My video game reviews

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    So it’s that time again, and my high school newspaper has called for me again, so I’ll be sharing in here my video game reviews, translated in english to share with the CCS community. Starting with 2 newies this year: Assassin’s Creed: Syndicate and Halo 5.

    "The universe is one big joke, and the joke is on us"


    That’s awesome! Check out mines when you have the time!

    "The world is merciless and it's also very beautiful."


    Assassin’s Creed: Syndicate

    This, now this is how Assassin’s Creed must be done. After last year’s disaster Assassin’s Creed: Unity, fans and gamers alike have started to stay away from the Assassin’s Creed series, so it’s obvious there wasn’t a lot of expectations for their new installment, Assassin’s Creed: Syndicate. Being a fan of the series and accepting Unity wasn’t that great, I decided to give the franchise another shot. It didn’t disappoint.

    Plot: Assassin’s Creed: Syndicate takes place in London, England on 1868; in the middle of the Industrial Revolution. Through the game, we’ll follow in the steps of twin assassins Jacob and Evie Frye in their attempt to reclaim the city of London through organized crime and stop the Templar order from acquiring a new, powerful Piece of Eden hidden in the capital city itself. Throughout the game, we’ll meet important and historical characters such as:

    -Charles Dickens: Author of famous novels and stories like Great Expectations, A Christmas Carol, Oliver Twist, Hard Times and dozens of other influential works that portray the rifts of classes in Victorian London.
    -Charles Darwin: Scientist and taxidermist, famous for postulating the theory of Evolution.
    -Karl Marx: Philosopher and revolutionary socialist. Author of The Communist Mannifesto and Das Kapital.
    -Alexander Graham Bell: Inventor and the claimed creator of the telephone (Though we all know it was Antonio Meucci…)
    -Queen Victoria: The grandmother of Europe, queen of England during the appropriately dubbed “Victorian Era”.
    -Frederick Abberline: Chief inspector of the London Metropolitan Police. His most famous case was the Whitechapel murders; also known as the Jack the Ripper Killings.

    Gameplay: The game uses the same mechanics as Assassin’s Creed: Unity, though the player is offered the chance to change between Jacob and Evie, both with different characteristics that affect how the mission goes. Jacob is more suitable for brawling and fighting, while Evie is more appropriate for sneaking and passing undetected. Despite the ability to change characters, there will be exclusive missions for each twin, so you’ll have to constantly upgrade them as you progress through the game. Combat is quicker, so you’ll have to respond quicker to enemy attacks, though it uses the same Unity layout.

    The game introduces a new “Gang War” mechanic, in which through your gang, The Rooks, you’ll need to conquer London’s different boroughs vía different missions like kidnapping wanted criminals, assassinating different templars and liberating children from factories. However, the bigger the borough, your enemies will be more difficult to defeat, so you’ll also need to upgrade your gang by buying different skills like higher training, Rook carriages, police bribes, sabotaging the other gang’s resources and investing your earnings to obtain more materials and money.

    London is extensive, which is why new transports like trains and carriages have been implemented. This opens a new brand of gameplay like races and train/carriage hijacks; both a good way to earn money and materials. A new gadget has been added to your assassin which allows you to zipline between and up buildings, giving greater advantage when escaping or chasing someone. Also new to the map are interactive “hazards” like hanging barrels and fire containers which can help you kill more targets.

    If you’ve played Assassin’s Creed: Unity, you’ll remember the “Helix Rifts”, which transport the player into París during different time periods. This addition is brought back and expanded in Syndicate. However, now it is limited to only one time period. After playing through the campaign, you’ll be able to transport yourself to a small part of London during World War I. You’ll have to hunt down spies and repel enemy planes, with treasures and glitches hanging about. A mini campaign, if you will.

    Review: What last year’s Assassin’s Creed Unity missed and lacked is placed and advantaged of in Syndicate. This game really takes advantage of the Victorian era and adapts it smoothly into a nice experience, with famous historical characters aiding you in your quest and the environment is a sight to see. Hop on trains or stroll around London on an amber day, or jump through rooftops on a darkened night, filled with the smokes of chimneys.

    Now, the villains in this game… Out of all of them, there are only 2 who actually leave an impression. Crawford Starrick, the main antagoinst, and Maxwell Roth, leader of the enemy gang. These 2 are an exploding mix and they’ll leave a great impression on you. One is controlled, another is theatrical, but they’re both psychopaths.

    Open and multi-choice assassinations in this game are back, and even expanded on; with more options for you to take.
    Though much of the animations and controls are the same as Unity, the new additions make it feel like a new game, and the new mechanics may keep you in the game from hours on end. Despite its innovations and beauty, this game is not flawless.


    -Short campaign: Most Assassin’s Creed games consist of 12 sequences, but Syndicate only consists of 8, which is a shame since the game is over pretty quickly, leaving for even more we want.

    -DLC and microtransactions: Yes, they’re here. Again. When I purchased Assassin’s Creed: Syndicate, I purchased a limited edition copy, which inlcuded The Darwin and Dickens conspiracy, a pre-order exclusive bonus consisting on only 2 missions which you can finish in less than 5 minutes, so that extra cash wasn’t worth it. I haven’t been able to purchase/play the new DLC, including the upcoming Jack the Ripper DLC, but from what I’ve seen, they may not be worth the money.

    -Glitches: Despite not being as infected as Unity, this game does have a few glitches rarely popping up here and there. Invisible textures, running while standing still, mislocation of characters and so, on. The good news? No falling through the floor and no game-breaking glitches.

    -The ending: I won’t give out any spoilers, but the ending feels so rushed, like trying to fit a lot in a few seconds.

    Assassin’s Creed: Syndicate is one of the best Assassin’s Creed games you’ll find out there. Despite it’s minimal flaws, it’s still an enjoyable experience in a historically accurate simulation of 19th century London. Dark and mysterious while bright and comedic, this game is a must-have for fans of the series; and I’d recommend you try it if you’re curious into the series.


    "The universe is one big joke, and the joke is on us"


    Halo 5: Guardians

    When a franchise expands into something bigger, there’s always the risk of it starting to go bad with every release. Halo’s been exposed to this toxic gas since Halo 4 (Which wasn’t that great, in my opinion), the god-awful release of the Master Chief Collection and now comes Halo 5: Guardians. In order to be metaphorical, I’ll take this game as a wake-up call that things are starting to go downhill, no matter how pretty-pink you paint it.

    Just for this instance, I’ll rant instead of reviewing, because I only played this game once, and once was enough to stop playing it.

    Despite this game has the longer campaign on the series and the innovations in it are good, there’s only one flaw that drags this entire game down: There’s no local multiplayer. Have you ever heard of a Halo game that has no multiplayer? That’s like having an Assassin’s Creed game with no history on it, or a Mario game with no mushrooms. Yes, this game has cool new stuff like the new team-based gameplay and the battlefield mode of 12 vs 12 vs 12 game-mode, but these are things that were made for local multiplayer, so doing them by yourself don’t give the best experience or the desired experience. And there’s no reason for taking out local co-op. Reasons given for this was that:

    -The Xbox One can’t handle local co-op
    -Graphics are too intense for local co-op

    You’re telling me that the new-gen, last tech Xbox can’t handle local co-op? You’re telling me that 4 people can play locally on an old, first-gen Xbox, but it’s impossible to do it on an Xbox One? No excuses for laziness, in my opinion. And don’t even get me started on disabling one of the pillars of Halo for graphics. The Halo 2 multiplayer had decent enough graphics and even that could hold 4 players on the same console, so why not on this one? 343i has been saying that the removal of co-op was necessary for “The ultimate Halo experience”. Ok, what of these 2 sounds like “The ultimate Halo experience”?

    First option: 4 friends sitting on a couch, with pizzas and sodas, playing Slayer with yelling, mocking and taunting and laughing.

    Second option: Sitting on a couch alone, with a mic on your head, playing Slayer online with 12 year olds screaming into your mic and 3 guys camping on a corner, with 2 other guys betraying their own teams and another one committing suicide by shooting fusion coils.

    Here’s how I’ll score the game: Due to it’s innovations and story, I’ll give it an 8/10, but by removing one of it’s vital components, which is found in most games and that drag the overall Halo experience, I’ll give this game a 5.5/10.

    If you’d like to try it and find no nuisance on the lack of local co-op, I’d recommend you rent it first instead of purchasing.

    "The universe is one big joke, and the joke is on us"

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