So the anticipated sequel to 2015’s STAR WARS Battlefront, Battlefront 2, has finally arrived – and no one is buying it. A lot of which has to do with the controversy around the game having such an abusively huge focus on loot boxes and pay-to-win micro-transactions. And it really shows it in the sales of the game thus far in comparison to the sales figures of Battlefront.
And it looks like this controversy is going to hit EA even harder as the direct result of Battlefront 2 underperforming is that EA has lost $3 billion in stock.
While I loved the original 2 Battlefront games (from the 2000s), EA’s 2015 reboot seemed rather shallow and hollow as a game. Sure it’s fun the first few times but it lost its appeal very quickly due to having such bare bones content. Even with the “promise” of the sequel being “better” and “having more content”, I was highly skeptical of the sequel to EA’s rebooted Battlefront series. And considering that the game has 0.9 User Score on Metacritic it looks like I was right in my prejudice towards the game. Honestly, with all the shit EA has done throughout the years, with the recent shutting down of Visceral Games because their big STAR WARS game was going to be single player rather than multiplayer (because in the wake of the mediocre Battlefront reboot series what fans totally want is yet another shallow multiplayer FPS), I am glad that EA is getting what they deserve and I hope that this leads to less mediocre STAR WARS games for the future (maybe perhaps Disney will swipe the licensing rights from EA – speaking of which: http://comicbook.com/gaming/2017/11/26/petition-disney-ea-battlefront/)
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