God of War is now The Last of Us…

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This topic contains 12 replies, has 8 voices, and was last updated by Jakob Morris Jakob Morris 1 year, 1 month ago.

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  • #6877
    LaughingMan
    LaughingMan
    Keymaster

    Full disclaimer: This isn’t necessarily the ‘full game’ but the trailer left a bad taste in my mouth.

    I honestly can’t contain my dissapointment with the new God of War trailer (comparison below).  Scripted events, 3rd person over the shoulder shooter perspective like ‘The Order 1886’, and all the ‘feelz’ of ‘The Last of Us’… Has gaming fallen this far?

    I like story in games, but in the words of John Carmack of DOOM fame: “Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.”  I play games because I want to PLAY them, not EXPERIENCE them…

    While I’m not all that big of a fan of the “button-prompt” gameplay when compared to Ninja Gaiden or Devil May Cry, the last thing God of War is is a 3rd person shooter / escort mission. The pacing of this trailer is HORRIBLE.

     

    Comparison:

    Let’s take the gameplay from the 2016 trailer and the 2009 God of War III trailer, and see how the GAMEPLAY compares:

    God of War (2016)

    God of War III (2009)

    Sorry, but I see a big fucking problem when a button-masher is now “press forward and ‘experience the dialogue'” like the trailer suggests. Again, it’s probably not the final product… or at least I’m hoping it’s not.Rich and Jack point out EXPLICITLY why modern games (3rd person shooters in general) suck:

    #6879

    0megablaster
    Participant

    I hear what your saying but I think the thought process behind this is that this isn’t the same God of War anymore. A.K.A. They wanted to try something that people will like by making it like a game that people already liked. If they do this right what we saw in the trailer will only be small bits of the game Spread out here and there while the rest of the game will be what God of War 3 was on the PS3. It might be my wishful thinking but it’s the only way this God of War will be good and not just The Last of Us: God of War Edition

    We live to play and let's players play to live. Life isn't easy but it sure is fun.

    #6882
    Shinra Kuroki
    Shinra Kuroki
    Participant

    God of War is basically a modern take on a Greek Tragedy. Fatherhood is not a theme they do very well. It feels like they’re trying to make Kratos a redeemable character… which is completely contrary to his character. I do want to see Kratos kill another pantheon of gods, but this doesn’t feel like Kratos. They would have done better by making it a new character. Does it really have to be Kratos for it to be a God of War game? Making it not Kratos seems to be a better move than to shove Kratos into a role he was never made for & will never fit into. You’ve seen my post on Morphogenic Inertia and this here is a clear case of it. My idea of Kratos, killer of the Greek pantheon, is not compatible with this begrudgingly father-figure Kratos.

    I do however really disagree strongly with “Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.” I don’t believe every game needs a story & I can name a lot of games that should really just drop all pretexts of a story, but this glosses over many games who merge the story with game play to make both surprisingly better. Gestaltism is a fun term to explain what I’m saying. Sometimes the whole is greater than the sum of it’s parts.

    I hate to use this as an example, but Undertale really demonstrates this. If you removed all the story from Undertale, it would be a meh bullet hell & RPG match-up. The fact you’re game play choices effect the story in meaningful ways completely disproves any notion the story is “…Not important.” Sure poor game play will doom a game, but so will bad sound design, music, &/or art. Imagine playing your favorite video game, with the most obnoxious dub step playing over it. Imagine your favorite JRPG, but all the voice acting is done by the two kids who did Heavy Rain. Imagine your favorite point & click, but all of the art is remade by the artist that is doing the new Squirrel Girl comics. Games are made up of multiple parts and anyone of them can sink the the video game as a whole. When they all come together in perfect harmony, they’re better then if you cut them all apart & tried to enjoy them separately. Story can be cut, but there are plenty of genres that straight up require it & are enhanced by it.

    I play games because I want to PLAY them, not EXPERIENCE them…

    A lot of the pigeon holing in games could really be fixed by forcing game devs to try & DM a single D&D game. You work so hard to make a good story & interesting characters, maps & stuff, and all you’re players want to do is derail the campaign turn 1. You learn players want to play by their own rules. I also think this absolute freedom is also a problem players have. I think the game “The Magic Circle” really gets this balance of gamer respecting game designer & game designer respecting gamer. Designers can’t make their games as open ended as real life, so gamers do have to accept a level of pigeon holing. I think this is also why so many gamers like The Stanley Parable, cause it’s all about this gamer & game developer relationship. Should devs allow for more open ended game play? Yes. Should gamers accept the limitations of games & accept some limitations? Yes. What is a perfect balance? Yes ^-^

    "Now, I’ve forgiven the world and myself, too. I teach myself to smile again. One day I’ll get there, I know I will. Even if it takes me not nine, but nine hundred lives." -Susan Ashworth from The Cat Lady

    #6884
    LaughingMan
    LaughingMan
    Keymaster

    I don’t mind a new direction in a game, and I do like stories and character arcs, but I pine for the 2009 GOW3 trailer in comparison:

    GOW3 = button mash to gut centaurs and ram a chimera’s horn into its own head while being swarmed by a legion of zombie enemies as a fire Titan and Helios battle it out with Mount Olympus burning ZOMG CHAOS!!!!!

    GOW 2016 = teach your son how to shoot a caribou, walk forward, scold your child, walk forward, kill a scripted enemy, kill two scripted enemies, FINALLY kill a troll monster in brutal GOW fashion… but first your son has to have an ethical crisis because the troll begs for his life, teach your son to kill a caribou again, have an emotional moment as you and your son look at scenery as a dragon flies by non-threateningly.

    Sorry, but I’m not at all impressed. Dismiss this as some sort of juvinile blood-lust, but this doesn’t feel like any great leap forward in God of War like DOOM 2016 was to Doom 1 and 2. But I could be made to eat my words if more game footage can (HOPEFULLY) prove me wrong.

    #6885

    0megablaster
    Participant

    Let’s all hope for the best. I really hope this will turn out good.

    We live to play and let's players play to live. Life isn't easy but it sure is fun.

    #6886
    KahunaDrake
    KahunaDrake
    Participant

    I remember the first game where Kratos just kills sorry bastards and fucks bitches without remorse.

    Giving him this “fatherly”/ethical side is a little…odd to say the least (didn’t he kill his family?)

    Also, Last of Us is a far-cry from the hack-in-slash genre.

    Rabid ecstasy, 1997

    #6888

    0megablaster
    Participant

    I can see why they wanted to give him a family because he was tricked into killing his own family in the first place. So it makes sense that Kratos wants his own family.

    We live to play and let's players play to live. Life isn't easy but it sure is fun.

    #6899
    V-Tundra
    V-Tundra
    Participant

    I’ve got to be honest, the only thing that got me interested in GoW 4 is the take on Norse mythology. I personally think they did an awesome job with Greek mythology as far as designs go, and I’m looking forward to the types of enemies, creatures and gods the game will have

    But the gameplay factor did sort of disappointed me. Mainly because Kratos isn’t the kind of guy who goes hunting with his kid; he’s the kind of guy who would hunt the kid.

    "The universe is one big joke, and the joke is on us"

    #6901
    Jake_L
    Jake_L
    Participant

    LM, dude, I see your point and to a point I agree. Buuuuuut, here’s the thing: there are six God of War games from the original universe put together by David Jaffe; they are LITERALLY the same game. No, not like how everyone likes to piss on Activision with the yearly COD releases, the orginal GoW games are the EXACT SAME GAME.

    Kratos starts off pissed at one of the gods, kills a bunch of enemies with QTEs and Diet Character Action Game elements as Kratos ventures out to get another stampeding quest of RAGE, shouting at the top of his lungs like an edge lord, and putting his dick in something he can fit it—with the exception of Ascension, that was funny. Hours later the game ends with one more god slain and Kratos STILL pissed at something he was (in)directly responsible for.

    Rinse repeat for six games, and suddenly Kratos isn’t a vengeful badass destroyer; he’s an asshole that’s throwing a (murder) tantrum because he made shitty decisions in one of his many varying degrees of anger and occasional moment of guilty melancholy.

    It’s been eleven years since Davis Jaffe released Kratos onto the world. It’s time that the mean albino learn that he can’t (always) rip and tear through any problem he comes across. Hell, the demo is the first time in the entire series I’ve seen him hold any amount of RESTRAINT, let alone genuine frelling affection.

    That’s not to say I whole heartedly loved the demo, but it’s an E3 vertical slice showpiece—it doesn’t have to be universally acclaimed, it just has to show what we should expect. And at least we GOT an actual demo and not an “announcement trailer” during the biggest game conference of the year.

    #7035
    Jakob Morris
    Jakob Morris
    Participant

    #7036
    Mr.K
    Mr.K
    Participant

    Damn Jakob! You beat me to it!

    "The world is merciless and it's also very beautiful."

    #7039
    Jakob Morris
    Jakob Morris
    Participant

    Its sad how game devs listen to irrelevant hack journos instead of gamers when it comes to what they actually want to play. I believe razorfist calls it “The HBO Effect.”

    #7040
    Jakob Morris
    Jakob Morris
    Participant

    The same thing happened with the DmC reboot where reviwers were like “Ooooh muh edgy narrative.” while the combat was a downgrade from DMC 3&4. Sure the combat might have been enjoyable on its on but even if its a reboot the gameplay should be treated as a sequal and thats why fans hated it, and not because “Oh you just hate it because dante doesn’t have white hair.”

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