Walking Simulators: Pseudo-Games or “Virtual Experiences”?
In recent years we have seen an increasing number of video games that emphasize storytelling above everything else (sometimes at the expense of the gameplay). Some have embraced this bold new direction, convinced that titles like Gone Home or Firewatch will pave the way to more immersive “virtual experiences” in the future. Others refuse to even acknowledge these titles as “video games” — citing the extremely limited gameplay as the main reason why. Hence the somewhat derogatory term: “Walking Simulator.”
What do LaughingMan, CineMax and Katie think of this new offshoot of games? Listen to this latest installment of the CCS After Hours Podcast to find out! (You didn’t expect us to give you the answer here, did you? :P)