WildCards: Feminist Porn Class + Batman V. Superman

WTF?!

Have you ever wandered into the middle of an extremely awkward or uncomfortable conversation, but you just can’t help but listen to the raunchy subject matter? Well, that’s what our Patreon listeners were subjected to at the end of March. Were we talking more about movie trailers and video games? Hell no, LaughingMan, Max, Katie and The Fuboo are talking about shocking sexual acts that would make the Marquis de Sade blush.

Patreon member KahunaDrake then catches our eyes by interjecting a few ‘contributions’ to our discussion, which includes such devious topics as “Feminist Sex Education Classes” that she had to take, “money shots”, and male/female objectification in American pornography.

“So,” you think to yourself. “What does this actually accomplish?” Interestingly enough, it’s a very open discussion about sex-positivity against the tirades of sex-negative feminism often perpetuated in the media. What do men and women (or womyn?) openly think about being objectified in the bedroom? What of skimpy lingerie and self-confidence? What demeaning and degrading sexual acts are actually ENJOYABLE to those present in our Pornographic Full-House of two men, three women, and one cup? Where does misogyny end and sexual empowerment begin? Find out in this open and honest CheshireCatStudios Wild Cards Patreon presentation.

…Oh, we also talk some about Superman v Batman’s critical backlash.

http://www.rottentomatoes.com/m/batman_v_superman_dawn_of_justice/


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www.patreon.com/cheshirecatstudios

LaughingMan

The loveable lunatic with the foul mouth and the iconic laugh, Laughingman is the founder of CCS. With more coffee than copper in his bloodstream, he's a full-time website developer by day, and a gamer, editor, and fiction writer by night.

CineMax

A subversive excommunicated from [REDACTED] as a result of a failed coup d'etat, CineMax has miraculously managed to reach and find asylum in the Land of the Free. Here he spends his days working for Cheshire Cat Studios, all the while plotting his inevitable return to the motherland to once again foment the flames of revolution.

Katie_B

Katie B is a professional Flash animator from Minneapolis, Minnesota. She loves Stoicism, birds, and convincing people that the only good Silent Hill games are 1-4.

The Fuboo

Artists, Wife, Mother of three, aaaaaand full time dork. WARNING: Easily Angered. http://inverted-mind-inc.deviantart.com/

One Comment on “WildCards: Feminist Porn Class + Batman V. Superman

  1. And there I was, writing a veritable wall of text, only to forget the joke “Jesus saves”. The darn site crashed upon me clicking “post comment”, and probably spared you all the unnecessary reading. I’ll try to be shorter this time (and keep to the point).

    Long story short, I was lurking around your youtube channel for quite some time, enjoying your podcasts (or whatever these are called) while programming some weird stuff at work. What made me post, and, of all places – here (no, not hentai tentacles, though fried octopus is delicious when properly cooked :), was the comment about resurgence of indie games and comeback of 2d.

    While I am happy that games are no longer expected to be “cutting edge” (nor it is any longer necessary, since most game engines nowadays offer more features than the average indie team can even use, or an average gamer would ever notice), I am a bit saddened that, while not jumping on the “3d ultra graphics high end bandwagon”, people have created yet another one in “2d games”.

    When you build a new Mustang you are not competing with Ferrari, true. But there are Mustangs made in the 60’s that you have to outperform. And, over the years, we have plenty of “classic” games that are as good today as they were “back then”, especially when considering that 2d ages slower.

    What I really can’t understand is this “8 bit fetish”. Then again, I don’t understand why it is fashionable to artificially age furniture either. As a programmer (did I mention that, no, yes, what? O.o), I do remember the time when you cared for every bit of RAM, and an average PC had less computing power than your washing machine. Old games weren’t “pretty” or “atmospheric” because they were limited in resolution or had crappy sound. They were immersive despite all that – because every effort was made to “hide” limitations of the day, and “pull” the player inside the game. Just think of the brilliant pilot concourse in TIE Fighter (1994), or those diplomatic sessions in Civilization 1. Neither was needed for gameplay (could be done in text with a couple buttons), but just how much those things added!

    Of course, gameplay was king. It had to be. However, I doubt I would get far in a game that has IU of Deus Ex, guns from Quake III, and music from Sonic the Hedgehog. Sadly, many game developers nowadays believe that function creates form. Form is also a function, styling has to be coherent, and artwork is more than just texture resolution or some fancy hi-poly models.

    Also, “different” gameplay doesn’t necessarily mean “fun”. Sometimes those “boring, tried and true” solutions are all over the place for a reason – they acually work. For example, one “old school” dungeon crawler has rune expressions as a way to activate magic. Fine by me, nice flavour, but why not let the player assign those to spell slots? Those things were “invented” long ago, and making the player mash the same fireball combination again and again doesn’t add to game difficulty – only “clunkiness”.

    Sometimes I see games made, what I call, “against the player”, labelled as “old school” and “hardcore”. Instead, those are unintuitive, clunky, inconvenient. There is nothing hardcore about having to do a clickfest in a clumsy interface. There is if you have to decide whether to spend a bullet, fight in melee and potentially use up some healing kit, or try some other challenging action with a consequence. For example, when they send you to clear a mine field in mission 1 campaign 5 of “TIE Fighter”, in an unshielded craft.

    On an entirely different topic – PewDiePie and his opinion – that is a difficult question here. Though mine probably matters even less by some standards (what’s worse, a person that has never worked on any game, or a person that has participated in 2 failed gamedev projects? you tell me…), I firmly believe that the source of the message actually doesn’t matter. The only thing that does is the contents. Is he right or not? I don’t know, and don’t really care, but just because he isn’t a gamedev doesn’t mean he can’t be spot on. When working on the second game I was rather asking myself and others on the team what they prefered as gamers, and not what they wanted (or didn’t want) to implement as developers. Just like I’d shamelessly say I don’t like how VW Golf feels compared to Alfa Romeo 159, even though I’m not an automotive engineer, nor a race driver. What we tend to forget nowadays is that every opinion is personal, unless that person is a representative for some institution during their work hours, in which case one may be required to restrain oneself (or say stupid things in front of some rabid journalists :).

    Again, thanks for your great podcasts, and hope to see more. I should probably stop this incoherent rant before it’s too late and you ban me altogether.

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