurfang of the Horde. These great leaders come knocking on the Lich kings door and end up getting betrayed BY THE FORSAKEN. Now apparently the horde has gone soft since it will only kill people that look pretty (minus the Blood elves). I guess its alright if the people I ally with kill off one of its own entire attack force against the Lich king.
If that were all that Blizzard f**ked up in the expansion I would be ok with it (ok, I wouldn't cause they f**ked up the death knight too). BUT they continue to bull shit the World of Warcraft masses with the end of Arthas saying that there was ALWAYS a Lich king and there must always BE a Lich King or the undead plague would get worse.
Blizzard, you set up the story to be the broad side of a barn so that you could now split the Forsaken from the horde and properly set them up. The delivery system is that of a M1 Abram Tank. Why the f**k would you shoot the house behind it? If there was a first Lich king (Ner'zhul) then there has NOT always been a Lich king. Why not have Queen Sylvanas take the role as Lich king thereby keeping a reason of having the undead in the world?
Now the time has come for Cataclysm to come out.
Even though Cataclysm is 2 months away I can assure you that people are looking forward to finding out the new areas of the Azeroth although fearing the drama that will come along with the people not leveling up fast enough to get into the new instances. Deathwing has emerged from his defeat and is going to take his wrath out upon the dwellers of Azeroth. This once proud dragon leader being placed in charge over all the earth from the time of the Titans has fallen from grace and its time for the heroes of Azeroth to put him down!
Recap
If any of you were wondering to pick World of Warcraft up I encourage it but, only if you have a friend or two that plan on playing with you for a while. Go through the quest lines and find out more about the game. Have fun while doing it. Enjoy this world.
Scores
Bear in mind that we use REAL game scoring, where 5 = average, NOT 7 = average like the biased whores who get paid under the table.
Graphics
7.0
Lets face it. Its an MMO so the in game graphics aren't that great but, for what it is and the cut scenes, its outstanding.
Sound
9.0
On the spot and epic cut scene music. Different music for every dungeon / instance earns this a 9.
Experience
9.0
You would think that the over use of Blizzards lazy "easy button" would bring this score down but, when you have good friends playing World of Warcraft it equals a good time which means you have a good experience.
Story
6.0
Pre World of Warcraft would be close to a 10, after WotLK, it brings it down to a 6. Blizzard keeps f**king up the story line, that's why.
Time
7.0
Depends if you like losing your time to the game. If it was worth it call it good, if it wasn't, you have probably stopped playing it. I still call it a 7.
Presentation
7.0
STOP SUCKING THE HORDE COCK!!! That is all.
OVERALL
7.5
You should at least play up to the max level with some friends to find out the fun of World of Warcraft . And when you do, send me a tell, I can hook you and me up with a free month of game time.
HOLY HELL YOU READ MY MIND! GET YOUR CRAP TOGETHER BLIZZARD!
just some guy
15 Nov 2010, 10:52
Hello I stumbled on this review of world of warcraft on accident and i read
it and i thought that it was an offensively enjoyable read. i am not sure
if i can agree about the classes being available to all races but it is
widely known that Blizzard is favoring the Horde. The Horde will get 45
race-class combinations in Cataclysm. The Alliance will have 44. And the
Alliance must travel to Theramore or MH to catch a BOAT to Northrend, where
as horde will merely be instantly TELEPORTED to Northrend.
The Horde already now outnumbers the Alliance and are a lot more successful
but they are still getting favors?
Zimes
15 Nov 2010, 13:21
I dont want all classes to be available to all races, I just want the
class-race combinations to make sense.
hyenaboy
25 Nov 2010, 19:18
I play the Horde so I acknowledge the bias but I don't care.
thunderdick
02 Dec 2010, 11:06
Everyone complains about the bias that Blizzard has for the damned Horde
but all racials are being reworked in Cataclysm.
fortitude5478
17 Jan 2011, 00:02
I think that the Horde is favored because so many more people play the
Alliance but most of them cant pvp if there lives depended on it. alliance
pve destroys horde pve.
RadJack
23 Jan 2011, 00:23
Hordes win every bg exept av. They got better instances (SM, WC, Ragefire
Chasm (lvl 13-15 insta, WTF?!) They got blimps and a portal to Silvermoon
when Alliance has to travel with ship!!!!!!!!!! There is do damn many
reasons why horde is getting favored!
Jazzie
19 Jun 2011, 01:14
You know, I have studied the lore to WoW and to be honest; If you don't
know something, don't talk at all. The little statements about WoW lore is
bullshit.
I may semi agree with you about the Worgen. The alliance needed a new race
so they rushed it. They did try to explain why they are not spreading the
curse and why they lost their feral animal behavior in the little worgen
quests you to do at the start.
The undead for another example got thier free will back when they got far
enough from the lich king, that his control over them broke. Only "some"
of them got their memories and crap back. Their are the mindless ones who
without the Lich Kings Control wondered around endlessly. WoW lore is one
of the best put together Lores I've seen. World Of Warcraft may have
changed some stuff so it could fit with the game. I mean you ask why the
Undead is with the Horde? Well for one thing The alliance Would not I mean
would not take them in. The undead were their allies in life and now dead
they turn their backs on them even if they had their will back. the Horde
did the one smart thing and let the Undead join them seeing they had a
common enemy.
I can go on and on about the stuff you stated here but that would just be a
waste of time
zimes
20 Jun 2011, 00:47
of course you could go on about it Jazzie but you must have read your first
line again and shut your hole.
The undead didnt and shouldnt need an ally seeing that they can re-bolster
their ranks from the dead of battle. the fact that they continue to spread
death and destruction even on their own allies shows how much free will
they have when close to the Lich King.
I did a LOT of home work on this review to make sure I was not speaking out
my ass when I wrote it. if there was something wrong with the above and
you are going to call me out on it you better back up your bull shit with
some facts (you know, like visiting the WoW site or their Wiki) or else you
"would just be wasting your time".
Yes their Lore "was" the best I have ever seen as well but, that doesnt
keep them from f**king it up every chance they get.
In all honesty Jazzie, it seems like you only read up to where I start
bashing on the undead then got all butt hurt about it and stopped reading
the article. If you really followed the Lore (even just the WC games) that
would be enough for you to see what is missing and what makes sense.
Shav
01 Jul 2011, 22:33
I completely agree that Blizzard favours the Horde, and most likely
appreciates the fact that it's able to suck its d*ck for more than a
second, while it clusterf**ks the alliance in numerous ways.
However
I do not believe (based upon how much of a WC Nerd/ lore geek that reads up
on stuff he probably shouldn't bother to in the WoW Wiki) that the
Forsaken are able to ressurect the dead in a sense that: in order to
bolster your races ranks, merely call them back.
The Forsaken are those few undead that have free will, unlike the mindless
many, that no longer have a hold of theirs. The Forsaken become Forsaken
(as opposed to mindless) of their own free will (go figure...). The
beginning of the Forsaken questline was you waking up in a pit, and someone
telling you "great that you woke up, now we don't have to throw you in
with the rest" (paraphrased). Basically: congrats for waking up, now we
don't have to destroy what remains of your body to prevent the spread of
the scourge. The necromantics of the Scourge are extremely frowned upon and
SHOULD NOT, and WILL *NEVER* be given as a class to the Forsaken. It is a
testament against all that they stand for! Necromancy is an art that gives
the user complete control over the one that they are ressurecting. In
essence, the one that they are ressurecting is ***Mindless***, and that
would be counter productive towards the Forsaken's goal of eliminating the
Mindless scourge, if they just create more just like it (just on a
different side). In essence they would be hippocritical if they introduced
necromancers.
The Forsaken are in the Horde because of convenience and that a common
enemy (the scourge is shared) THAT IS IT... NOTHING MORE. I understand if
you feel that the Forsaken should be on their own, and in reality THEY ARE.
this topic pisses me off because I don't believe you did your homework on
this one. In the previous comment you stated that you DID, when in fact it
says on the wiki (which btw, YOU suggested the idiot read to get his facts
straight): "Forsaken are nominally allied with the Horde but serve only
themselves. Their objectives are twofold: eliminate the Scourge, and
establish a place for themselves on Azeroth."
(http://www.wowwiki.com/Forsaken). Nowhere in that statement does it say
that they are Butt Buddies with the Orcs, Tauren, or any other horde race.
They are only out to serve themselves, and given that the Scourge is
defeated, they would be.
Death Knights are a well thought out and much appreciated class. What you
seem to be saying in this article (that only the forsaken should have them)
is completely (imo) bullsh*t. I believe, and I would appreciate it if you
will correct me if I'm wrong, that you are approaching it from a strictly
WC2/maybe 3 standpoint where the only Death knights were those fallen
Paladins of Azeroth brought back by Gul'dan in order to do Gul'Dan's
bidding. I know it sounds cheesy but things change. The research put into
necromancy can/will change the effect on many different races, so it makes
sense for Death knights to be introduced. HOWEVER there is the fact that
new races that were not at all involved in the creation of Death knights
should not be given the privilege of being a Death knight, for example the
Worgen. It is understandable where a complaint would come from seeing as
how they were behind the Greymane wall until recently, and recently is
AFTER Arthas is defeated bringing up the question... Who is making more
death knights? Which of course will not be answered. I believe/hope further
qualms about the Death Knight Class will be answered by the following
paragraph.
On the note of the other heroes: I understand that you appreciate the fact
that all of those were in WC3... but that doesn't necessarily mean that
they exist now. Think of the ramifications: Blizzard has enough Balancing
issues as it is. If they were to make specific classes for specific races,
then that could be catastrophic, not to mention a massive headache. Can you
imagine how many of it's millions of players would complain about an IMBA
class in one race when another class in another race sucks monkey ballz?
You might say "Just balance it... STOOHPIHD" but then you realize (if you
aren't biased) that it would take decades of reworking and integrating
into a system that has a sh*t load of problems if they add a single new
class (Death knight) or new races (Worgen and Goblin). Maybe you say "well
then, just do it", But do you truly appreciate what that would entail? It
already takes Blizzard countless hours taking surveys from players, and
PvP, and PvE reports, and guess what? they STILL haven't balanced it.
Before I get into it, I realize that some of the reasons you suggested some
classes were to counter some of the classes that you suggested...
Lets just for SnG say that they implement a Mountain King Class for only
the Dwarves. They would already have the racial traits, and would probably
be a Tank-- Lets stop there, because there's already a tank It's called a
warrior, maybe you've heard of it? It does the exact same job as a
Mountain King, except it's called a different thing. Therefore it has no
practical use.
Now Let's do Blade Master. Blade Master for sure would be DPS-- Lets stop
again. Not only do the Orcs have Hunters, but they have rogues. Plenty of
DPS classes to go around and none more are needed. Again, having a Blade
Master is completely for Aesthetic purposes (ie the name). Since we are
basing the new/suggested Player/hero classes off of WC3 (and I know you
ARE) I will stick to the heroes in their respective practices (although the
Mountain King in the previosu paragraph could also be DPS)
Witch Doctors. I completely agree with you in that there should be Troll
with doctors **IF** We are not keeping in mind the balancing issues.
Lich. Okay... a Lich is the creation of Ner'Zhul (aka The Lich King) and
is extremely loyal to ONLY HIM. You may say "But they would be forsaken"
Heres the thing... Out of every lich that has ever been created. Only one
serves the forsaken. Keep that in mind.
Necromancer. Already answered.
Beast Master. I honestly don't think that this is practical. Balancing
issues out of the way, what sort of skills would he have? The beast master
is supposed to be able to call animals/creatures AROUND HIM to his aid. He
is unable to summon creatures like the Warlock. I suppose you could make
the arguement that they would be a pet. Fine. But then this class would all
be about Who has the strongest pet? Why? because not only would it be too
similar to the Hunter if it wasn't, but The class would simply be too
overpowered in order to function properly. Not only do you get the best
summons in the entire game (because it makes sense to) but you get to be a
tank as well? or are you DPS? Your damage would either be extremely nerfed,
your pets damage would be nerfed, your health would be nerfed, your pets
health would be nerfed, or any/all combinations of those.
Warden. Nothing like going Bat-Shit Crazy? Maiev was Bat-Shit Crazy because
she spent centuries(?) underground guarding something, and someone else let
it out. This would be very similar to the rogue in that it's very dextrous
and can assasinate. EXCEPT Maiev had AoE. Rogues are focused on one target
only... If Wardens were implemented, MAN the nerfing that they would get!
you may as well not have that class... oh wait...
Brewmaster. Okay, don't be f**king stupid. This may have been a fan
favourite but ONLY Pandaren are Brewmasters, and Pandaren are ONLY
Brewmasters. PLUS how imba would it be to be able to split up into 3
different people? wtf? how would you control them? which one are you? do
you only turn into one? which abilities does each one get? Extremely
impractical.
If you disagree with these because some of these contain reasons from WC3
then sit your ass down and re-read your own article you f**k-up.
If you do not, and respect the fact that I am playing by your rules then
good for you. (these 2 paragraphs are for people who suck at reading, sorry
if it doesn't apply to you)
I actually agree on almost all of your class descriptions and arguements.
Except for the priest. It even says in the statement that they are no
longer able to use the HOLY light... I believe you have misread the wiki
article because it says that the priests balance the Light and shadow, not
the HOLY light and shadow... that would be f**king stupid. In actuality
they are sticking to their lore, and I completely agree with your
arguements, its just that the arguement that you presented do not relate to
the statement. (Ie. there's a difference between the holy light, and the
light).
zimes
05 Jul 2011, 01:09
Wow, Shav. I am impressed. Sorry I didn’t get back to you sooner but I
was away from civilization for a while. So *cracks knuckles* lets get to
it eh?
While I agree with you about a WC nerd / lore geek, its been a while since
I have played these games and I am sure that you understand if I need to
get my facts straight then I need to have some place to research and base
the review off of. Mind you I did get some stuff from the WoWpedia and the
WoW site it self with the research I did.
Since most of your comments are made towards the implementation of the WC3
classes I will get to that later. Lets go after this Undead issue first.
Although I agree that giving the Forsaken a Necromancer class would be
hypocritical that has stopped Blizzard from being hypercritical when? At
the gates of the Lich King didn’t they just have a bunch of Forsaken try
and spread the scourge (Forsaken blend) and betraying their faction? It
would have held too if the Red Dragon Flight didn’t kill almost everyone
that got owned. While the hypocrisy of the Necromancer class would have
been general to the Forsaken race, I would not put it past some of the
faction races to have it (like mages for Night Elves or Warlocks for
Gnomes/Orcs).
No where did I say that the Orcs and Forsaken are butt-buddies. While some
insight to how they pick out their undead comrades out of the graves, it
still stands out that the Forsaken can do no wrong and since they now DO
have a way to re-bolster their ranks it would make sense for them to be on
their own.
Are the Death Knights undead? Did not Blizzard promise its masses hero
classes? Would this class easily fit into a warrior hero class? I am saying
that it should be a Warrior hero class OR a Forsaken only class. Instead
they just call it a hero class and leave it at that. Lets not forget the
piss poor reason of WHY the DK got their free will back: it happened cause
they were in a fight at Lights Hope Chapel. While they might be a well
thought out class when it comes to the mechanics of the game, again their
reasoning of existence stands strangely close to that of the Forsaken race.
Seriously Blizzard make something up and answer the WHY. It will only
make more sense that what we have been left with, but I digress. It does
make sense for them to be aligned with at least one of those instead of how
they did it. It was lazy and they could have been done better.
Now for the missing class part: You are right when it comes to
implementation of the classes now. Not when the game first came out.
Remember I am talking about what they SHOULD have come out with (including
factions), not what I want them to come out with, but I don’t think I
made myself that clear in the review. The implementation of any class now
would be a giant pain in the ass. Of course anything new is always
appreciated by the WoW fans.
I think the only viable class that they could come out with now is the
Witch doctor since it could apply to so many races among the horde. But I
don’t see what they could come out with for the Alliance side. Since
they are wanting to keep it pretty much even among the factions I don’t
think Blizzard is looking for a way for the Alliance to have it so they
just brush it under the rug.
The classes that they gave us instead were Rogue, Hunter, and Warrior
instead of BM/Warden, Beast master, and Mountain King. Again since they
couldn’t find a class to fight against the MK it made sense for them to
come out with the warriors. That doesn’t mean that they could have had
the same mechanics for the BM/Warden and called them such. I am sure that
they could have come up with an awesome story line behind them too.
I really don’t have to go over the reasons of why each class should not
be included now since I do agree with you about the implementation and am
not as you say it a total “f***-up”.
I have the Undead Priest part quoted for part of the description for the
Priest. The fact the words Light and Holy Light are used in same paragraph
without any explanation between the two would throw off anyone (including
me). Nice catch.
I hope this has answered any questions or problems you might have had with
the review.
Shav
07 Jul 2011, 16:21
I believe that there have indeed been a few misunderstandings that pertain
to your article.
I had originally thought that since you were basing quite a few of your
arguments as to what blizzard can do now (that's what I took from it) as
opposed to what they should have done in the first place. It seems as
though that has been clarified in your previous comment, and it will be
taken into account.
On the note of Hippocratic, TECHNICALLY the forsaken at the gates of the
Lich King were in fact being hypocritical. However, I ask this: were those
Forsaken that unleashed the Forsaken Blend specifically directed by the
Forsaken/Sylvanas aligned Forsaken? (man, thats a lot of Forsaken's). If
that makes any sense, then could you please direct me to the information
that says that they were? It seems that I need to do some more reading.
If you cannot, then I merely have to say that they were not forsaken in
the essence of: in the Horde Faction. I'll make a reference to Alterac.
Although Alterac was originally aligned with the Alliance, they allowed the
Horde to pass by their territory. (granted that was for security, but
that's beside the point). Basically what I'm getting at here is that they
betrayed the Forsaken, and It's not really like all Forsaken have to be
aligned with their race, and a Prime example of this is in Recent
Cataclysm, Lord Godfrey Betrayed Sylvanas by killing her, and he fled
shortly thereafter. Sylvanas was ressurected by the three Val'kyr who gave
their lives in order for them to bring her back.
On your point of Necromancy: I believe (to the extent of my knowledge) that
Necromancy is Banned, and is a frowned upon Practice in the Alliance. Was
it not the Necromancers that first brought the Scourge to Lordaeron? I know
some people can be stupid, but are the Alliance leaders really THAT
idiotic? to risk such a plague happening again? Not only that, but in the
Horde, many of their brethren died by the hands of the Scourge. I believe
at one point, when Death knights were first introduced, I was in Orgrimmar
at the time Near Thrall's Throne Room. I saw (in the chat) a bunch of
Guards and Grunts spit on and yell at the Death Knight as he/she passed by.
Occasionally one of the grunts would say "My Family died at the hands of
the Scourge!" (Paraphrased) Not only that, but the Forsaken would sh*t out
a Brick if the Horde allowed this. All in all, I WOULD put it past EVERY
faction to ban and not have a necromancy class.
On the Death Knights: I completely agree with your "I am saying that it
should be a Warrior hero class" But I completely Disagree to your "OR a
Forsaken only class" I may need to clarify why. I am completely one sided
as to this arguement in the sense of: It should not be a forsaken only
class. Mainly because that would insist that only humans were ever made to
be death knights. Although this might Follow WCII Lore, the recent
rendition (in WoW) is more, albeit not entirely, towards the WCIII Version
of the death knight. Additionally, I had always thought that the Death
knights Regained their free will because of the Loss of the Lich King's
Power... Much to that of the Forsaken, they regained their free will as the
Lich King's grip had slipped. Again, if you would be so kind as to provide
me a link, I may enjoy reading up on it.
On With Doctor's I completely agree, although I don't think that they've
brushed it under the rug, I believe that they have forgotten it entirely,
seeing as how it was only a small and relatively unused unit in the WCIII
game. Blizzard probably has no idea as to what's missing from the Trolls,
and they seriously need to get their act together if that's the case.
(which imo most likely is)
True enough that they now have a way to bolster their ranks. However, one
must keep in mind that it would take waay too much time to get their ranks
up to a sufficient amount before they could become a faction on their own.
As well, Lady Sylvanas even said herself in the Dialogue where she
Introduced the Val'kyr to Garrosh Hellscream, "Isn't it obvious,
Warchief? I serve the Horde." when she is being compared to the Lich
King.
I have a feeling that a few more replies are down the road.
Zimes
13 Jul 2011, 11:53
Shav
As far as the forsaken blend of corruption being unleashed on the gates of
the Lich King being banned (or forsaken) I dont know. what I do know is
that some of the Forsaken lost some of their free will when they came in
too close to the Lich King. Slyvanas might have played cover up but that
is all in speculation from me. I dont think that they have come out with a
specific statement for it either keeping a plot or story twist open down
the line.
The Forsaken udead human only pick I totally disagree with but since most
of the area that the Forsaken took over were human lands I understand when
they say that we only get to pick from human undead forms instead of all.
If they were to allow this in conjunction of the Deathknight class I am
pretty sure that you would change your mind about the Deathknights being a
Forsaken only class. I do agree with you that the Deathknight were not
human only.
that is my bigest problem with the Forsaken/Deathknights: The Lich king is
losing power so the Forsaken and Deathknight re-gain their free will? How
did he lose power in the first place? Does his power have a range? if so,
does that mean that when you come into range of the Lich King that you will
lose your free will again? whats to keep the Lich king from regaining his
former power? All these questions really put a damper on how I look at the
Forsaken race cause it does not make sense. If it is a range thing then
the Forsaken would not have set foot on Northrend. If it is a range of
people because they are so strong minded, whats to keep the Lich king from
overpowering them again? Blizzard needs to lock this down somehow and
their explanation fails at best.
Oh yes, A fair few comments are on their way. I look forward to it.
Shav
14 Jul 2011, 15:06
Zimes,
My understanding of the Lich King's power is that: In WC3, in the Undead
campaign, it explicitly explained that The Lich King's prison was cracked
and that his powers were slowly seeping out. Where they were dissapating
to, I'm not exactly sure. I just assumed that his powers were returning to
the Twisting Nether.
However, upon further exploration of the WoW wiki, I have found that the
Lich King thrusted Frostmourne from the frozen throne in order to Plan
ahead to Arthas' capture and enslavement. This caused minor seepage in the
power of the Lich King. It was only when Illidan shook the roof of the
world, and caused the crack to worsen, that his powers began to dissapate
rapidly. Illidan was stopped from finishing his spell by his brother
Malfurion, and the Frozen Throne was saved for the time being. In essence:
the Lich King began to lose his power, and therefore his range decreased in
order to maintain control over those that were in close proximity to the
throne.
On a side note: You mention in your atricle that the Death Knights regain
their free will at Light's hope Chapel in a battle with/against (the
wording can be interpreted wither way) Arthas. I want to make a point here
saying that the Champions of the Lich king still serve him as their souls
were specifically bound to the frozen throne itself. Death knight's
however (similar but not the same as the Lich King's champions) had
regained their free will.
On an additional side note: Through the recent playing of the beginning of
the Draenei race in WoW, I found that The Draenei had indeed been saved by
the Blood elves, and they may share some sort of pact. However, not only
are you part of a band of newly arrived Eredar (to Azeroth), but Kael'Thas
Sunstrider is now under the command of the Burning Legion since Illidan
(his former Master) has gone insane. I believe that only about 10% of the
blood elf race stayed behind in the horde and attampted to reconstruct the
Sunwell in order to sate their lust for magic. The other 90$ had followed
Kael'That to the burning legion in order to sate THEIR lust for magic. The
burning Legion wants to kill the draenei for obvious reasons as they are
the only non-corrupt Eredar left, or are "Outcast" (the meaning of the
word Draenei in their language). The rest of the Eredar followed Archimonde
and Kil'Jaden to the Burning legion's banner.
to the comments that are on their way, I look forward to them as well.
zimes
15 Jul 2011, 03:25
Shav,
Yeah, I remember that part of the story line but then his powers would be
limited to range and then anyone who regained their free will back from
being undead (the Forsaken) and or Deathknights would lose it again once
they re-enter his range? Free will aside, The undead forces were created
by that power and by that power they would have to abide by, right? And if
that be the case what is to keep the burning legions power at bay? just
because we (the forces of Azeroth) sent them packing several times? why
then are their forces still here (the wondering undead in various zones or
instances (ras frostwhisper, or the Balrovs)? OR why was Naxxramus
allowed to leave the range of the Lich king? Regardless of which undead
race there is, there are just too many unanswered questions or biased
answers that dont make too much sense when you think about it.
SN2:I thought the 10% that stayed renamed themselves to the High Elves and
stayed with the alliance (because there are so few of them, they are not
allowed to be a playable race, which is horse shit) either way, when the
draenei joined forces with the Blood elves it was with Kael'Thas I would
have suspected that the Eredar would have shared their tale of being nomads
and warned them against the burning legion. still, I would have loved to
see a multi-faction power stuggle between the three (or 4) factions. hell,
it would have been better if they made the Scourge the undead race and made
them their own faction, THAT would have made more sense than what is going
on with the Forsaken now.
SN1: Yeah, Arthas put together this special team of Death knights to attack
Lights hope chapel. after (or during) the attack he lost control of them
and now are playable by all. Weren't death knights paladins before they
were turned? wouldn't that make them human only then?
Shav
21 Jul 2011, 21:51
in a sense they would have to abide by his laws, but only while they
remained under the Lich King's control. Its much like a government. When a
Monarchy changes to a Democracy, many laws and rules change. the same with
a country being conquered. It's former allies are now it's enemies
because the dictator/ruler of their land now says that they are. if you
don't co-operate you'll be killed.
What's keeping the Burning Legion at bay is the fact that: two of
Sargeras' Lieutenants are now dead, and his right hand is a more behind
the scenes kind of guy. The power of the legion is severely crippled and
needs time to recover. It just so happens that Sargeras was the one who
originally caused the most destruction in the first place. It's not like
the other demons aren't powerful, but Sargeras is the most powerful of the
Titan Order bringers.
I believe that their forces are still within Azeroth because they: have no
way of getting out, seek revenge, have been imprisoned, or enslaved. Some
do not even know of the legion's defeat. A PRIME example of this is Wc3
TFT. When Arthas comes to "reclaim" his Kingdom from the Nathrezim that
are there. It is clearly depicted in the cut scene that none of the 3
Nathrezim had recieved any orders from the legion... and that they were
expecting orders from the legion...
Quick History lesson (although you may already know this, your recent reply
suggest that you don't). The undead are NOT under legion control. Nor have
they ever been. "the w(a)ndering undead in various zones or instances" as
you describe them, are in fact part of the scourge. The scourge is Allied
with the Lich King, and no other. Even though the Scourge was to assist the
legion originally, that faltered with Arthas claiming the Crown of the Lich
King, and the scourge became entirely his.
Even though it was supposed to be there in the first place, the Scourge
came back to the Lich King's banner. The Legion attempted a coup of
Arthas' holdings while he was in Lordaeron.
Naxxramus was allowed to leave the range of the Lich King due to it's ties
to him. Keep in mind that although the Lich King's will does not extend as
far as it did (before Cataclysm) there are specialized ares in which the
Lich King can control. Not only that, but Kel'Thuzad, Arthas' most
treasured companion (aside from Frostmourne), First Necromancer, and
creator of the Cult of the Damned, and the Lich King's eternal servitor
was the ruler of Naxxramus. I also believe that the fact of the matter is
that Naxxramus is a very powerful Necropolis. It was originally part of
Azjol'Nerub and served at Kel'Thuzad's vessel for the plague in
Lordaeron. I imagine that the Lich King can maintain some sort of control
over the significant base that is Naxxramus. This may fall under your
"biased answers" seeing as how the proof of this has yet to be looked up
by me. I read the short story: The Path of the Damned, and it tells you a
tidbit about Kel'Thuzad as well as Naxxramus.
by 10% I was referring to the Blood elves. Not the High elves. What
originally transpired was 90% of the High elven race was decimated, and
Kael'thas took the remaining 10% out to outland. Then once push came to
shove, Kael'thas took 90% of the remaining 10% he had earlier and went to
the legion. The remaining 10% is what you play as in WoW and by god, there
must've been a lot of them. A handful of elves positioned within the
alliance still call themselves high elves.
I suppose it would make a great deal of sense for there to be more than 2
factions, however. The Scourge took it's orders from the Lich King, and he
found it extremely easy to manipulate zombies to do whatever he wished. If
you were to create a character essentially you would be controlled by the
Lich King, and could only venture a certain distance away... oh wait...
that's a problem.
In a sense it would make them human only. but that's from the ressurected
paladins of Azeroth. I'm not sure exactly what the requirements of a death
Knight are. I just believe that it was stated in the lore specifically as
Paladins to illustrate the corruptive power of the Lich King. For one to do
a 180 spin on the holy light and go towards the Shadow of the Lich King is
relatively substantial. Although I see your point as valid, I say that not
only Paladins can become Death Knights.
Avadonja
07 Aug 2011, 16:15
This was awesome. LMAO. I agree on so many levels, but have not gotten
frustrated enough to stop playing. Now, excuse me, I have to do my FL
dailies.
http://passionforplay.blogspot.com/
zimes
23 Aug 2011, 03:02
Sorry it took so long to get back to you Shav but with everything that has
been happening . . .
I did have a huge write up but unfortunately that went away when my comp
crashed so I can paraphrase as best as I can:
Yes I totally forgot about the wondering undead and while I did know about
it, I forgot to take that into the argument. It turns out that we both
were right on the numbers of the Blood Elves and yes, thats a damn lot of
elves if they can have %10 of %10 left and still have a faction. It still
doesnt make it any less of bullshit that the High elves cant be a playable
class though. Who knows, maybe they will think of someway of including a
few new made up races from the dreaming world that Malfurion is stuck in.
I am still waiting to see how that expansion will turn out. they have set
that up from original WoW and I thought they would have come out with that
for Cataclysm but I guess we will see in a few years what is next.
@avadanja: it just got too much for me. I remember when I had to work my
ass off for fire resist / poison resist gear all for it to get tossed out
the window when the x pac came out. while it made it easier for people to
get RAID ready it made it very difficult to justify putting my time into
raiding when I could do enough dailies to have decent gear without the
power tripping raid leader yelling cause some f**ktard stepped in the fire,
pulled aggro off the tank, or didnt do his homework for the next big boss
fight.
It was really disappointing when they changed from the percentages too. I
had %55 dodge before the expac came out. Warriors loved me and everyone
else was BITCHING :)
Yuri
28 Aug 2011, 05:33
My god this guy knows SHIT bout' the Lore.
justin
04 Sep 2011, 01:51
justin
Tobi
06 Nov 2011, 01:03
''STOP SUCKING THE HORDE COCK!!!''
Well, Horde is the coolest Faction, the nicest, the more ''badass'',
and I like the way they emphasize the Horde cause I like it. I don't like
alliance too much, the only thing cool on alliance are Worgens. Humans
sucks as Gnomes. Alliance isn't cool. Maybe because of this they emphasize
Horde.
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