Zoe Quinn vs Minecraft Creator, Notch: The Last Night and GamerGate

So yeah, this is a thing. Again.

During the 2017 E3 Microsoft Xbox conference, the game “The Last Night” was announced. What followed next was a witch-hunt against one of the game’s creators, Tim Soret, for his past #GamerGate comments. Despite the egalitarian nature of his comments, the focus of GamerGate’s ire, game developer Zoe Quinn, made sure that Tim’s past “transgressions” were brought to light. (All remarkably around the same time as her book deal, as well…)

What this shows is that no one is safe from a journalistic stranglehold on independent thought in the gaming industry. Not only was Tim Soret forced to bend-the-knee and apologize for his personal views (egalitarian views, no less), it just highlights that faces in the game industry (and even members of the YouTube community) can be branded as ‘heretics’ if they don’t step in line with the feminist ideological mafia.

However, the financially independent creator of Minecraft, Markus “Notch” Persson, isn’t being pushed around so easily. In fact, he’s not only pushing back against the public bullying and shame-tactics, he’s hitting harder.

And there’s very little the cry-bully fascists can do to stop him.

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The loveable lunatic with the foul mouth and the iconic laugh, Laughingman is the founder of CCS. With more coffee than copper in his bloodstream, he's a full-time website developer by day, and a gamer, editor, and fiction writer by night.


British, cynical, well-read tea lover... basically a walking talking stereotype...

8 Comments on “Zoe Quinn vs Minecraft Creator, Notch: The Last Night and GamerGate

  1. You basically took the words right out of my mouth in this video. I was immensely baffled by this whole “controversy” and all the people on Twitter who were jumping on Zoe Quinn’s bandwagon. I think it’s very disgusting that people are wanting this game to be banned (there was literally a tweet that said “Don’t publish games by garbage people “) because “boo-hoo the developer has a political view that is different from mine”. Heck there even people that are alreadt claiming that Last Night will “ruin the cyberpunk genre”.
    Sometimes I wonder if all these people are just jealous that a game like Last Night is getting more attention and hype than their walking simulator #XXXX – I mean “high art indie games”.

    • The most ironic part of this is that, according to what I remember reading, the plot of “The Last Night” about an Orwellian dystopia where the Internet and Social Media thought-police people into submission.

  2. Nice to hear the video podcast return in full form, the lip sync looks great! Is there a specific program to automatic audio to lip sync for the animation, or is there a dedicated person or team who do it manually? I’m looking into how 2D animation works so I’m interested to know how you guys do it.

    On topic, it was quite disheartening to hear so many media outlets regurgitate the same victim narrative about Quinn, I have no idea who she is or what she’s done to gain the support of so many people in the media despite being a horrible person. At least there is a definite pushback now among normal people. I have hopes for Gen Z.

    • Thanks for the Kudos, the lip animation has always been the bane of CCS Podcast editing. Normally it was hand-animated, which is arduous as hell. Time consuming as well, especially for what was intended to be ‘filler’ content (bits we can’t find pics/make skits for). We even tried bringing in people to do it for us, and it’s still time-consuming.

      Thankfully, Adobe’s Creative Suite offers a few less-than-perfect solutions. The auto-mouths aren’t fantastic, but we’re fine-tuning it as we go. The alternative is DAYS/WEEKS of manual mouth editing, and …. no. Never again.

      • Yeah, I really like the lip sync in this video as well. I am glad y’all have gotten to the point where the mouths are no longer the hardest part of making these video podcasts. I do hope that this might mean more content, or at least faster development time on each video.

        • It has πŸ™‚ We also did a first-swing on using auto mouths for the latest Couch Co-op, and we’ll be using it for just about everything from here on out, with improvements, new avatars, etc as we go along. But getting VIDEO content out WEEKLY is the new standard. And Nat has been a blessing to the series for her much-appreciated work on co-editing and co-creating the auto avatars.

      • Are you using CS5’s “SmartMouth” tool, by any chance? The end result looks far more natural and just looks much better than the podcasts done manually.

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