Walking Simulators: Pseudo-Games or “Virtual Experiences”?

In recent years we have seen an increasing number of video games that emphasize storytelling above everything else (sometimes at the expense of the gameplay). Some have embraced this bold new direction, convinced that titles like Gone Home or Firewatch will pave the way to more immersive “virtual experiences” in the future. Others refuse to even acknowledge these titles as “video games” — citing the extremely limited gameplay as the main reason why. Hence the somewhat derogatory term: “Walking Simulator.”

What do LaughingMan, CineMax and Katie think of this new offshoot of games? Listen to this latest installment of the CCS After Hours Podcast to find out! (You didn’t expect us to give you the answer here, did you? :P)


The loveable lunatic with the foul mouth and the iconic laugh, Laughingman is the founder of CCS. With more coffee than copper in his bloodstream, he's a full-time website developer by day, and a gamer, editor, and fiction writer by night.


A subversive excommunicated from [REDACTED] as a result of a failed coup d'etat, CineMax has miraculously managed to reach and find asylum in the Land of the Free. Here he spends his days working for Cheshire Cat Studios, all the while plotting his inevitable return to the motherland to once again foment the flames of revolution.


Katie B is a professional Flash animator from Minneapolis, Minnesota. She loves Stoicism, birds, and convincing people that the only good Silent Hill games are 1-4.

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