Virtual Resurrection: Oculus Rift and Project Morpheus

Virtual reality will revolutionize our world from the way we communicate with one another, to how we look at entertainment and escapism, and even the way that we have sex. The medical, military, and research fields would create uses for the technology that we can’t even conceive as of yet, while consumers will be able to immerse themselves in movies, games and the Internet in ways that science fiction (including shit movies like the Flowers For Algernon ripoff, ‘The Lawnmower Man‘) has both speculated, dreamed of, and warned against.


…That was back in 1992.

Twenty years after the bittersweet death of our virtual reality fantasies, the Oculus Rift virtual realty system has been getting a lot of attention among YouTube Let’s Play ‘talents’ and has even received critical praise by technology insiders and virtual realty aficionados. Legendary founder of id Software (Doom, Quake), John Carmack, brought an early proto­type to the E3 video game show. Facebook mogul and NSA whore, Mark Zuckerberg, has even put enough faith in the project to purchase it for $2 billion dollars. Even the notoriously unimaginative copy-and-paste prone Sony Entertainment is creating an Oculus Rift knockoff known as Project Morpheus.

And while the excitement of virtual reality is seeing a resurrection of sorts, and dreams are being rekindled, those who awoke to the painful realities of the early 1990’s virtual reality technology limitations are a bit more skeptical of exactly what this will mean. It’s hard enough to sell 3D movies, television and gaming to the masses even when companies and theaters try to shove it down our throats, but will virtual reality survive in an entertainment world that complies to the principal of Occam’s Razor: “The simplest solution is often the best”?

Kenny and LaughingMan sit and discuss the amazing possibilities of this wish-fulfilling technology, and while Kenny is optimistic that modern technology does indeed deem that the time is right for virtual reality, LaughingMan, a survivor of the first wave of the VR craze of the 1990s, remains skeptical in that history may indeed repeat itself. Or worse, virtual reality will be just another 3D-like gimmick.


The loveable lunatic with the foul mouth and the iconic laugh, Laughingman is the founder of CCS. With more coffee than copper in his bloodstream, he's a full-time website developer by day, and a gamer, editor, and fiction writer by night.


Born in the stomach of a whale in a small fishing town in Antarctica, Kenny knew that his life mission would be to end world hunger, save Tibet, and finally learn how to dougie. Instead, he ended up studying law and writing the "Food For Thought" article series for One day, he hopes to become President of Brazil and blow up the moon.

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